render: move cuInit setup into framework.h

This commit is contained in:
somewhatlurker
2019-08-05 08:07:59 +10:00
parent f8eefbf6bc
commit fe72d86b9f
2 changed files with 4 additions and 3 deletions
@@ -10,9 +10,6 @@
int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
{
// trick Optimus into switching to the NVIDIA GPU
HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll");
// cuInit actually returns a CUresult, but we don't really care about it
void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit");
if (cuInit != NULL) cuInit(0);
if (nDisplay == 2) // fullscreen
@@ -34,3 +34,7 @@ int nIntResHeight = GetPrivateProfileIntW(L"resolution", L"r.height", 720, CONFI
int nBitDepth = GetPrivateProfileIntW(L"resolution", L"bitdepth", 32, CONFIG_FILE);
int nRefreshRate = GetPrivateProfileIntW(L"resolution", L"refreshrate", 60, CONFIG_FILE);
// used to trick Optimus into switching to the NVIDIA GPU
HMODULE nvcudaModule = LoadLibraryW(L"nvcuda.dll");
// cuInit actually returns a CUresult, but we don't really care about it
void(WINAPI * cuInit)(unsigned int flags) = (void(WINAPI*)(unsigned int flags))GetProcAddress(nvcudaModule, "cuInit");