[Patches] Lag Compensation; [Launcher] Acrylic and Light/Dark themes and other improvements
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@@ -54,6 +54,12 @@ hair_npr1.*=cfg:toon_hair_improve||from:MUL spec.x, tmp.x, 0.7;||to:MUL spec.x,
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tone_map_npr1.*=cfg:toon_lines_improve||from:MUL density.y, density.y, 0.25;||to:MUL density.y, density.y, <val1>;
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tone_map_npr1.*=cfg:toon_lines_improve||from:MAD density.w, density.x, 0.7, 0.25;||to:MAD density.w, density.x, <val2>, <val3>;
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# Intel related patches
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(?:movie|sprite|imgfilter).*=cfg:intel||from:; ||to:;\n
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(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:RET|TXL|NRM|OPTION NV_fragment|PARAM p_charfragment.color|ATTRIB).*?||to:##
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(?:movie|sprite|imgfilter).*=cfg:intel||from:(?:SHORT |LONG ).*?||to:
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.*sprite.100.fp.*=cfg:intel||from:MUL result.color, col1, fragment.color;||to:##MUL result.color, col1, fragment.color;
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# Debug patches:
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# Nametags
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# Adds comments with the shader file name to the shader text. Useful for debugging issues
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@@ -7,7 +7,7 @@
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Enable=1
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[GPU]
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# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell, 2=Turing
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# Force GPU model -- -1=auto, 0=Kepler, 1=Maxwell, 2=Turing, 3=Ampere
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Model=-1
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[Launcher]
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@@ -15,6 +15,10 @@ Model=-1
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Skip=0
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# Disables unsupported GPU warning dialogs.
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No_GPU_Dialog=0
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# Sets the dark colour scheme in the launcher.
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Dark_Launcher=0
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# Enables acrylic blur in the launcher on Windows 10 20H2 or later.
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Acrylic_Blur=0
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#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
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OpenGL_Patch_A=0
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#Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing
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@@ -88,6 +92,8 @@ Custom_Patches=1
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Prevent_Data_Deletion=0
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[Graphics]
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# Lag Compensation
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Lag_Compensation = 0
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# Set to -1 to unlock the frame rate.
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FPS.Limit=60
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# Reduces FPS Limiter CPU usage
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@@ -121,7 +127,7 @@ NPR1=0
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FRM.Motion.Rate=400
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[Resolution]
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# 0 = Windowed, 1 = Popup (recommended), 2 = Exclusive, 3 = Failsafe
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# 0 = Windowed, 1 = Fast, 2 = Exclusive, 3 = Safe
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# For same as screen res: -1x-1
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Display=1
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Width=-1
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