tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause
This commit is contained in:
@@ -0,0 +1,160 @@
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "Drawing.h"
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#include "../Constants.h"
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namespace TLAC::Utilities
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{
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#pragma pack(push, 1)
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Drawing::FontInfo*(*Drawing::getFont)(FontInfo* fi, uint32_t id) = (FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510;
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void(*Drawing::fontSize)(FontInfo* fi, float width, float height) = (void(*)(FontInfo* fi, float width, float height))0x140199e60;
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void Drawing::drawText(DrawParams* dtParam, drawTextFlags flags, std::string str)
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{
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((void(*)(DrawParams*, uint32_t, const char*, int64_t))0x140198500)(dtParam, flags, str.c_str(), str.length());
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}
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void Drawing::drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(DrawParams*, uint32_t, const wchar_t**))0x140198380)(dtParam, flags, &ptrs[0]);
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}
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void Drawing::drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2aa0)(flags, &ptrs[0], dtParam);
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}
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void Drawing::drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2cf0)(flags, &ptrs[0], dtParam);
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}
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void(*Drawing::fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect) = (void(*)(DrawParams* dtParam, const RectangleBounds &rect))0x140198d80;
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// draws only a border -- use fillRectangle to fill contained pixels
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void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect)
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{
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((void(*)(DrawParams*, const RectangleBounds&))0x140198320)(dtParam, rect);
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}
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// draws only a border -- use fillRectangle to fill contained pixels
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void Drawing::drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness)
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{
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uint32_t oldFillColour = dtParam->fillColour;
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dtParam->fillColour = dtParam->colour;
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// yes this seems pretty dodgy, but sega does it this way so... I guess it's the only way
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RectangleBounds tempRect = { rect.x, rect.y, thickness, rect.height }; // left side
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fillRectangle(dtParam, tempRect);
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tempRect.x = rect.x + rect.width - thickness; // right side
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fillRectangle(dtParam, tempRect);
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tempRect = { rect.x + thickness, rect.y, rect.width - (thickness * 2), thickness }; // top side
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fillRectangle(dtParam, tempRect);
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tempRect.y = rect.y + rect.height - thickness; // left side
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fillRectangle(dtParam, tempRect);
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dtParam->fillColour = oldFillColour;
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}
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void Drawing::drawLine(DrawParams* dtParam, const Point &p1, const Point &p2)
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{
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((void(*)(DrawParams*, const RectangleBounds&))0x140198080)(dtParam, { p1.x, p1.y, p2.x, p2.y });
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}
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// draw from the top left corner of rect to the bottom left
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void Drawing::drawLine(DrawParams* dtParam, const RectangleBounds &rect)
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{
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drawLine(dtParam, { rect.x, rect.y }, { rect.x + rect.width, rect.y + rect.height });
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}
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void Drawing::drawPolyline(DrawParams* dtParam, const std::vector<Point> points)
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{
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((void(*)(DrawParams*, const Point*, uint64_t))0x1401980e0)(dtParam, points.data(), points.size());
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}
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/*
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int Drawing::findAetDebugFileId(std::string name)
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{
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AetDebugFileInfo* aetArray = *(AetDebugFileInfo**)AET_DEBUG_ARRAY_POINTER_ADDRESS;
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AetDebugFileInfo* aetArrayEndAddress = *(AetDebugFileInfo**)(AET_DEBUG_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name2.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].gameId;
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else
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id++;
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}
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return -1;
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}
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*/
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// gets a file ID for use with createAetLayer
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// returns -1 if the file was not found
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// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
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int Drawing::findAetFileId(std::string name)
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{
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AetFileInfo* aetArray = *(AetFileInfo**)AET_ARRAY_POINTER_ADDRESS;
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AetFileInfo* aetArrayEndAddress = *(AetFileInfo**)(AET_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].id1;
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else
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id++;
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}
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return -1;
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}
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// draw an aet layer (with all settings)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback)
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{
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point&, int32_t, const char*, const char*, float, float, const Point&, const void*))0x14013be60)(fileId, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
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}
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// draw an aet layer (with animation timing override)
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int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, *(Point*)0, 0);
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}
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// draw an aet layer (with scale)
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int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
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}
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// draw an aet layer
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int Drawing::createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, *(Point*)0, 0);
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}
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void Drawing::destroyAetLayer(int &layer)
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{
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if (layer != 0)
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{
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((void(*)(int layer))0x14019d570)(layer);
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layer = 0;
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}
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}
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#pragma pack(pop)
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}
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@@ -0,0 +1,269 @@
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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namespace TLAC::Utilities
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{
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class Drawing
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{
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public:
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#pragma pack(push, 1)
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struct Point
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{
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float x;
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float y;
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};
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struct RectangleBounds
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{
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float x;
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float y;
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float width;
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float height;
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};
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struct RawFont
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{
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uint32_t sprId; // ?
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uint8_t width1; // glyph?
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uint8_t height1; // glyph?
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uint8_t width2; // advance?
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uint8_t height2; // advance?
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uint8_t metric08; // or flag?
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uint8_t metric09; // or flag?
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uint8_t padding0a[0x06];
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float metric08divby09;
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uint64_t _0x10;
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int64_t dataBegin;
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int64_t dataEnd;
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int64_t dataCapacityEnd;
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uint8_t padding38[0x8];
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};
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struct RawFontHolderIdk // ...SeemsPrettyPointlessTbh
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{
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RawFont* rawfont;
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uint16_t width1;
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uint16_t height1;
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uint16_t zero1; // ?
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uint16_t zero2; // ?
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uint8_t zero3; // some kind of flag, but seems unused
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};
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struct FontInfo
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{
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uint32_t fontId;
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uint8_t padding04[0x4];
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RawFont* rawfont;
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uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
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uint8_t padding12[0x02];
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float width1;
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float height1;
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float width2;
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float height2;
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float userSizeWidth;
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float userSizeHeight;
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float userSizeWidthMultiplier; // userSizeWidth / width1
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float userSizeHeightMultiplier; // userSizeHeight / width2
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float zero1; // ?
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float zero2; // ?
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void setSize(float width, float height)
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{
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((void(*)(FontInfo* fi, float width, float height))0x140199e60)(this, width, height);
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}
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FontInfo(uint32_t id)
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{
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((FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510)(this, id);
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}
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};
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static FontInfo*(*getFont)(FontInfo* fi, uint32_t id);
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static void(*fontSize)(FontInfo* fi, float width, float height);
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struct DrawParams
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{
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uint32_t colour; // RGBA byte array?, so set as 0xAABBGGRR
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uint32_t fillColour; // ?? RGBA byte array?, so set as 0xAABBGGRR
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uint8_t clip;
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uint8_t unk09[0x3];
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RectangleBounds clipRect;
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uint32_t layer; // 8 seems similar to default but higher
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// 0x18 is below 0x19 but still seems to be above any game elements
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// 0x19 is startup screen (below dwgui)
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// I noticed some use different scaling
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uint32_t unk20;
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uint32_t unk24;
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uint32_t unk28;
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Point textCurrentLoc;
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Point lineOriginLoc; // must be set for newlines to work as expected
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uint8_t padding3c[0x4];
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uint64_t lineLength; // in characters
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FontInfo* font;
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uint16_t unk50;
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DrawParams(FontInfo* fi)
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{
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colour = 0xffffffff;
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fillColour = 0xff808080; // except it's not?
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clip = 0;
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clipRect = { 0, 0, 0, 0 };
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layer = 0x7;
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unk20 = 0x0;
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unk24 = 0xd;
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unk28 = 0;
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textCurrentLoc = { 0, 0 };
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lineOriginLoc = { 0, 0 };
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lineLength = 0;
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font = fi;
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unk50 = 0x25a1;
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}
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DrawParams()
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{
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DrawParams((FontInfo*)0x140eda860);
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}
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};
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enum drawTextFlags : uint32_t
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{
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DRAWTEXT_ENABLE_XADVANCE = 1,
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DRAWTEXT_ALIGN_RIGHT = 2,
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DRAWTEXT_ALIGN_SCREEN_CENTRE = 4,
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DRAWTEXT_ALIGN_CENTRE = 8,
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DRAWTEXT_ENABLE_CLIP = 0x200,
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DRAWTEXT_SCALING_OPTIMISED = 0x400, // ? -- seems to be set if the requested font size doesn't match the original font, and the internal width/height 1 and 2 match
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// maybe it's just required for any scaling though
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DRAWTEXT_STROKE = 0x10000,
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};
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static void drawText(DrawParams* dtParam, drawTextFlags flags, std::string str);
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static void drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void(*fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect);
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// draws only a border -- use fillRectangle to fill contained pixels
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static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect);
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// draws only a border -- use fillRectangle to fill contained pixels
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static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness);
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static void drawLine(DrawParams* dtParam, const Point &p1, const Point &p2);
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// draw from the top left corner of rect to the bottom left
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static void drawLine(DrawParams* dtParam, const RectangleBounds &rect);
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static void drawPolyline(DrawParams* dtParam, const std::vector<Point> points);
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struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t len;
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uint64_t bufsize;
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char* GetCharBuf()
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{
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if (bufsize > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(char* newcontent)
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{
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len = strlen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = _strdup(newcontent);
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}
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else
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{
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strcpy_s(string_buf, newcontent);
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}
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}
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};
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/* struct MsStringW {
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union {
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wchar_t* string_ptr;
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wchar_t string_buf[8];
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};
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uint64_t len;
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uint64_t bufsize;
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wchar_t* GetCharBuf()
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{
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if (bufsize > 0x7 && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(wchar_t* newcontent)
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{
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len = wcslen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = wcsdup(newcontent);
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}
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else
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{
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wcscpy_s(string_buf, newcontent);
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}
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}
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}; */
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struct AetDebugFileInfo
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{
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MsString name1;
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int32_t gameId;
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char unk[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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MsString name2; // same as name1???
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MsString filename;
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int32_t dbId1; // not sure what the db ids are... this one might be a position
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int32_t dbId12;
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};
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struct AetFileInfo
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{
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int32_t id1;
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char unk1[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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int32_t id2; // same as id1???
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int32_t unk2;
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MsString name;
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int32_t unk3;
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int32_t unk4; // might be related to sprites?
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};
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// int findAetDebugFileId(std::string name);
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// gets a file ID for use with createAetLayer
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// returns -1 if the file was not found
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// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
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static int findAetFileId(std::string name);
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enum createAetFlags : uint32_t
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{
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CREATEAET_20000 = 0x20000,
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};
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// draw an aet layer (with all settings)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback);
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// draw an aet layer (with animation timing override)
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime);
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// draw an aet layer (with scale)
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale);
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// draw an aet layer
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc);
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static void destroyAetLayer(int &layer);
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#pragma pack(pop)
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};
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}
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