tlac: move drawing to utilities as its own class (rather than littering the components namespace), simplify menu coordinates management of pause
This commit is contained in:
@@ -1,374 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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namespace TLAC::Components
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{
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#pragma pack(push, 1)
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struct Point
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{
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float x;
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float y;
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};
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struct RectangleBounds
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{
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float x;
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float y;
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float width;
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float height;
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};
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struct RawFont
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{
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uint32_t sprId; // ?
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uint8_t width1; // glyph?
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uint8_t height1; // glyph?
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uint8_t width2; // advance?
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uint8_t height2; // advance?
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uint8_t metric08; // or flag?
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uint8_t metric09; // or flag?
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uint8_t padding0a[0x06];
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float metric08divby09;
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uint64_t _0x10;
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int64_t dataBegin;
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int64_t dataEnd;
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int64_t dataCapacityEnd;
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uint8_t padding38[0x8];
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};
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struct RawFontHolderIdk // ...SeemsPrettyPointlessTbh
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{
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RawFont* rawfont;
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uint16_t width1;
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uint16_t height1;
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uint16_t zero1; // ?
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uint16_t zero2; // ?
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uint8_t zero3; // some kind of flag, but seems unused
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};
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struct FontInfo
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{
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uint32_t fontId;
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uint8_t padding04[0x4];
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RawFont* rawfont;
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uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
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uint8_t padding12[0x02];
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float width1;
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float height1;
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float width2;
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float height2;
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float userSizeWidth;
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float userSizeHeight;
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float userSizeWidthMultiplier; // userSizeWidth / width1
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float userSizeHeightMultiplier; // userSizeHeight / width2
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float zero1; // ?
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float zero2; // ?
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void setSize(float width, float height)
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{
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((void(*)(FontInfo* fi, float width, float height))0x140199e60)(this, width, height);
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}
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FontInfo(uint32_t id)
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{
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((FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510)(this, id);
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}
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};
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FontInfo*(*getFont)(FontInfo* fi, uint32_t id) = (FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510;
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void(*fontSize)(FontInfo* fi, float width, float height) = (void(*)(FontInfo* fi, float width, float height))0x140199e60;
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struct DrawParams
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{
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uint32_t colour; // RGBA byte array?, so set as 0xAABBGGRR
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uint32_t fillColour; // ?? RGBA byte array?, so set as 0xAABBGGRR
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uint8_t clip;
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uint8_t unk09[0x3];
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RectangleBounds clipRect;
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uint32_t layer; // 8 seems similar to default but higher
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// 0x18 is below 0x19 but still seems to be above any game elements
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// 0x19 is startup screen (below dwgui)
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// I noticed some use different scaling
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uint32_t unk20;
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uint32_t unk24;
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uint32_t unk28;
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Point textCurrentLoc;
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Point lineOriginLoc; // must be set for newlines to work as expected
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uint8_t padding3c[0x4];
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uint64_t lineLength; // in characters
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FontInfo* font;
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uint16_t unk50;
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DrawParams(FontInfo* fi)
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{
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colour = 0xffffffff;
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fillColour = 0xff808080; // except it's not?
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clip = 0;
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clipRect = { 0, 0, 0, 0 };
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layer = 0x7;
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unk20 = 0x0;
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unk24 = 0xd;
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unk28 = 0;
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textCurrentLoc = { 0, 0 };
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lineOriginLoc = { 0, 0 };
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lineLength = 0;
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font = fi;
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unk50 = 0x25a1;
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}
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DrawParams()
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{
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DrawParams((FontInfo*)0x140eda860);
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}
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};
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enum drawTextFlags : uint32_t
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{
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DRAWTEXT_ENABLE_XADVANCE = 1,
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DRAWTEXT_ALIGN_RIGHT = 2,
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DRAWTEXT_ALIGN_SCREEN_CENTRE = 4,
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DRAWTEXT_ALIGN_CENTRE = 8,
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DRAWTEXT_ENABLE_CLIP = 0x200,
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DRAWTEXT_SCALING_OPTIMISED = 0x400, // ? -- seems to be set if the requested font size doesn't match the original font, and the internal width/height 1 and 2 match
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// maybe it's just required for any scaling though
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DRAWTEXT_STROKE = 0x10000,
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};
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void drawText(DrawParams* dtParam, drawTextFlags flags, std::string str)
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{
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((void(*)(DrawParams*, uint32_t, const char*, int64_t))0x140198500)(dtParam, flags, str.c_str(), str.length());
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}
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void drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(DrawParams*, uint32_t, const wchar_t**))0x140198380)(dtParam, flags, &ptrs[0]);
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}
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void drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2aa0)(flags, &ptrs[0], dtParam);
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}
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void drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
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{
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const wchar_t* ptrs[2];
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ptrs[0] = str.c_str();
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ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
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((void(*)(uint32_t, const wchar_t**, DrawParams*))0x1404c2cf0)(flags, &ptrs[0], dtParam);
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}
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void(*fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect) = (void(*)(DrawParams* dtParam, const RectangleBounds &rect))0x140198d80;
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// draws only a border -- use fillRectangle to fill contained pixels
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void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect)
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{
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((void(*)(DrawParams*, const RectangleBounds&))0x140198320)(dtParam, rect);
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}
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// draws only a border -- use fillRectangle to fill contained pixels
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void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness)
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{
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uint32_t oldFillColour = dtParam->fillColour;
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dtParam->fillColour = dtParam->colour;
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// yes this seems pretty dodgy, but sega does it this way so... I guess it's the only way
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RectangleBounds tempRect = { rect.x, rect.y, thickness, rect.height }; // left side
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fillRectangle(dtParam, tempRect);
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tempRect.x = rect.x + rect.width - thickness; // right side
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fillRectangle(dtParam, tempRect);
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tempRect = { rect.x + thickness, rect.y, rect.width - (thickness * 2), thickness }; // top side
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fillRectangle(dtParam, tempRect);
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tempRect.y = rect.y + rect.height - thickness; // left side
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fillRectangle(dtParam, tempRect);
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dtParam->fillColour = oldFillColour;
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}
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void drawLine(DrawParams* dtParam, const Point &p1, const Point &p2)
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{
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((void(*)(DrawParams*, const RectangleBounds&))0x140198080)(dtParam, { p1.x, p1.y, p2.x, p2.y });
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}
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// draw from the top left corner of rect to the bottom left
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void drawLine(DrawParams* dtParam, const RectangleBounds &rect)
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{
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drawLine(dtParam, { rect.x, rect.y }, { rect.x + rect.width, rect.y + rect.height });
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}
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void drawPolyline(DrawParams* dtParam, const std::vector<Point> points)
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{
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((void(*)(DrawParams*, const Point*, uint64_t))0x1401980e0)(dtParam, points.data(), points.size());
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}
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struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t len;
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uint64_t bufsize;
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char* GetCharBuf()
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{
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if (bufsize > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(char* newcontent)
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{
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len = strlen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = _strdup(newcontent);
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}
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else
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{
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strcpy_s(string_buf, newcontent);
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}
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}
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};
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/* struct MsStringW {
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union {
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wchar_t* string_ptr;
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wchar_t string_buf[8];
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};
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uint64_t len;
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uint64_t bufsize;
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wchar_t* GetCharBuf()
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{
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if (bufsize > 0x7 && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(wchar_t* newcontent)
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{
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len = wcslen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = wcsdup(newcontent);
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}
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else
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{
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wcscpy_s(string_buf, newcontent);
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}
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}
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}; */
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struct AetDebugFileInfo
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{
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MsString name1;
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int32_t gameId;
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char unk[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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MsString name2; // same as name1???
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MsString filename;
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int32_t dbId1; // not sure what the db ids are... this one might be a position
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int32_t dbId12;
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};
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struct AetFileInfo
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{
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int32_t id1;
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char unk1[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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int32_t id2; // same as id1???
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int32_t unk2;
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MsString name;
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int32_t unk3;
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int32_t unk4; // might be related to sprites?
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};
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/*
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int findAetDebugFileId(std::string name)
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{
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AetDebugFileInfo* aetArray = *(AetDebugFileInfo**)AET_DEBUG_ARRAY_POINTER_ADDRESS;
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AetDebugFileInfo* aetArrayEndAddress = *(AetDebugFileInfo**)(AET_DEBUG_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name2.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].gameId;
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else
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id++;
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}
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return -1;
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}
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*/
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// gets a file ID for use with createAetLayer
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// returns -1 if the file was not found
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// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
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int findAetFileId(std::string name)
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{
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AetFileInfo* aetArray = *(AetFileInfo**)AET_ARRAY_POINTER_ADDRESS;
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AetFileInfo* aetArrayEndAddress = *(AetFileInfo**)(AET_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].id1;
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else
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id++;
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}
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return -1;
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}
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enum createAetFlags : uint32_t
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{
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CREATEAET_20000 = 0x20000,
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};
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// draw an aet layer (with all settings)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback)
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{
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point&, int32_t, const char*, const char*, float, float, const Point&, const void*))0x14013be60)(fileId, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
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}
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// draw an aet layer (with animation timing override)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, *(Point*)0, 0);
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}
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// draw an aet layer (with scale)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
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}
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// draw an aet layer
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc)
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{
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, *(Point*)0, 0);
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}
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void destroyAetLayer(int &layer)
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{
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if (layer != 0)
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{
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((void(*)(int layer))0x14019d570)(layer);
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layer = 0;
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}
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}
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#pragma pack(pop)
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}
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@@ -1,7 +1,7 @@
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#include "Pause.h"
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#include "../Constants.h"
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#include "GameState.h"
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#include "Drawing.h"
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#include "../Utilities/Drawing.h"
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#include "GL/glut.h"
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#include "detours.h"
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#include <windows.h>
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@@ -10,6 +10,7 @@
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namespace TLAC::Components
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{
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using TLAC::Utilities::Drawing;
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bool Pause::pause = false;
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bool Pause::isPaused = false;
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bool Pause::giveUp = false;
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@@ -150,15 +151,15 @@ namespace TLAC::Components
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{
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// clear these from the screen too
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/*
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destroyAetLayer(selResultAet1);
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destroyAetLayer(selResultAet2);
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destroyAetLayer(selResultAet3);
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destroyAetLayer(selResultAet4);
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Drawing::destroyAetLayer(selResultAet1);
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Drawing::destroyAetLayer(selResultAet2);
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Drawing::destroyAetLayer(selResultAet3);
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Drawing::destroyAetLayer(selResultAet4);
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*/
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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Drawing::destroyAetLayer(triangleAet);
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Drawing::destroyAetLayer(squareAet);
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Drawing::destroyAetLayer(crossAet);
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Drawing::destroyAetLayer(circleAet);
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}
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}
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@@ -224,15 +225,15 @@ namespace TLAC::Components
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}
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/*
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destroyAetLayer(selResultAet1);
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destroyAetLayer(selResultAet2);
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destroyAetLayer(selResultAet3);
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destroyAetLayer(selResultAet4);
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Drawing::destroyAetLayer(selResultAet1);
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Drawing::destroyAetLayer(selResultAet2);
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Drawing::destroyAetLayer(selResultAet3);
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Drawing::destroyAetLayer(selResultAet4);
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*/
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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Drawing::destroyAetLayer(triangleAet);
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Drawing::destroyAetLayer(squareAet);
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Drawing::destroyAetLayer(crossAet);
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Drawing::destroyAetLayer(circleAet);
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isPaused = false;
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}
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@@ -258,16 +259,35 @@ namespace TLAC::Components
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inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
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}
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// returns the midpoint of a menu button
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Drawing::Point Pause::getMenuItemCoord(menusets set, int pos)
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{
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const float slant = 35.0f / 199.0f;
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int menuOriginY = menuY - (menuItemTotalHeight * menu[set].items.size() - menuItemPadding) / 2 + menuItemHeight / 2;
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if (set != MENUSET_MAIN)
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{
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menuOriginY += menuItemTotalHeight * 1.2 / 2;
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}
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int menuOriginX = menuX + (menuY - menuOriginY) * slant;
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Drawing::Point out;
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out.x = menuOriginX - (menuItemTotalHeight * pos * slant);
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out.y = menuOriginY + menuItemTotalHeight * pos;
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return out;
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}
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|
||||
void Pause::UpdateDraw2D()
|
||||
{
|
||||
if (isPaused && showUI)
|
||||
{
|
||||
// setup draw objects
|
||||
FontInfo fontInfo(0x11);
|
||||
DrawParams dtParams(&fontInfo);
|
||||
Drawing::FontInfo fontInfo(0x11);
|
||||
Drawing::DrawParams dtParams(&fontInfo);
|
||||
dtParams.layer = bgLayer;
|
||||
Point aetScale = { 0.65, 0.65 };
|
||||
Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
|
||||
Drawing::Point aetScale = { 0.65, 0.65 };
|
||||
Drawing::Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
|
||||
|
||||
// get aspect ratio
|
||||
float aspect = *(float*)UI_ASPECT_RATIO;
|
||||
@@ -276,11 +296,11 @@ namespace TLAC::Components
|
||||
// bg rect
|
||||
float bgWidth = aspect * 720 + 2; // add a couple of pixels to protect against rounding errors
|
||||
float bgLeft = -(bgWidth - 1280) / 2; // 0,0 is in the corner of a 720p view.. half of the extra over 1280 wide is the horizontal offset to centre the bg
|
||||
RectangleBounds rect;
|
||||
Drawing::RectangleBounds rect;
|
||||
rect = { bgLeft, 0, bgWidth, 720 };
|
||||
dtParams.colour = 0xc0000000;
|
||||
dtParams.fillColour = dtParams.colour;
|
||||
fillRectangle(&dtParams, rect);
|
||||
Drawing::fillRectangle(&dtParams, rect);
|
||||
|
||||
|
||||
// pause icon
|
||||
@@ -299,9 +319,9 @@ namespace TLAC::Components
|
||||
dtParams.colour = 0x80ffffff;
|
||||
dtParams.fillColour = 0x80ffffff;
|
||||
rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
|
||||
fillRectangle(&dtParams, &rect);
|
||||
Drawing::fillRectangle(&dtParams, &rect);
|
||||
rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
|
||||
fillRectangle(&dtParams, &rect);
|
||||
Drawing::fillRectangle(&dtParams, &rect);
|
||||
*/
|
||||
|
||||
|
||||
@@ -312,30 +332,30 @@ namespace TLAC::Components
|
||||
static int selResultFile = 0;
|
||||
if (selResultFile == 0)
|
||||
{
|
||||
//keyWinFile = findAetFileId("AET_KEY_WIN_MAIN");
|
||||
selResultFile = findAetFileId("AET_SEL_RESULT_MAIN");
|
||||
//keyWinFile = Drawing::findAetFileId("AET_KEY_WIN_MAIN");
|
||||
selResultFile = Drawing::findAetFileId("AET_SEL_RESULT_MAIN");
|
||||
//printf("keyWinFile: %d\n", keyWinFile);
|
||||
}
|
||||
|
||||
destroyAetLayer(selResultAet1);
|
||||
destroyAetLayer(selResultAet2);
|
||||
destroyAetLayer(selResultAet3);
|
||||
destroyAetLayer(selResultAet4);
|
||||
Drawing::destroyAetLayer(selResultAet1);
|
||||
Drawing::destroyAetLayer(selResultAet2);
|
||||
Drawing::destroyAetLayer(selResultAet3);
|
||||
Drawing::destroyAetLayer(selResultAet4);
|
||||
if (selResultFile != -1)
|
||||
{
|
||||
//keyWinAet = createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
|
||||
//keyWinAet = Drawing::createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
|
||||
aetScale = { 0.47f, 0.47f };
|
||||
aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 + 72 * aetScale.y };
|
||||
float animPos = 7.2;
|
||||
selResultAet1 = createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet2 = createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet3 = createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet4 = createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet1 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet2 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet3 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
selResultAet4 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
|
||||
}
|
||||
*/
|
||||
|
||||
dtParams.colour = 0xffffff00;
|
||||
drawPolyline(&dtParams, {
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 537, 255 },
|
||||
{ 794, 255 },
|
||||
{ 759, 454 },
|
||||
@@ -344,7 +364,7 @@ namespace TLAC::Components
|
||||
{ 522, 267 },
|
||||
{ 537, 255 },
|
||||
});
|
||||
drawPolyline(&dtParams, {
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 537 - .7f, 255 - 2 },
|
||||
{ 794 + 2.38f, 255 - 2 },
|
||||
{ 759 + 2.1f, 454 + 1.15f },
|
||||
@@ -353,7 +373,7 @@ namespace TLAC::Components
|
||||
{ 522 - 2.1f, 267 - 1.15f },
|
||||
{ 537 - .7f, 255 - 2 },
|
||||
});
|
||||
drawPolyline(&dtParams, {
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ 548, 258 },
|
||||
{ 768, 258 },
|
||||
{ 774, 265 },
|
||||
@@ -374,26 +394,22 @@ namespace TLAC::Components
|
||||
});
|
||||
|
||||
|
||||
const float slant = 35.0f / 199.0f;
|
||||
Drawing::Point menuCoords = getMenuItemCoord(curMenuSet, curMenuPos);
|
||||
// selection cursor
|
||||
int menuOriginY = menuY - menuItemTotalHeight * (menu[curMenuSet].items.size() / 2.0) + menuItemTotalHeight / 2 - menuTextSize / 2;
|
||||
if (curMenuSet != MENUSET_MAIN)
|
||||
{
|
||||
menuOriginY += menuItemTotalHeight * 1.2 / 2;
|
||||
}
|
||||
int menuOriginX = menuX + (menuY - menuOriginY + menuTextSize / 2) * slant;
|
||||
const float selectBoxWidth = 150;
|
||||
const float selectBoxHeight = menuItemHeight;
|
||||
const float selectBoxThickness = 2;
|
||||
|
||||
float selectBoxX = menuOriginX - (menuItemTotalHeight * curMenuPos * slant) - selectBoxWidth / 2;
|
||||
float selectBoxY = menuOriginY - (menuItemHeight - menuTextSize) / 2 + menuItemTotalHeight * curMenuPos;
|
||||
float selectBoxX = menuCoords.x - selectBoxWidth / 2;
|
||||
float selectBoxY = menuCoords.y - menuItemHeight / 2;
|
||||
|
||||
//rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
|
||||
dtParams.colour = 0xc0ffff00;
|
||||
dtParams.fillColour = 0xc0ffff00;
|
||||
//drawRectangle(&dtParams, rect, selectBoxThickness);
|
||||
drawPolyline(&dtParams, {
|
||||
//rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
|
||||
//Drawing::drawRectangle(&dtParams, rect, selectBoxThickness);
|
||||
|
||||
const float slant = 35.0f / 199.0f;
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||||
{ selectBoxX + selectBoxWidth, selectBoxY },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant, selectBoxY + selectBoxHeight - 8 },
|
||||
@@ -402,7 +418,7 @@ namespace TLAC::Components
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant, selectBoxY + 8 },
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
|
||||
});
|
||||
drawPolyline(&dtParams, {
|
||||
Drawing::drawPolyline(&dtParams, {
|
||||
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
|
||||
{ selectBoxX + selectBoxWidth + 2.38f, selectBoxY - 2 },
|
||||
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant + 2.1f, selectBoxY + selectBoxHeight - 8 + 1.15f },
|
||||
@@ -421,14 +437,14 @@ namespace TLAC::Components
|
||||
dtParams.textCurrentLoc = { menuX + 90 * slant, menuY - 90 };
|
||||
dtParams.lineOriginLoc.y = dtParams.textCurrentLoc.y;
|
||||
dtParams.colour = 0xffffffff;
|
||||
drawText(&dtParams, (drawTextFlags)(DRAWTEXT_ALIGN_CENTRE | DRAWTEXT_STROKE), menu[curMenuSet].name);
|
||||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE | Drawing::DRAWTEXT_STROKE), menu[curMenuSet].name);
|
||||
}
|
||||
|
||||
dtParams.textCurrentLoc = { (float)menuOriginX, (float)menuOriginY };
|
||||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||||
|
||||
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
|
||||
{
|
||||
menuCoords = getMenuItemCoord(curMenuSet, i);
|
||||
dtParams.textCurrentLoc = { menuCoords.x, menuCoords.y - menuTextSize / 2 };
|
||||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||||
if (i == curMenuPos)
|
||||
{
|
||||
uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
|
||||
@@ -439,18 +455,15 @@ namespace TLAC::Components
|
||||
dtParams.colour = 0xffffffff;
|
||||
}
|
||||
|
||||
drawText(&dtParams, (drawTextFlags)(DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
|
||||
dtParams.textCurrentLoc.x -= (menuItemTotalHeight * slant);
|
||||
dtParams.textCurrentLoc.y += menuItemTotalHeight;
|
||||
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
|
||||
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
|
||||
}
|
||||
|
||||
|
||||
// key legend
|
||||
destroyAetLayer(triangleAet);
|
||||
destroyAetLayer(squareAet);
|
||||
destroyAetLayer(crossAet);
|
||||
destroyAetLayer(circleAet);
|
||||
Drawing::destroyAetLayer(triangleAet);
|
||||
Drawing::destroyAetLayer(squareAet);
|
||||
Drawing::destroyAetLayer(crossAet);
|
||||
Drawing::destroyAetLayer(circleAet);
|
||||
|
||||
float textLeft;
|
||||
if (aspect > 16.0f / 9.0f)
|
||||
@@ -467,25 +480,25 @@ namespace TLAC::Components
|
||||
aetScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
|
||||
|
||||
dtParams.colour = 0xffffffff;
|
||||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_XADVANCE), L"L/R:Move ");
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L"L/R:Move ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
squareAet = createAetLayer(3, dtParams.layer, CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
squareAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
crossAet = createAetLayer(3, dtParams.layer, CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
if (curMenuSet == MENUSET_MAIN)
|
||||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_XADVANCE), L":Close ");
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
|
||||
else
|
||||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_XADVANCE), L":Back ");
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
|
||||
|
||||
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
|
||||
circleAet = createAetLayer(3, dtParams.layer, CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
circleAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
|
||||
dtParams.textCurrentLoc.x += spriteSize;
|
||||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_XADVANCE), L":Select");
|
||||
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Select");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "EmulatorComponent.h"
|
||||
#include "PlayerData.h"
|
||||
#include "GameState.h"
|
||||
#include "../Utilities/Drawing.h"
|
||||
#include "Input/InputState.h"
|
||||
#include "Input/TouchSliderState.h"
|
||||
#include <string>
|
||||
@@ -123,5 +124,7 @@ namespace TLAC::Components
|
||||
static void setMenuPos(menusets set, int pos);
|
||||
|
||||
static float getMenuAnimPos();
|
||||
|
||||
static TLAC::Utilities::Drawing::Point getMenuItemCoord(menusets set, int pos);
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user