ShaderPatch: trim config key names as well as values

This commit is contained in:
somewhatlurker
2019-11-01 20:59:22 +11:00
parent 052de69a21
commit e5c360e0ed
@@ -139,6 +139,7 @@ void LoadData()
{
// force cfg key to lower because ini shouldn't be case sensitive
std::transform(equalSplit[0].begin(), equalSplit[0].end(), equalSplit[0].begin(), ::tolower);
equalSplit[0] = TrimString(equalSplit[0], " \t");
equalSplit[1] = TrimString(equalSplit[1], " \t");
dataCfgMap[equalSplit[0]] = strpair(equalSplit[1], lastComment);
@@ -204,6 +205,7 @@ void LoadUserCfg()
{
// force cfg key to lower because ini shouldn't be case sensitive
std::transform(equalSplit[0].begin(), equalSplit[0].end(), equalSplit[0].begin(), ::tolower);
equalSplit[0] = TrimString(equalSplit[0], " \t");
equalSplit[1] = TrimString(equalSplit[1], " \t");
userCfgMap[equalSplit[0]] = equalSplit[1];