ShaderPatch: trim config key names as well as values
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@@ -139,6 +139,7 @@ void LoadData()
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{
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// force cfg key to lower because ini shouldn't be case sensitive
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std::transform(equalSplit[0].begin(), equalSplit[0].end(), equalSplit[0].begin(), ::tolower);
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equalSplit[0] = TrimString(equalSplit[0], " \t");
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equalSplit[1] = TrimString(equalSplit[1], " \t");
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dataCfgMap[equalSplit[0]] = strpair(equalSplit[1], lastComment);
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@@ -204,6 +205,7 @@ void LoadUserCfg()
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{
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// force cfg key to lower because ini shouldn't be case sensitive
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std::transform(equalSplit[0].begin(), equalSplit[0].end(), equalSplit[0].begin(), ::tolower);
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equalSplit[0] = TrimString(equalSplit[0], " \t");
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equalSplit[1] = TrimString(equalSplit[1], " \t");
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userCfgMap[equalSplit[0]] = equalSplit[1];
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