Keybinding fixes

This commit is contained in:
nastys
2019-10-26 15:39:11 +02:00
parent 31199663c8
commit e35f70fea0
3 changed files with 13 additions and 12 deletions
@@ -45,7 +45,7 @@ namespace TLAC::Components
delete MenuLBinding;
delete MenuRBinding;
delete MenuCircleBinding;
delete MenuCircleStackBinding;
}
const char* InputEmulator::GetDisplayName()
@@ -76,7 +76,7 @@ namespace TLAC::Components
MenuLBinding = new Binding();
MenuRBinding = new Binding();
MenuCircleBinding = new Binding();
MenuCircleStackBinding = new Binding();
FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
configFile.OpenRead();
@@ -92,7 +92,7 @@ namespace TLAC::Components
Config::BindConfigKeys(configFile.ConfigMap, "JVS_RIGHT", *RightBinding, { "E", "O" });
Config::BindConfigKeys(configFile.ConfigMap, "MENU_L", *MenuLBinding, { "Left", "Up" });
Config::BindConfigKeys(configFile.ConfigMap, "MENU_R", *MenuRBinding, { "Down", "Right" });
Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE", *MenuCircleBinding, { "D", "L", "Spacebar" });
Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE_STACK", *MenuCircleStackBinding, { "D", "L", "Spacebar" });
mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
}
@@ -273,7 +273,7 @@ namespace TLAC::Components
buttons |= JVS_SQUARE;
if (buttonTestFunc(BatsuBinding))
buttons |= JVS_CROSS;
if (buttonTestFunc(MaruBinding))
if (buttonTestFunc(MaruBinding) || (buttonTestFunc(MenuCircleStackBinding) && (!(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN) || Pause::pause)))
buttons |= JVS_CIRCLE;
if (buttonTestFunc(LeftBinding))
@@ -34,7 +34,7 @@ namespace TLAC::Components
Input::Binding* MenuLBinding;
Input::Binding* MenuRBinding;
Input::Binding* MenuCircleBinding;
Input::Binding* MenuCircleStackBinding;
InputEmulator();
~InputEmulator();