Keybinding fixes
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@@ -45,7 +45,7 @@ namespace TLAC::Components
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delete MenuLBinding;
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delete MenuRBinding;
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delete MenuCircleBinding;
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delete MenuCircleStackBinding;
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}
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const char* InputEmulator::GetDisplayName()
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@@ -76,7 +76,7 @@ namespace TLAC::Components
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MenuLBinding = new Binding();
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MenuRBinding = new Binding();
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MenuCircleBinding = new Binding();
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MenuCircleStackBinding = new Binding();
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
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configFile.OpenRead();
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@@ -92,7 +92,7 @@ namespace TLAC::Components
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Config::BindConfigKeys(configFile.ConfigMap, "JVS_RIGHT", *RightBinding, { "E", "O" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_L", *MenuLBinding, { "Left", "Up" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_R", *MenuRBinding, { "Down", "Right" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE", *MenuCircleBinding, { "D", "L", "Spacebar" });
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Config::BindConfigKeys(configFile.ConfigMap, "MENU_CIRCLE_STACK", *MenuCircleStackBinding, { "D", "L", "Spacebar" });
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mouseScrollPvSelection = configFile.GetBooleanValue("mouse_scroll_pv_selection");
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}
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@@ -273,7 +273,7 @@ namespace TLAC::Components
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buttons |= JVS_SQUARE;
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if (buttonTestFunc(BatsuBinding))
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buttons |= JVS_CROSS;
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if (buttonTestFunc(MaruBinding))
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if (buttonTestFunc(MaruBinding) || (buttonTestFunc(MenuCircleStackBinding) && (!(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN) || Pause::pause)))
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buttons |= JVS_CIRCLE;
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if (buttonTestFunc(LeftBinding))
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@@ -34,7 +34,7 @@ namespace TLAC::Components
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Input::Binding* MenuLBinding;
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Input::Binding* MenuRBinding;
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Input::Binding* MenuCircleBinding;
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Input::Binding* MenuCircleStackBinding;
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InputEmulator();
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~InputEmulator();
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