rewrite TargetInspector to directly access memory, and add experimental ShouldVibrate bool
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@@ -3,6 +3,7 @@
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namespace TLAC::Components
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{
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bool TargetInspector::repressTbl[maxTargetSlots];
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bool TargetInspector::ShouldVibrate;
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TargetInspector::TargetInspector()
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{
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@@ -14,15 +15,13 @@ namespace TLAC::Components
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void TargetInspector::Initialize(ComponentsManager*)
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{
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tgtTypePtr = (int*)TGT_TYPE_BASE_ADDRESS;
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tgtHitStatePtr = (int*)TGT_HIT_STATE_BASE_ADDRESS;
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tgtRemainingTimePtr = (float*)TGT_REMAINING_DURATION_BASE_ADDRESS;
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tgtStates = (TargetState*)TGT_STATES_BASE_ADDRESS;
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}
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void TargetInspector::Update()
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{
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GetTargetStates();
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UpdateRepressTbl();
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UpdateShouldVibrate();
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}
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const char* TargetInspector::GetDisplayName()
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@@ -30,16 +29,6 @@ namespace TLAC::Components
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return "target_inspector";
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}
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void TargetInspector::GetTargetStates()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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{
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tgtStates[i].tgtType = *((int*)((char*)tgtTypePtr + (i * offset)));
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tgtStates[i].tgtHitState = *((int*)((char*)tgtHitStatePtr + (i * offset)));
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tgtStates[i].tgtRemainingTime = *((float*)((char*)tgtRemainingTimePtr + (i * offset)));
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}
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}
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void TargetInspector::UpdateRepressTbl()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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@@ -50,6 +39,22 @@ namespace TLAC::Components
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}
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}
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void TargetInspector::UpdateShouldVibrate()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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{
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if (IsWithinRange(tgtStates[i].tgtRemainingTime)
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&& (tgtStates[i].tgtType == SLIDE_LONG_L || tgtStates[i].tgtType == SLIDE_LONG_R)
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&& tgtStates[i].tgtHitState == NONE)
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{
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//printf("%d\n", tgtStates[i].tgtHitState);
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ShouldVibrate = true;
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return;
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}
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}
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ShouldVibrate = false;
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}
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bool TargetInspector::IsWithinRange(float time)
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{
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return time < timingThreshold && time > -timingThreshold && time != 0;
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