tlac drawing: lots of const on pointers

This commit is contained in:
somewhatlurker
2019-10-21 21:53:26 +11:00
parent cf82cf1b73
commit dffc309857
2 changed files with 13 additions and 13 deletions
@@ -314,23 +314,23 @@ namespace TLAC::Components
if (menuSet != MENUSET_MAIN)
{
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0.0f, 0.0f, &spriteScale, 0);
triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
dtParams.originLoc.x += spriteSize;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
}
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0.0f, 0.0f, &spriteScale, 0);
squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
dtParams.originLoc.x += spriteSize;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0.0f, 0.0f, &spriteScale, 0);
crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
dtParams.originLoc.x += spriteSize;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0.0f, 0.0f, &spriteScale, 0);
circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
dtParams.originLoc.x += spriteSize;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
}