launcher: add reflect and refract res options
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@@ -164,6 +164,8 @@ ConfigOptionBase* graphicsArray[] = {
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new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"Filter:", L"Image filter.\n\nBilinear: default filter\nNearest-neighbour: sharpest, but blocky\nSharpen: sharp filter\nCone: smooth filter", 0, std::vector<LPCWSTR>({ L"Bilinear", L"Nearest-neighbour", L"Sharpen", L"Cone" })),
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new BooleanOption(L"DOF", GRAPHICS_SECTION, CONFIG_FILE, L"Depth of Field", L"Blurs the background. Disable for better performance.", true, false),
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new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"Reflections", L"Enable or disable reflections.", true, false),
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new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Reflection Res:", L"Sets the reflection buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, (ResolutionOptionOpts)0),
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new ResolutionOption(L"refract_res_width", L"refract_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"Refraction Res:", L"Sets the refraction buffer resolution (instead of 512x256).", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, (ResolutionOptionOpts)0),
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new BooleanOption(L"shadows", GRAPHICS_SECTION, CONFIG_FILE, L"Shadows", L"Enable or disable shadows.", true, false),
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new BooleanOption(L"punchthrough", GRAPHICS_SECTION, CONFIG_FILE, L"Transparent Meshes", L"Show transparent meshes.", true, false),
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new BooleanOption(L"glare", GRAPHICS_SECTION, CONFIG_FILE, L"Glare", L"Enable or disable glare.", true, false),
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