pause: better input filtering
buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
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@@ -47,6 +47,9 @@ namespace TLAC::Components
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static PlayerData* playerData;
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static InputState* inputState;
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static const JvsButtons allButtons = (JvsButtons)(JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE | JVS_L | JVS_R); // deliberately only has control panel buttons
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static JvsButtons filteredButtons;
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static const int menuX = 640;
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static const int menuY = 360;
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static const int menuItemHeight = 36;
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