placeholder pause UI

This commit is contained in:
somewhatlurker
2019-10-19 18:10:51 +11:00
parent 030850a6dd
commit d768fa40f3
7 changed files with 116 additions and 8 deletions
@@ -15,15 +15,24 @@ namespace TLAC::Components
virtual void Initialize(ComponentsManager*) override;
virtual void Update() override;
virtual void UpdatePostInput() override;
virtual void UpdatePostDraw() override;
static bool isPaused;
private:
bool isPaused;
bool isPauseKeyTapped();
void setPaused(bool pause);
std::vector<bool> streamPlayStates;
void InjectCode(void* address, const std::vector<uint8_t> data);
// this is a mess of static so that menuItems can work
static bool isPauseKeyTapped();
static void setPaused(bool pause);
static std::vector<bool> streamPlayStates;
static void InjectCode(void* address, const std::vector<uint8_t> data);
std::vector<uint8_t> origAetMovOp;
uint8_t* aetMovPatchAddress = (uint8_t*)0x1401703b3;
static std::vector<uint8_t> origAetMovOp;
static constexpr uint8_t* aetMovPatchAddress = (uint8_t*)0x1401703b3;
bool showUI = true;
unsigned int menuPos = 0;
static void unpause() { setPaused(false); };
std::vector<std::pair<std::string, void(*)()>> menuItems = {
std::pair<std::string, void(*)()>(std::string("RESUME"), &unpause),
};
};
}