tlac drawing: proportional flag
This commit is contained in:
@@ -50,7 +50,7 @@ namespace TLAC::Utilities
|
||||
uint16_t height1;
|
||||
uint16_t zero1; // ?
|
||||
uint16_t zero2; // ?
|
||||
uint8_t zero3; // some kind of flag, but seems unused
|
||||
uint8_t proportional; // game always sets this to 0
|
||||
};
|
||||
|
||||
struct FontInfo
|
||||
@@ -58,7 +58,7 @@ namespace TLAC::Utilities
|
||||
uint32_t fontId;
|
||||
uint8_t padding04[0x4];
|
||||
RawFont* rawfont;
|
||||
uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
|
||||
uint16_t flag10; // (proportional != 0 && layoutParam1 != 0) ? 2 : (layoutParam2NumOverDiv != 1 ? 1 : 0)
|
||||
uint8_t padding12[0x02];
|
||||
float width1;
|
||||
float height1;
|
||||
|
||||
Reference in New Issue
Block a user