tlac drawing: proportional flag

This commit is contained in:
somewhatlurker
2020-11-30 16:54:53 +11:00
parent d5695521b6
commit d6604954b6
@@ -50,7 +50,7 @@ namespace TLAC::Utilities
uint16_t height1;
uint16_t zero1; // ?
uint16_t zero2; // ?
uint8_t zero3; // some kind of flag, but seems unused
uint8_t proportional; // game always sets this to 0
};
struct FontInfo
@@ -58,7 +58,7 @@ namespace TLAC::Utilities
uint32_t fontId;
uint8_t padding04[0x4];
RawFont* rawfont;
uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
uint16_t flag10; // (proportional != 0 && layoutParam1 != 0) ? 2 : (layoutParam2NumOverDiv != 1 ? 1 : 0)
uint8_t padding12[0x02];
float width1;
float height1;