diff --git a/source-code/data/plugins/pv_equip/modules.ini b/source-code/data/plugins/pv_equip/modules.ini new file mode 100644 index 0000000..614255b --- /dev/null +++ b/source-code/data/plugins/pv_equip/modules.ini @@ -0,0 +1,2 @@ +[modules] +# Manual editing is NOT recommended as the game will save here during gameplay \ No newline at end of file diff --git a/source-code/data/plugins/pv_equip/sfx.ini b/source-code/data/plugins/pv_equip/sfx.ini new file mode 100644 index 0000000..4334136 --- /dev/null +++ b/source-code/data/plugins/pv_equip/sfx.ini @@ -0,0 +1,4 @@ +[SFX] +# INI Format = ' pv.xxx.btn = sfx id (ex. 5) ' +# pv.001.btn=2 for example +# pv.xxx.btn, pv.xxx.chain, pv.xxx.slide & pv.xxx.touch can all be assigned using the format \ No newline at end of file diff --git a/source-code/data/plugins/pv_equip/skins.ini b/source-code/data/plugins/pv_equip/skins.ini new file mode 100644 index 0000000..431c606 --- /dev/null +++ b/source-code/data/plugins/pv_equip/skins.ini @@ -0,0 +1,3 @@ +[skins] +# INI Format = ' pv.xxx.skin = skin ID (ex. 123) ' +# pv.001.skin=100 for example