Clean up
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@@ -0,0 +1,47 @@
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#pragma once
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#include "JvsButtons.h"
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#include "InputBufferType.h"
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namespace TLAC::Components
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{
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const int MAX_BUTTON_BIT = 0x6F;
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// The button state is larger than the size of a register
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// but only the first 32 bits are used during normal gameplay
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// so this will provide the convenience of still being able to access them through a bit field
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union ButtonState
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{
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JvsButtons Buttons;
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uint32_t State[4];
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};
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// total sizeof() == 0x20E0
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struct InputState
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{
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ButtonState Tapped;
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ButtonState Released;
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ButtonState Down;
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uint32_t Padding_20[4];
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ButtonState DoubleTapped;
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uint32_t Padding_30[4];
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ButtonState IntervalTapped;
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uint32_t Padding_38[12];
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int32_t MouseX;
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int32_t MouseY;
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int32_t MouseDeltaX;
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int32_t MouseDeltaY;
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uint32_t Padding_AC[8];
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uint8_t Padding_D0[3];
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char Key;
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void ClearState();
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void HideCursor();
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void SetBit(uint32_t bit, bool value, InputBufferType inputType);
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uint8_t* GetInputBuffer(InputBufferType inputType);
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};
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}
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