Clean up
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# components.ini
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# defines which components will be enabled
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[components]
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# emulates game input through mouse and keyboard.
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# controls can be set inside the keyconfig.ini file.
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input_emulator = true
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touch_slider_emulator = true
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touch_panel_emulator = true
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# freezes the PV select timer at 39 seconds.
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sys_timer = true
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# loads user defined const values from the playerdata.ini config
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# and writes them to the game's PlayerData struct.
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# required for modules selection
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player_data_manager = true
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# adjusts 2D and 3D animations to retain their original speed at different frame rates.
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# only use this component if you are running this game at higher than 60 FPS.
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frame_rate_manager = false
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# sets an unlimited per session play count for the normal game mode.
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# this means the player won't be sent back to the title screen after 2 plays.
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stage_manager = false
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# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.
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# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.
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fast_loader = true
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# allows for a user controllable camera which can be toggled using F3,
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# can be controlled using W/A/S/D to move, SPACE/CTRL to ascend/descend, Q/E to rotate, R/F to zoom in/out
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# and holding SHIFT/ALT to speed up or slow down these controls.
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camera_controller = false
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# scales the framebuffer so that it will fit the current screen or window
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# required to set resolutions in config.ini
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scale_component = true
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# lets the user change the current game state using the F4 - F8 keys, enable the dw_gui / DATA_TESTs
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# and speed up 2D animations / menu navigation by holding SHIFT + TAB.
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# enabling this component is not recommended for most users.
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debug_component = false
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# enables the ability to set a cap on the framerate by setting FPS.Limit in config.ini
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fps_limiter = false
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# allows the usage of hold transfer
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target_inspector = true
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[Global]
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# Load plugins including below options
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Enable=1
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[Launcher]
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# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
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Skip=0
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[Patches]
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#Enable or disable mouse cursor
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Cursor=1
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#Hide Freeplay text
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Hide_Freeplay=0
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#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
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Status_Icons=3
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#Hide the watermark that's usually shown in PV viewing mode
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Hide_PV_Watermark=0
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#Permanently the photo controls during PV playback
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No_PV_UI=0
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#Disables showing lyrics
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No_Lyrics=0
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#Disables movies (enable this if the game hangs when loading certain PVs)
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No_Movies=0
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#Hide the volume and SE control buttons
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Hide_Volume=0
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#Disables the error banner
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No_Error=1
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#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
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Enhanced_Stage_Manager=0
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Enhanced_Stage_Manager_Final=2
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Enhanced_Stage_Manager_Encore=3
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Enhanced_Stage_Manager_Has_Encore=0
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[Graphics]
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#FPS Limiter requires "fps_limiter" component to be enabled in "components.ini"
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FPS.Limit=60
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# Temporal Anti-Aliasing
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TAA=1
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# Morphological Anti-Aliasing
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MLAA=1
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[Resolution]
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# 0 = Windowed, 1 = Borderless (Forced to desktop resolution), 2 = Fullscreen
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Display=1
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Width=1280
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Height=720
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# Fullscreen only options
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BitDepth=32
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RefreshRate=60
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# Set a custom internal render resolution
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# HD : 1280x720
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# FHD : 1920x1080
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# WQHD : 2560x1440
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# 4K UHD: 3840x2160
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# 5K UHD: 5120x2880
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# 8K UHD: 7680x4320
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r.Enable=0
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r.Width=3840
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r.Height=2160
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# keyconfig.ini
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# defines the input_emulator key bindings
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# multiple keys are to be specified comma separated
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# Options:
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# allows the user to mouse wheel scroll through the PV selection list
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mouse_scroll_pv_selection = true
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# the interval it takes for the emulated slider touch points to move from one contact point to another.
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# in most cases this does not need editing.
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touch_slider_emulation_speed = 750.0
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# JVS Buttons:
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JVS_TEST = F1
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JVS_SERVICE = F2
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JVS_START = Enter, Ds4_Options, XINPUT_START, MouseMiddle
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JVS_TRIANGLE = W, I, Ds4_Triangle, Ds4_DPad_Up, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_Y, XINPUT_UP, XINPUT_LT, XINPUT_RT
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JVS_SQUARE = A, J, Ds4_Square, Ds4_DPad_Left, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_X, XINPUT_LEFT, XINPUT_LT, XINPUT_RT, MouseX2
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JVS_CROSS = S, K, Ds4_Cross, Ds4_DPad_Down, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_A, XINPUT_DOWN, XINPUT_LT, XINPUT_RT, MouseX1
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JVS_CIRCLE = D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_B, XINPUT_RIGHT, XINPUT_LT, XINPUT_RT
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JVS_LEFT = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS
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JVS_RIGHT = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS
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# Touch Slider:
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LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT
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LEFT_SIDE_SLIDE_RIGHT = E, Ds4_L_Stick_Right, XINPUT_LRIGHT
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RIGHT_SIDE_SLIDE_LEFT = U, Ds4_R_Stick_Left, XINPUT_RLEFT
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RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT
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# --- KEYBOARD KEY NAMES: ---
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# - Standard Keys
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# uppercase "A" to "Z", "0" to "9"
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# - NumPad Keys
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# "NumPad0" to "NumPad9"
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# "Plus", "Minus", "Divide", "Multiply"
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# - Function Keys
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# "F1" to "F24"
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# - Shift Keys
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# "LeftShift", "RightShift"
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# - Control Keys
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# "LeftControl", "RightControl"
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# - Arrow Keys
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# "Up", "Down", "Left", "Right"
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# - Special Keys
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# "Enter", "Tab", "Backspace", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
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# --- MOUSE BUTTON NAMES: ---
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# "MouseLeft", "MouseMiddle", "MouseRight", "MouseX1", "MouseX2"
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# --- DUALSHOCK 4 BUTTON NAMES: ---
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# - Face Buttons
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# "Ds4_Square", "Ds4_Cross", "Ds4_Circle", "Ds4_Triangle"
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# - Standard Buttons
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# "Ds4_Share", "Ds4_Options", "Ds4_PS", "Ds4_Touch", "Ds4_L1", "Ds4_R1"
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# - D-Pad Directions
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# "Ds4_DPad_Up", "Ds4_DPad_Right", "Ds4_DPad_Down", "Ds4_DPad_Left"
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# - Trigger Buttons
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# "Ds4_L_Trigger", "Ds4_R_Trigger"
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# - Left Joystick
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# "Ds4_L_Stick_Up", "Ds4_L_Stick_Right", "Ds4_L_Stick_Down", "Ds4_L_Stick_Left", "Ds4_L3"
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# - Right Joystick
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# "Ds4_R_Stick_Up", "Ds4_R_Stick_Right", "Ds4_R_Stick_Down", "Ds4_R_Stick_Left", "Ds4_R3"
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# --- XINPUT BUTTON NAMES: ---
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# - Face Buttons
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# "XINPUT_A", "XINPUT_B", "XINPUT_X", "XINPUT_Y"
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# - Standard Buttons
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# "XINPUT_START", "XINPUT_BACK", "XINPUT_LS"/"XINPUT_LB", "XINPUT_RS"/"XINPUT_RB"
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# - D-Pad Directions
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# "XINPUT_UP", "XINPUT_DOWN", "XINPUT_LEFT", "XINPUT_RIGHT"
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# - Trigger Buttons
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# "XINPUT_LT", "XINPUT_RT"
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# - Left Joystick
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# "XINPUT_LLEFT", "XINPUT_LRIGHT", "XINPUT_LSB"
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# - Right Joystick
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# "XINPUT_RLEFT", "XINPUT_RRIGHT", "XINPUT_RSB"
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# playerdata.ini
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# defines constant values to be loaded into the PlayerData struct
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# this file has to be encoded using utf-8
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player_name = NO-NAME
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level_name = 忘れないでね私の声を
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# IDs defined in rom/gm_plate_tbl.farc/gm_plate_id.bin
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level_plate_id = 0
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# IDs same as gam_skin%03d
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skin_equip = 0
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# IDs defined in rom/gm_btn_se_tbl.farc/gm_btn_se_id.bin
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btn_se_equip = -1
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# IDs defined in rom/gm_slide_se_tbl.farc/gm_slide_se_id.bin
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slide_se_equip = -1
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# IDs defined in rom/gm_chainslide_se_tbl.farc/gm_chainslide_se_id.bin
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chainslide_se_equip = -1
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# Show clear borders on Progress Bar for:
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# Great
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border_great = true
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# Excellent
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border_excellent = true
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# Allows module selection (WARNING: It may cause lag in the main menu and other places)
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use_card = false
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# Allows module selection without card and attempts to disable module refresh when sliding in PV select to reduce CPU and IO load.
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module_card_workaround = true
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# Allows use of game mode modifiers (hi-speed, hidden, and sudden)
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gamemode_options = true
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%2A%2A%$A
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