frm: use InjectCode for readability, add fix for snow effect, fix module menu framerate
This commit is contained in:
@@ -4,6 +4,7 @@
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#include <stdio.h>
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#include <windows.h>
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#include "../framework.h"
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#include <vector>
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namespace TLAC::Components
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{
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@@ -30,96 +31,31 @@ namespace TLAC::Components
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defaultAetFrameDuration = *aetFrameDuration;
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// This const variable is stored inside a data segment so we don't want to throw any access violations
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DWORD oldProtect, bck;
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DWORD oldProtect;
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VirtualProtect((void*)AET_FRAME_DURATION_ADDRESS, sizeof(float), PAGE_EXECUTE_READWRITE, &oldProtect);
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// fix auto speed for high fps
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VirtualProtect((BYTE*)0x140192d7b, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
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*((BYTE*)0x140192d7b + 0) = 0x90;
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*((BYTE*)0x140192d7b + 1) = 0x90;
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*((BYTE*)0x140192d7b + 2) = 0x90;
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VirtualProtect((BYTE*)0x140192d7b, 3, oldProtect, &bck);
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InjectCode((void*)0x140192d7b, { 0x90, 0x90, 0x90 });
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// fix edit PV AETs (thanks lyb)
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VirtualProtect((BYTE*)0x140192D30, 8, PAGE_EXECUTE_READWRITE, &oldProtect); // MOVSS XMM0, dword ptr [0x140192f94]
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*((BYTE*)0x140192D30 + 0) = 0xF3;
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*((BYTE*)0x140192D30 + 1) = 0x0F;
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*((BYTE*)0x140192D30 + 2) = 0x10;
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*((BYTE*)0x140192D30 + 3) = 0x05;
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*((BYTE*)0x140192D30 + 4) = 0x5C;
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*((BYTE*)0x140192D30 + 5) = 0x02;
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*((BYTE*)0x140192D30 + 6) = 0x00;
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*((BYTE*)0x140192D30 + 7) = 0x00;
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VirtualProtect((BYTE*)0x140192D30, 8, oldProtect, &bck);
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InjectCode((void*)0x140192d30, { 0xF3, 0x0F, 0x10, 0x05, 0x5C, 0x02, 0x00, 0x00 }); // MOVSS XMM0, dword ptr [0x140192f94]
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// fix ageage hair effect
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VirtualProtect((BYTE*)0x14054352f, 5, PAGE_EXECUTE_READWRITE, &oldProtect); // CALL 0x140192d50 (getFrameSpeed)
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*((BYTE*)0x14054352f + 0) = 0xE8;
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*((BYTE*)0x14054352f + 1) = 0x1C;
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*((BYTE*)0x14054352f + 2) = 0xF8;
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*((BYTE*)0x14054352f + 3) = 0xC4;
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*((BYTE*)0x14054352f + 4) = 0xFF;
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VirtualProtect((BYTE*)0x14054352f, 5, oldProtect, &bck);
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VirtualProtect((BYTE*)0x140543534, 4, PAGE_EXECUTE_READWRITE, &oldProtect); // MULSS XMM3, XMM0
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*((BYTE*)0x140543534 + 0) = 0xF3;
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*((BYTE*)0x140543534 + 1) = 0x0F;
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*((BYTE*)0x140543534 + 2) = 0x59;
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*((BYTE*)0x140543534 + 3) = 0xD8;
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VirtualProtect((BYTE*)0x140543534, 4, oldProtect, &bck);
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VirtualProtect((BYTE*)0x140543538, 2, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x1405434f0
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*((BYTE*)0x140543538 + 0) = 0xEB;
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*((BYTE*)0x140543538 + 1) = 0xB6;
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VirtualProtect((BYTE*)0x140543538, 2, oldProtect, &bck);
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InjectCode((void*)0x14054352f, { 0xE8, 0x1C, 0xF8, 0xC4, 0xFF }); // CALL 0x140192d50 (getFrameSpeed)
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InjectCode((void*)0x140543534, { 0xF3, 0x0F, 0x59, 0xD8 }); // MULSS XMM3, XMM0
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InjectCode((void*)0x140543538, { 0xEB, 0xB6 }); // JMP 0x1405434f0
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// fix wind effect
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VirtualProtect((BYTE*)0x14053ca71, 2, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x14053cab2
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*((BYTE*)0x14053ca71 + 0) = 0xEB;
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*((BYTE*)0x14053ca71 + 1) = 0x3F;
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VirtualProtect((BYTE*)0x14053ca71, 2, oldProtect, &bck);
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InjectCode((void*)0x14053ca71, { 0xEB, 0x3F }); // JMP 0x14053cab2
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InjectCode((void*)0x14053cab2, { 0xF3, 0x0F, 0x10, 0x05, 0xFA, 0x53, 0x46, 0x00 }); // MOVSS XMM0, dword ptr [0x1409a1eb4] (60.0f)
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InjectCode((void*)0x14053caba, { 0xE9, 0x42, 0xFE, 0xFF, 0xFF }); // JMP 0x14053c901
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InjectCode((void*)0x14053c901, { 0xF3, 0x0F, 0x5E, 0x05, 0xC7, 0xDD, 0x99, 0x00 }); // DIVSS XMM0, dword ptr [0x140eda6d0] (framerate)
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InjectCode((void*)0x14053c909, { 0xE9, 0x68, 0x01, 0x00, 0x00 }); // JMP 0x14053ca76
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VirtualProtect((BYTE*)0x14053cab2, 8, PAGE_EXECUTE_READWRITE, &oldProtect); // MOVSS XMM0, dword ptr [0x1409a1eb4] (60.0f)
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*((BYTE*)0x14053cab2 + 0) = 0xF3;
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*((BYTE*)0x14053cab2 + 1) = 0x0F;
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*((BYTE*)0x14053cab2 + 2) = 0x10;
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*((BYTE*)0x14053cab2 + 3) = 0x05;
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*((BYTE*)0x14053cab2 + 4) = 0xFA;
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*((BYTE*)0x14053cab2 + 5) = 0x53;
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*((BYTE*)0x14053cab2 + 6) = 0x46;
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*((BYTE*)0x14053cab2 + 7) = 0x00;
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VirtualProtect((BYTE*)0x14053cab2, 8, oldProtect, &bck);
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VirtualProtect((BYTE*)0x14053caba, 5, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x14053c901
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*((BYTE*)0x14053caba + 0) = 0xE9;
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*((BYTE*)0x14053caba + 1) = 0x42;
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*((BYTE*)0x14053caba + 2) = 0xFE;
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*((BYTE*)0x14053caba + 3) = 0xFF;
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*((BYTE*)0x14053caba + 4) = 0xFF;
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VirtualProtect((BYTE*)0x14053caba, 5, oldProtect, &bck);
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VirtualProtect((BYTE*)0x14053c901, 8, PAGE_EXECUTE_READWRITE, &oldProtect); // DIVSS XMM0, dword ptr [0x140eda6d0] (framerate)
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*((BYTE*)0x14053c901 + 0) = 0xF3;
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*((BYTE*)0x14053c901 + 1) = 0x0F;
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*((BYTE*)0x14053c901 + 2) = 0x5E;
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*((BYTE*)0x14053c901 + 3) = 0x05;
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*((BYTE*)0x14053c901 + 4) = 0xC7;
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*((BYTE*)0x14053c901 + 5) = 0xDD;
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*((BYTE*)0x14053c901 + 6) = 0x99;
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*((BYTE*)0x14053c901 + 7) = 0x00;
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VirtualProtect((BYTE*)0x14053c901, 8, oldProtect, &bck);
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VirtualProtect((BYTE*)0x14053c909, 5, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x14053ca76
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*((BYTE*)0x14053c909 + 0) = 0xE9;
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*((BYTE*)0x14053c909 + 1) = 0x68;
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*((BYTE*)0x14053c909 + 2) = 0x01;
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*((BYTE*)0x14053c909 + 3) = 0x00;
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*((BYTE*)0x14053c909 + 4) = 0x00;
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VirtualProtect((BYTE*)0x14053c909, 5, oldProtect, &bck);
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// fix snow effect
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InjectCode((void*)0x14035ca68, { 0xF3, 0x0F, 0x5E, 0x05, 0x44, 0x54, 0x64, 0x00 }); // DIVSS XMM0, dword ptr [0x1409a1eb4] (60.0f)
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@@ -127,73 +63,31 @@ namespace TLAC::Components
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//// run motions at motionSpeedMultiplier x rate
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// // skip unncessary code to free code space
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// VirtualProtect((BYTE*)0x140194b2b, 2, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x140194b51
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// *((BYTE*)0x140194b2b + 0) = 0xEB;
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// *((BYTE*)0x140194b2b + 1) = 0x24;
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// VirtualProtect((BYTE*)0x140194b2b, 2, oldProtect, &bck);
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// VirtualProtect((BYTE*)0x140194b2d, 5, PAGE_EXECUTE_READWRITE, &oldProtect); // CALL 0x140192d50
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// *((BYTE*)0x140194b2d + 0) = 0xE8;
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// *((BYTE*)0x140194b2d + 1) = 0x1E;
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// *((BYTE*)0x140194b2d + 2) = 0xE2;
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// *((BYTE*)0x140194b2d + 3) = 0xFF;
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// *((BYTE*)0x140194b2d + 4) = 0xFF;
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// VirtualProtect((BYTE*)0x140194b2d, 5, oldProtect, &bck);
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// VirtualProtect((BYTE*)0x140194b32, 10, PAGE_EXECUTE_READWRITE, &oldProtect); // MOV ECX, &motionSpeedMultiplier
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// *((BYTE*)0x140194b32 + 0) = 0x48;
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// *((BYTE*)0x140194b32 + 1) = 0xB9;
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// *((BYTE*)0x140194b32 + 2) = (uint64_t)&motionSpeedMultiplier & 0xFF;
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// *((BYTE*)0x140194b32 + 3) = ((uint64_t)&motionSpeedMultiplier >> 8) & 0xFF;
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// *((BYTE*)0x140194b32 + 4) = ((uint64_t)&motionSpeedMultiplier >> 16) & 0xFF;
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// *((BYTE*)0x140194b32 + 5) = ((uint64_t)&motionSpeedMultiplier >> 24) & 0xFF;
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// *((BYTE*)0x140194b32 + 6) = ((uint64_t)&motionSpeedMultiplier >> 32) & 0xFF;
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// *((BYTE*)0x140194b32 + 7) = ((uint64_t)&motionSpeedMultiplier >> 40) & 0xFF;
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// *((BYTE*)0x140194b32 + 8) = ((uint64_t)&motionSpeedMultiplier >> 48) & 0xFF;
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// *((BYTE*)0x140194b32 + 9) = ((uint64_t)&motionSpeedMultiplier >> 56) & 0xFF;
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// VirtualProtect((BYTE*)0x140194b32, 10, oldProtect, &bck);
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// VirtualProtect((BYTE*)0x140194b3c, 5, PAGE_EXECUTE_READWRITE, &oldProtect); // MOVD XMM1, dword ptr [ECX]
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// *((BYTE*)0x140194b3c + 0) = 0x66;
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// *((BYTE*)0x140194b3c + 1) = 0x67;
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// *((BYTE*)0x140194b3c + 2) = 0x0F;
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// *((BYTE*)0x140194b3c + 3) = 0x6E;
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// *((BYTE*)0x140194b3c + 4) = 0x09;
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// VirtualProtect((BYTE*)0x140194b3c, 5, oldProtect, &bck);
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// VirtualProtect((BYTE*)0x140194b41, 4, PAGE_EXECUTE_READWRITE, &oldProtect); // MULSS XMM0, XMM1
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// *((BYTE*)0x140194b41 + 0) = 0xF3;
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// *((BYTE*)0x140194b41 + 1) = 0x0F;
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// *((BYTE*)0x140194b41 + 2) = 0x59;
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// *((BYTE*)0x140194b41 + 3) = 0xC1;
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// VirtualProtect((BYTE*)0x140194b41, 4, oldProtect, &bck);
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// VirtualProtect((BYTE*)0x140194b45, 2, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x140194ae8
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// *((BYTE*)0x140194b45 + 0) = 0xEB;
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// *((BYTE*)0x140194b45 + 1) = 0xA1;
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// VirtualProtect((BYTE*)0x140194b45, 2, oldProtect, &bck);
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// InjectCode((void*)0x140194b2b, { 0xEB, 0x24 }); // JMP 0x140194b51
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// InjectCode((void*)0x140194b2d, { 0xE8, 0x1E, 0xE2, 0xFF, 0xFF }); // CALL 0x140192d50
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// InjectCode((void*)0x140194b32, { // MOV ECX, &motionSpeedMultiplier
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// 0x48,
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// 0xB9,
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// (uint8_t)((uint64_t)&motionSpeedMultiplier & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 8) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 16) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 24) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 32) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 40) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 48) & 0xFF),
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// (uint8_t)(((uint64_t)&motionSpeedMultiplier >> 56) & 0xFF),
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// });
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// InjectCode((void*)0x140194b3c, { 0x66, 0x67, 0x0F, 0x6E, 0x09 }); // MOVD XMM1, dword ptr [ECX]
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// InjectCode((void*)0x140194b41, { 0xF3, 0x0F, 0x59, 0xC1 }); // MULSS XMM0, XMM1
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// InjectCode((void*)0x140194b45, { 0xEB, 0xA1 }); // JMP 0x140194ae8
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// // jump to new code
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// VirtualProtect((BYTE*)0x140194ae3, 2, PAGE_EXECUTE_READWRITE, &oldProtect); // JMP 0x140194b2d
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// *((BYTE*)0x140194ae3 + 0) = 0xEB;
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// *((BYTE*)0x140194ae3 + 1) = 0x48;
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// VirtualProtect((BYTE*)0x140194ae3, 2, oldProtect, &bck);
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// InjectCode((void*)0x140194ae3, { 0xEB, 0x48 }); // JMP 0x140194b2d
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//// // trying to fix physics (fail)
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//// VirtualProtect((BYTE*)0x14011d537, 9, PAGE_EXECUTE_READWRITE, &oldProtect); // change source to dword ptr [0x140b0d4f0]
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//// *((BYTE*)0x14011d537 + 0) = 0xF3;
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//// *((BYTE*)0x14011d537 + 1) = 0x0F;
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//// *((BYTE*)0x14011d537 + 2) = 0x10;
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//// *((BYTE*)0x14011d537 + 3) = 0x05;
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//// *((BYTE*)0x14011d537 + 4) = 0xB1;
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//// *((BYTE*)0x14011d537 + 5) = 0xFF;
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//// *((BYTE*)0x14011d537 + 6) = 0x9E;
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//// *((BYTE*)0x14011d537 + 7) = 0x00;
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//// *((BYTE*)0x14011d537 + 8) = 0x90;
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//// VirtualProtect((BYTE*)0x14011d537, 9, oldProtect, &bck);
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//// InjectCode((void*)0x14011d537, { 0xF3, 0x0F, 0x10, 0x05, 0xB1, 0xFF, 0x9E, 0x00, 0x90 }); // change source to dword ptr [0x140b0d4f0]
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}
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void FrameRateManager::Update()
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@@ -242,7 +136,7 @@ namespace TLAC::Components
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// target framerate
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*(float*)0x140eda6cc = *pvFrameRate;
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}
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else if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_DATA_TEST)
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else
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{
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// enable dynamic framerate
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*(bool*)0x140eda79c = true;
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@@ -250,10 +144,15 @@ namespace TLAC::Components
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// target framerate
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*(float*)0x140eda6cc = 60.0f;
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}
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else
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{
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// disable dynamic framerate
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*(bool*)0x140eda79c = false;
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}
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}
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void FrameRateManager::InjectCode(void* address, const std::vector<uint8_t> data)
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{
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const size_t byteCount = data.size() * sizeof(uint8_t);
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DWORD oldProtect;
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VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
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memcpy(address, data.data(), byteCount);
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VirtualProtect(address, byteCount, oldProtect, nullptr);
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}
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include "EmulatorComponent.h"
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#include <vector>
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namespace TLAC::Components
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{
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@@ -20,5 +21,6 @@ namespace TLAC::Components
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float *aetFrameDuration;
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float defaultAetFrameDuration;
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float motionSpeedMultiplier = 5.0;
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void InjectCode(void* address, const std::vector<uint8_t> data);
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};
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}
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Reference in New Issue
Block a user