Merge branch 'master' of somewhatlurker/PD-Loader into master
This commit is contained in:
@@ -223,9 +223,6 @@ ConfigOptionBase* optionsArray[] = {
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new NumericOption(L"xinput_preferred", KEYCONFIG_SECTION, KEYCONFIG_FILE, L"XInput Controller Num:", L"Sets the preferred XInput controller.\nIf unavailable, the next connected controller is used.", 0, 0, 3),
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new OptionMetaSpacer(8),
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new BooleanOption(L"hardware_slider", PATCHES_SECTION, CONFIG_FILE, L"Use Hardware Slider", L"Enable this if using a real arcade slider.\n(set the slider to port COM11)", false, false),
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new OptionMetaSpacer(8),
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new BooleanOption(L"opengl_patch_a", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch A", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
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new BooleanOption(L"opengl_patch_b", LAUNCHER_SECTION, CONFIG_FILE, L"OpenGL Patch B", L"Ignores some OpenGL-related errors. Don't use both patches at the same time unless you're know what you're doing.", false, false),
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new OptionMetaSpacer(8),
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@@ -787,12 +787,6 @@ void ApplyPatches() {
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{
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InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 });
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}
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// The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
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if (!nHardwareSlider)
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{
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// Don't update the touch slider state so we can write our own
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InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
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}
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// Quick start
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{
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if (nQuickStart == 1) // skip the card/guest screen
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@@ -6,6 +6,7 @@
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#include "../../Input/Keyboard/Keyboard.h"
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#include "../../Input/Bindings/KeyboardBinding.h"
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#include "../../Input/KeyConfig/Config.h"
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#include "../../Input/DirectInput/Ds4/DualShock4.h"
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#include "../../FileSystem/ConfigFile.h"
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#include "../../Utilities/Math.h"
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#include <algorithm>
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@@ -55,16 +56,36 @@ namespace TLAC::Components
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), KEY_CONFIG_FILE_NAME);
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configFile.OpenRead();
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" });
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" });
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usePs4OfficialSlider = configFile.GetBooleanValue("ps4_official_slider");
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enableInMenus = configFile.GetBooleanValue("slider_in_menus");
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_LEFT", *RightSideSlideLeft, { "U" });
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_RIGHT", *RightSideSlideRight, { "O" });
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if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = true; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(true); // if is a current instance, set raw mode on it (also sets for future instances)
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}
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else
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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DualShock4::rawMode = false; // set raw mode for future instances if no current instance
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else
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ds4->SetRawMode(false); // if is a current instance, set raw mode on it (also sets for future instances)
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float touchSliderEmulationSpeed = configFile.GetFloatValue("touch_slider_emulation_speed");
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if (touchSliderEmulationSpeed != 0.0f)
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sliderSpeed = touchSliderEmulationSpeed;
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_LEFT", *LeftSideSlideLeft, { "Q" });
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Config::BindConfigKeys(configFile.ConfigMap, "LEFT_SIDE_SLIDE_RIGHT", *LeftSideSlideRight, { "E" });
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_LEFT", *RightSideSlideLeft, { "U" });
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Config::BindConfigKeys(configFile.ConfigMap, "RIGHT_SIDE_SLIDE_RIGHT", *RightSideSlideRight, { "O" });
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float touchSliderEmulationSpeed = configFile.GetFloatValue("touch_slider_emulation_speed");
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if (touchSliderEmulationSpeed != 0.0f)
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sliderSpeed = touchSliderEmulationSpeed;
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}
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}
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void TouchSliderEmulator::Update()
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@@ -74,20 +95,45 @@ namespace TLAC::Components
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void TouchSliderEmulator::UpdateInput()
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{
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN))
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if (!componentsManager->GetUpdateGameInput() || componentsManager->IsDwGuiActive() || (!enableInMenus && !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)))
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return;
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sliderIncrement = GetElapsedTime() / sliderSpeed;
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if (usePs4OfficialSlider)
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{
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DualShock4* ds4 = DualShock4::GetInstance();
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if (ds4 == nullptr)
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return;
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constexpr float sensorStep = (1.0f / SLIDER_SENSORS);
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Joystick ls = ds4->GetLeftStick();
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Joystick rs = ds4->GetRightStick();
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EmulateSliderInput(LeftSideSlideLeft, LeftSideSlideRight, ContactPoints[0], 0.0f, 0.5f);
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EmulateSliderInput(RightSideSlideLeft, RightSideSlideRight, ContactPoints[1], 0.5f + sensorStep, 1.0f + sensorStep);
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uint32_t state = 0;
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sliderState->ResetSensors();
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// DualShock4 normalises sticks to floats -- this undoes that
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//printf("left stick: %9.6f, %9.6f, ", ls.XAxis, ls.YAxis);
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state |= (uint8_t)((ls.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000; // 0.001 to prevent rounding errors
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//printf("%d, ", (int)(state ^ 0b10000000));
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state |= ((uint8_t)((ls.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 8;
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//printf("%d\n", (int)((state >> 8) ^ 0b10000000));
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state |= ((uint8_t)((rs.XAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 16;
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state |= ((uint8_t)((rs.YAxis + 1.0 + 0.001) * 127.5) ^ 0b10000000) << 24;
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for (int i = 0; i < CONTACT_POINTS; i++)
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ApplyContactPoint(ContactPoints[i], i);
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ApplyBitfieldState(state);
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}
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else
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{
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sliderIncrement = GetElapsedTime() / sliderSpeed;
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constexpr float sensorStep = (1.0f / SLIDER_SENSORS);
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EmulateSliderInput(LeftSideSlideLeft, LeftSideSlideRight, ContactPoints[0], 0.0f, 0.5f);
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EmulateSliderInput(RightSideSlideLeft, RightSideSlideRight, ContactPoints[1], 0.5f + sensorStep, 1.0f + sensorStep);
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sliderState->ResetSensors();
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for (int i = 0; i < CONTACT_POINTS; i++)
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ApplyContactPoint(ContactPoints[i]);
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}
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}
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void TouchSliderEmulator::OnFocusLost()
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@@ -120,23 +166,25 @@ namespace TLAC::Components
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contactPoint.InContact = leftDown || rightDown;
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}
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void TouchSliderEmulator::ApplyContactPoint(ContactPoint &contactPoint, int section)
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void TouchSliderEmulator::ApplyContactPoint(ContactPoint& contactPoint)
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{
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sliderState->SectionTouched[section] = contactPoint.InContact;
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int pressure = contactPoint.InContact ? FULL_PRESSURE : NO_PRESSURE;
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float position = std::clamp(contactPoint.Position, 0.0f, 1.0f);
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if (contactPoint.InContact)
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{
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float position = std::clamp(contactPoint.Position, 0.0f, 1.0f);
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int sensor = (int)(position * (SLIDER_SENSORS - 1));
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sliderState->SetSensor(sensor, pressure);
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sliderState->SetSensor(sensor, FULL_PRESSURE);
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}
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}
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constexpr float startRange = -1.0f;
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constexpr float endRange = +1.0f;
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sliderState->SectionPositions[section] = contactPoint.InContact ? (ConvertRange(0.0f, 1.0f, startRange, endRange, position)) : 0.0f;
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void TouchSliderEmulator::ApplyBitfieldState(uint32_t state)
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{
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for (int i = 0; i < 32; i++)
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{
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if (state & (1 << (31 - i)))
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sliderState->SetSensor(i, FULL_PRESSURE);
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else
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sliderState->SetSensor(i, NO_PRESSURE);
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}
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}
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}
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@@ -25,6 +25,10 @@ namespace TLAC::Components
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Input::Binding* RightSideSlideLeft;
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Input::Binding* RightSideSlideRight;
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bool usePs4OfficialSlider;
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bool enableInMenus;
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TouchSliderEmulator();
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~TouchSliderEmulator();
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@@ -53,7 +57,8 @@ namespace TLAC::Components
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ContactPoint ContactPoints[CONTACT_POINTS];
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void EmulateSliderInput(Input::Binding *leftBinding, Input::Binding *rightBinding, ContactPoint &contactPoint, float start, float end);
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void ApplyContactPoint(ContactPoint &contactPoint, int section);
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void ApplyContactPoint(ContactPoint &contactPoint);
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void ApplyBitfieldState(uint32_t state);
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};
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}
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@@ -6,9 +6,19 @@ namespace TLAC::Components
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{
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if (index < 0 || index >= SLIDER_SENSORS)
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return;
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SensorPressureLevels[index] = value;
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SensorTouched[index].IsTouched = value > 0;
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if (SerialState == nullptr)
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return;
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uint32_t* ph = SerialState->sliderSerialResponse.sensors[index].pressureHistory;
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ph[3] = ph[2];
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ph[2] = ph[1];
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ph[1] = ph[0];
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ph[0] = value;
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SerialState->sliderSerialResponse.scanMode = 1;
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SerialState->sliderSerialResponse.scanCount = 1;
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SerialState->sliderResponseCnt = 1;
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}
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void TouchSliderState::ResetSensors()
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@@ -10,9 +10,37 @@
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namespace TLAC::Components
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{
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struct TouchSliderSerialState
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{
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uint8_t padding[0x1960];
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int sliderResponseCnt;
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struct
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{
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int scanMode;
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int scanCount;
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struct
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{
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uint32_t pressureHistory[4]; // first: current, second: last sample, ...
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} sensors[SLIDER_SENSORS];
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} sliderSerialResponse;
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struct
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{
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int scanMode;
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int scanCount;
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struct
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{
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uint32_t pressureHistory[4]; // first: current, second: last sample, ...
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} sensors[SLIDER_SENSORS];
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} sliderSerialResponseCopy; // the other one is copied here by the game, feel free to ignore it
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};
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struct TouchSliderState
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{
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uint8_t Padding0000[112];
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uint8_t Padding0000[104];
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TouchSliderSerialState* SerialState;
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int32_t State;
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@@ -53,6 +53,45 @@ namespace TLAC::Input
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return result;
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}
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HRESULT DirectInputDevice::DI_SetRange(LONG min, LONG max)
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{
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DIPROPRANGE propData;
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propData.lMin = min;
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propData.lMax = max;
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propData.diph.dwSize = sizeof(DIPROPRANGE);
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propData.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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propData.diph.dwHow = DIPH_DEVICE;
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propData.diph.dwObj = 0;
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HRESULT result = directInputdevice->SetProperty(DIPROP_RANGE, &propData.diph);
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return result;
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}
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HRESULT DirectInputDevice::DI_SetRawMode(BOOL raw)
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{
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// extra unacquire/acquire logic so this can be called on an active device
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BOOL wasAcquired = DI_Unacquire() == DI_OK;
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DIPROPDWORD propData;
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propData.dwData = raw ? DIPROPCALIBRATIONMODE_RAW : DIPROPCALIBRATIONMODE_COOKED;
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propData.diph.dwSize = sizeof(DIPROPDWORD);
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propData.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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propData.diph.dwHow = DIPH_DEVICE;
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propData.diph.dwObj = 0;
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HRESULT result = NULL;
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if (FAILED(result = directInputdevice->SetProperty(DIPROP_CALIBRATIONMODE, &propData.diph)))
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return result;
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if (wasAcquired)
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result = DI_Acquire();
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return result;
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}
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void DirectInputDevice::DI_Dispose()
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{
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if (directInputdevice == nullptr)
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@@ -16,6 +16,8 @@ namespace TLAC::Input
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HRESULT DI_Release();
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HRESULT DI_Poll();
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HRESULT DI_GetDeviceState(DWORD size, LPVOID data);
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HRESULT DI_SetRange(LONG min, LONG max);
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HRESULT DI_SetRawMode(BOOL raw);
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void DI_Dispose();
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};
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@@ -6,6 +6,7 @@
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namespace TLAC::Input
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{
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DualShock4* DualShock4::instance;
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bool DualShock4::rawMode = false;
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DualShock4::DualShock4()
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{
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@@ -53,11 +54,29 @@ namespace TLAC::Input
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if (FAILED(result = DI_SetDataFormat(&c_dfDIJoystick2)))
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return false;
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if (FAILED(result = DI_SetRange(0, 255))) // use 8-bit data
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return false;
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// set raw mode from previous instance
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if (rawMode && FAILED(result = DI_SetRawMode(true)))
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return false;
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result = DI_Acquire();
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return true;
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}
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bool DualShock4::SetRawMode(bool raw)
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{
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HRESULT result = NULL;
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if (FAILED(result = DI_SetRawMode(raw)))
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return false;
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rawMode = raw;
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return true;
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}
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bool DualShock4::PollInput()
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{
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lastState = currentState;
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@@ -31,6 +31,7 @@ namespace TLAC::Input
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static bool TryInitializeInstance();
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bool Initialize();
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bool SetRawMode(bool raw);
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bool PollInput() override;
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bool IsDown(Ds4Button button);
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@@ -48,6 +49,8 @@ namespace TLAC::Input
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static inline DualShock4* GetInstance() { return instance; };
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static inline void DeleteInstance() { delete instance; instance = nullptr; };
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static bool rawMode; // kinda dodgy, used to set raw mode for all instances without waiting for a single one
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private:
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static DualShock4* instance;
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@@ -58,8 +61,8 @@ namespace TLAC::Input
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const float joystickThreshold = 0.5f;
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const float dpadThreshold = 0.5f;
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inline float NormalizeTrigger(long value) { return (float)value / USHRT_MAX; };
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inline float NormalizeStick(long value) { return (float)value / USHRT_MAX * 2.0f - 1.0f; };
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inline float NormalizeTrigger(long value) { return (float)value / UCHAR_MAX; };
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inline float NormalizeStick(long value) { return (float)value / UCHAR_MAX * 2.0f - 1.0f; };
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inline Joystick NormalizeStick(long x, long y) { return Joystick(NormalizeStick(x), NormalizeStick(y)); };
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void UpdateInternalDs4State(Ds4State &state);
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Reference in New Issue
Block a user