Allow for song specific module choices and saving/loading of song specific module choices.
This feature should require use_card, this is automatically enabled by default (this may be changed in the next commit) and has one notable bug, which is a significant FPS drop when selecting (or sometimes loading) modules on songs with 3 vocals. (This does NOT impact gameplay past song select to my knowledge) Huge thanks to somewhatlurker again for coding help and advice as well as just being a sweetie <3
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@@ -10,6 +10,8 @@
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const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
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static WCHAR configPath[256];
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int* headitemequip = (int*)0x0000000141804CDC;
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int customheaditemequip;
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namespace TLAC::Components
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{
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PlayerDataManager::PlayerDataManager()
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@@ -234,7 +236,7 @@ namespace TLAC::Components
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config.TryGetValue("player_name", &customPlayerData->PlayerName);
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config.TryGetValue("level_name", &customPlayerData->LevelName);
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// ScoreSaver copies (can be improved?)
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// ScoreSaver copies & declaring non-playerdata values
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std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini";
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MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
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@@ -253,12 +255,16 @@ namespace TLAC::Components
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//customPlayerData->ModuleEquip3 = config.GetIntegerValue("module_equip3");
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//customPlayerData->ModuleEquip4 = config.GetIntegerValue("module_equip4");
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//customPlayerData->ModuleEquip5 = config.GetIntegerValue("module_equip5");
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customPlayerData->UsePVEquip = config.GetIntegerValue("use_pv_module_equip");
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customPlayerData->ModuleEquipCmn0 = config.GetIntegerValue("module_equip_cmn0");
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customPlayerData->ModuleEquipCmn1 = config.GetIntegerValue("module_equip_cmn1");
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customPlayerData->ModuleEquipCmn2 = config.GetIntegerValue("module_equip_cmn2");
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customPlayerData->ModuleEquipCmn3 = config.GetIntegerValue("module_equip_cmn3");
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customPlayerData->ModuleEquipCmn4 = config.GetIntegerValue("module_equip_cmn4");
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customPlayerData->ModuleEquipCmn5 = config.GetIntegerValue("module_equip_cmn5");
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customPlayerData->ActionVol = config.GetIntegerValue("act_vol");
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customPlayerData->ActionSlideVol = config.GetIntegerValue("act_slide_vol");
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customheaditemequip = config.GetIntegerValue("head_item");
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customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
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customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
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customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival");
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@@ -274,15 +280,18 @@ namespace TLAC::Components
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* target = value;
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};
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// only need to run this line once on startup, otherwise cannot increase/decrease in-game
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// only need to run this line once on startup, otherwise cannot increase/decrease in-game (or use per-song settings!)
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setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoints, 0);
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// run once to check if module setting is invalid
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setIfNotEqual(&playerData->skin_equip_cmn, customPlayerData->SkinEquip, 0);
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setIfNotEqual(&playerData->module_equip_cmn0, customPlayerData->ModuleEquipCmn0, 0);
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setIfNotEqual(&playerData->module_equip_cmn1, customPlayerData->ModuleEquipCmn1, 0);
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setIfNotEqual(&playerData->module_equip_cmn2, customPlayerData->ModuleEquipCmn2, 0);
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setIfNotEqual(&playerData->module_equip_cmn3, customPlayerData->ModuleEquipCmn3, 0);
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setIfNotEqual(&playerData->module_equip_cmn4, customPlayerData->ModuleEquipCmn4, 0);
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setIfNotEqual(&playerData->module_equip_cmn5, customPlayerData->ModuleEquipCmn5, 0);
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setIfNotEqual(headitemequip, customheaditemequip, 0);
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setIfNotEqual(&playerData->act_vol, customPlayerData->ActionVol, 100);
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setIfNotEqual(&playerData->act_slide_vol, customPlayerData->ActionSlideVol, 100);
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std::string* mylistString;
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std::vector<std::string> mylistStringVec;
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@@ -434,11 +443,36 @@ namespace TLAC::Components
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swprintf(val, 32, L"%d", playerData->module_equip_cmn5);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn5", val, configPath);
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}
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if (customPlayerData->ActionVol != playerData->act_vol)
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{
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customPlayerData->ActionVol = playerData->act_vol;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->act_vol);
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WritePrivateProfileStringW(L"playerdata", L"act_vol", val, configPath);
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}
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if (customPlayerData->ActionSlideVol != playerData->act_slide_vol)
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{
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customPlayerData->ActionSlideVol = playerData->act_slide_vol;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->act_slide_vol);
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WritePrivateProfileStringW(L"playerdata", L"act_slide_vol", val, configPath);
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}
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if (playerData->use_pv_module_equip != 1)
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{
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playerData->use_pv_module_equip = 1;
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}
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if (customheaditemequip != *headitemequip)
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{
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customheaditemequip = *headitemequip;
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WCHAR val[32];
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swprintf(val, 32, L"%d", *headitemequip);
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WritePrivateProfileStringW(L"playerdata", L"head_item", val, configPath);
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}
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setIfNotEqual(&playerData->level, customPlayerData->LevelNum, 1);
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setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
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setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0);
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setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
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setIfNotEqual(&playerData->btn_se_equip, customPlayerData->BtnSeEquip, -1);
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setIfNotEqual(&playerData->slide_se_equip, customPlayerData->SlideSeEquip, -1);
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setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
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