Force GPU model in config.ini
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@@ -1,4 +1,4 @@
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#########################################
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#########################################
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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# /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
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#########################################
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#########################################
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@@ -6,6 +6,10 @@
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# Load plugins including below options
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# Load plugins including below options
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Enable=1
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Enable=1
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[GPU]
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# Force GPU model (-1=auto; 0=Kepler; 1=Maxwell; 2=Turing)
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Model=-1
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[Launcher]
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[Launcher]
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# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
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# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
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Skip=0
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Skip=0
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@@ -31,11 +31,27 @@ namespace GPUModel
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std::string getGpuName()
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std::string getGpuName()
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{
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{
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WCHAR buffer[MAX_PATH];
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GetModuleFileNameW(NULL, buffer, MAX_PATH);
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std::wstring exepath = buffer;
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std::wstring::size_type pos = exepath.find_last_of(L"\\/");
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int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, (exepath.substr(0, pos) + L"\\plugins\\config.ini").c_str());
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if (nGPUModel>-1)
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{
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// -1=auto; 0=Kepler; 1=Maxwell; 2=Turing
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std::string result("GK");
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if (nGPUModel == 1) result[1]='M';
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else if (nGPUModel == 2) result = "TU";
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printf("[GPUModel] GPU Model override: %s\n", result.c_str());
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Sleep(1000);
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return std::string(result);
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}
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/* if (getWineVer() != "")
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/* if (getWineVer() != "")
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{
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{
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return "Unknown";
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return "Unknown";
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}
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}
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else {*/
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else {*/
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printf("[GPUModel] Checking GPU model\n");
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HMODULE hdlNvapi = LoadLibraryW(L"nvapi64.dll");
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HMODULE hdlNvapi = LoadLibraryW(L"nvapi64.dll");
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if (hdlNvapi == NULL) return
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if (hdlNvapi == NULL) return
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