AIO: Merge Vista/7/10, don't delete existing config when updating
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-4
@@ -23,10 +23,6 @@ player_data_manager = true
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# adjusts 2D and 3D animations to retain their original speed at different frame rates.
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frame_rate_manager = false
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# sets an unlimited per session play count for the normal game mode.
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# this means the player won't be sent back to the title screen after 2 plays.
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stage_manager = false
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# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.
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# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.
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fast_loader = true
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@@ -1,10 +0,0 @@
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#Check you Vendor ID and Product ID in Device Manager or dxdiag tool
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[genericusbinput]
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VID = 046D
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PID = C216
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[customkeymapping]
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GU_BUTTON8 = GU_BUTTON1 + GU_BUTTON2 + GU_BUTTON3 + GU_BUTTON4
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+5
@@ -18,6 +18,11 @@ touch_slider_emulation_speed = 750.0
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# Preferred Xinput controller (0-3)
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xinput_preferred =0
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# DirectInput Vendor ID and Product ID
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# Check them in Device Manager or dxdiag.exe
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VID = 046D
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PID = C216
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# Rumble (Xinput)
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rumble =true
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@@ -1,2 +0,0 @@
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[modules]
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# Manual editing is NOT recommended as the game will save here during gameplay
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@@ -1,4 +0,0 @@
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[SFX]
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# INI Format = ' pv.xxx.btn = sfx id (ex. 5) '
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# pv.001.btn=2 for example
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# pv.xxx.btn, pv.xxx.chain, pv.xxx.slide & pv.xxx.touch can all be assigned using the format
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@@ -1,3 +0,0 @@
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[skins]
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# INI Format = ' pv.xxx.skin = skin ID (ex. 123) '
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# pv.001.skin=100 for example
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