tlac drawing: proper support for different aet files
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@@ -2,6 +2,7 @@
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#include "../Constants.h"
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#include "EmulatorComponent.h"
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#include "PlayerData.h"
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#include "GameState.h"
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#include "Input/InputState.h"
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#include "Input/TouchSliderState.h"
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#include <string>
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@@ -64,6 +65,7 @@ namespace TLAC::Components
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static bool showUI;
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static int keyWinAet;
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static int triangleAet;
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static int squareAet;
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static int crossAet;
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@@ -103,7 +105,7 @@ namespace TLAC::Components
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static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
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static void unpause() { pause = false; };
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//static void restart() { *(uint8_t*)0x140d0b538 = 1; unpause(); }
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//static void restart() { *(uint8_t*)0x140d0b512 = 2; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); ((void(*)(uint64_t))0x140674e20)(PV_GAME_BASE_ADDRESS); /* *(uint8_t*)0x140d0b512 = 1; *(uint8_t*)0x140d0b513 = 1; *(int32_t*)0x140d0b534 = 0; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); */ unpause(); }
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static void giveup() { giveUp = true; };
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static void sevolmenu() { setMenuPos(MENUSET_SEVOL, 1); };
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