tlac drawing: proper support for different aet files
This commit is contained in:
@@ -121,68 +121,6 @@ namespace TLAC::Components
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}
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};
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/* struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t len;
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uint64_t bufsize;
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char* GetCharBuf()
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{
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if (bufsize > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(char* newcontent)
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{
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len = strlen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = strdup(newcontent);
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}
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else
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{
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strcpy_s(string_buf, newcontent);
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}
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}
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}; */
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/* struct MsStringW {
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union {
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wchar_t* string_ptr;
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wchar_t string_buf[8];
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};
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uint64_t len;
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uint64_t bufsize;
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wchar_t* GetCharBuf()
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{
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if (bufsize > 0x7 && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(wchar_t* newcontent)
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{
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len = wcslen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = wcsdup(newcontent);
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}
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else
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{
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wcscpy_s(string_buf, newcontent);
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}
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}
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}; */
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enum drawTextFlags : uint32_t
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{
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DRAWTEXT_ENABLE_XADVANCE = 1,
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@@ -264,6 +202,129 @@ namespace TLAC::Components
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dtParam->fillColour = oldFillColour;
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}
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struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t len;
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uint64_t bufsize;
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char* GetCharBuf()
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{
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if (bufsize > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(char* newcontent)
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{
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len = strlen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = _strdup(newcontent);
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}
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else
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{
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strcpy_s(string_buf, newcontent);
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}
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}
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};
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/* struct MsStringW {
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union {
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wchar_t* string_ptr;
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wchar_t string_buf[8];
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};
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uint64_t len;
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uint64_t bufsize;
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wchar_t* GetCharBuf()
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{
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if (bufsize > 0x7 && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(wchar_t* newcontent)
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{
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len = wcslen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = wcsdup(newcontent);
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}
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else
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{
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wcscpy_s(string_buf, newcontent);
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}
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}
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}; */
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struct AetDebugFileInfo
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{
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MsString name1;
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int32_t gameId;
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char unk[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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MsString name2; // same as name1???
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MsString filename;
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int32_t dbId1; // not sure what the db ids are... this one might be a position
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int32_t dbId12;
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};
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struct AetFileInfo
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{
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int32_t id1;
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char unk1[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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int32_t id2; // same as id1???
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int32_t unk2;
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MsString name;
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int32_t unk3;
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int32_t unk4; // might be related to sprites?
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};
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/*
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int findAetDebugFileId(std::string name)
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{
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AetDebugFileInfo* aetArray = *(AetDebugFileInfo**)AET_DEBUG_ARRAY_POINTER_ADDRESS;
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AetDebugFileInfo* aetArrayEndAddress = *(AetDebugFileInfo**)(AET_DEBUG_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name2.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].gameId;
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else
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id++;
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}
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return -1;
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}
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*/
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// gets a file ID for use with createAetLayer
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// returns -1 if the file was not found
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// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
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int findAetFileId(std::string name)
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{
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AetFileInfo* aetArray = *(AetFileInfo**)AET_ARRAY_POINTER_ADDRESS;
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AetFileInfo* aetArrayEndAddress = *(AetFileInfo**)(AET_ARRAY_POINTER_ADDRESS + 0x08);
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int id = 0;
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while (&aetArray[id] < aetArrayEndAddress)
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{
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if (name == aetArray[id].name.GetCharBuf()) // dwgui enum uses name2, so this should too I guess
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return aetArray[id].id1;
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else
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id++;
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}
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return -1;
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}
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enum createAetFlags : uint32_t
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{
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CREATEAET_20000 = 0x20000,
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@@ -271,24 +332,24 @@ namespace TLAC::Components
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// draw an aet layer (with all settings)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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int createAetLayer(int32_t unk1, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point* scale, const void* aetSpeedCallback)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point* scale, const void* aetSpeedCallback)
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{
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point*, int32_t, const char*, const char*, float, float, const Point*, const void*))0x14013be60)(unk1, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
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return ((int(*)(int32_t, uint32_t, createAetFlags, const char*, const Point*, int32_t, const char*, const char*, float, float, const Point*, const void*))0x14013be60)(fileId, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, aetSpeedCallback);
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}
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// draw an aet layer (with animation timing override)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, float animationInTime, float animationOutTime)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, float animationInTime, float animationOutTime)
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{
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, 0, 0);
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, 0, 0);
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}
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// draw an aet layer (with scale)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, const Point* scale)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc, const Point* scale)
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{
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
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}
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// draw an aet layer
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc)
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int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point* loc)
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{
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, 0, 0);
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return createAetLayer(fileId, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, 0, 0);
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}
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void destroyAetLayer(int &layer)
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