pause: pause on focus lost (+ some minor cleanup)
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@@ -22,12 +22,14 @@ namespace TLAC::Components
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virtual void Update() override;
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virtual void UpdatePostInput() override;
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virtual void UpdateDraw2D() override;
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virtual void OnFocusLost() override;
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static bool pause; // set pause to change pause state
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static bool giveUp; // set give up to end current song
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private:
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// this is a mess of static so that menuItems can work
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static bool isPauseKeyTapped();
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static bool isInGame();
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static std::vector<bool> streamPlayStates;
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static void InjectCode(void* address, const std::vector<uint8_t> data);
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@@ -62,10 +64,10 @@ namespace TLAC::Components
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static bool showUI;
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int triangleAet;
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int squareAet;
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int crossAet;
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int circleAet;
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static int triangleAet;
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static int squareAet;
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static int crossAet;
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static int circleAet;
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enum menusets
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{
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