pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
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@@ -111,7 +111,7 @@
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<ClInclude Include="Components\ComponentsManager.h" />
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<ClInclude Include="Components\CustomPlayerData.h" />
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<ClInclude Include="Components\DebugComponent.h" />
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<ClInclude Include="Components\DrawText.h" />
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<ClInclude Include="Components\Drawing.h" />
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<ClInclude Include="Components\EmulatorComponent.h" />
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<ClInclude Include="Components\FastLoader.h" />
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<ClInclude Include="Components\FrameRateManager.h" />
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