pause: move entire UI to in-engine sprites, make give up work, DrawText.h->Drawing.h, make framespeed modification robust
(code's still a mess tho)
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@@ -111,6 +111,10 @@ constexpr uint64_t DSC_START_SYS_TIME_ADDRESS_2 = 0x0000000140D0B568;
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constexpr uint64_t DSC_PAUSE_FUNC_ADDRESS = 0x00000001401295C0;
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constexpr uint64_t DSC_UNPAUSE_FUNC_ADDRESS = 0x0000000140129590;
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constexpr uint64_t PV_GAME_BASE_ADDRESS = 0x0000000140C94380;
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constexpr uint64_t GIVEUP_FUNC_ADDRESS = 0x000000014010EF00;
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#define XINPUT_A 0x00
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#define XINPUT_B 0x01
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#define XINPUT_X 0x02
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