tlac: aet drawing funcs

This commit is contained in:
somewhatlurker
2019-10-21 18:50:57 +11:00
parent 35e7438f02
commit af26ff5caa
3 changed files with 60 additions and 0 deletions
@@ -190,6 +190,13 @@ namespace TLAC::Components
*playstate = streamPlayStates[i];
}
/*
destroyAetLayer(triangleAet);
destroyAetLayer(squareAet);
destroyAetLayer(crossAet);
destroyAetLayer(circleAet);
*/
isPaused = false;
}
@@ -317,6 +324,21 @@ namespace TLAC::Components
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"○");
dtParams.colour = 0xffffffff;
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
/*
destroyAetLayer(triangleAet);
destroyAetLayer(squareAet);
destroyAetLayer(crossAet);
destroyAetLayer(circleAet);
Point spriteLoc = { 64, 64 };
triangleAet = createAetLayer(0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, 1);
spriteLoc.x += 64;
squareAet = createAetLayer(0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, 1);
spriteLoc.x += 64;
crossAet = createAetLayer(0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, 1);
spriteLoc.x += 64;
circleAet = createAetLayer(0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, 1);
*/
}
}