tlac: aet drawing funcs
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@@ -190,6 +190,13 @@ namespace TLAC::Components
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*playstate = streamPlayStates[i];
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}
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/*
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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*/
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isPaused = false;
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}
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@@ -317,6 +324,21 @@ namespace TLAC::Components
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"○");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
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/*
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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Point spriteLoc = { 64, 64 };
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triangleAet = createAetLayer(0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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squareAet = createAetLayer(0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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crossAet = createAetLayer(0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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circleAet = createAetLayer(0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, 1);
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*/
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}
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}
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