Upload files to 'source-code/source/plugins/TLAC/Components'
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@@ -5,9 +5,11 @@
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#include "../Input/Keyboard/Keyboard.h"
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#include "../FileSystem/ConfigFile.h"
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#include "../Utilities/Operations.h"
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#include <windows.h>
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#include "GameState.h"
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const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
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static WCHAR configPath[256];
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namespace TLAC::Components
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{
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PlayerDataManager::PlayerDataManager()
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@@ -232,6 +234,12 @@ namespace TLAC::Components
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config.TryGetValue("player_name", &customPlayerData->PlayerName);
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config.TryGetValue("level_name", &customPlayerData->LevelName);
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// ScoreSaver copies (can be improved?)
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std::string utf8path = TLAC::framework::GetModuleDirectory() + "/playerdata.ini";
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MultiByteToWideChar(CP_UTF8, 0, utf8path.c_str(), -1, configPath, 256);
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customPlayerData->LevelNum = config.GetIntegerValue("level");
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customPlayerData->VocaloidPoints = config.GetIntegerValue("vocaloid_point");
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customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id");
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customPlayerData->LevelPlateEffect = config.GetIntegerValue("level_plate_effect");
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customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip");
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@@ -239,6 +247,18 @@ namespace TLAC::Components
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customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip");
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customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip");
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customPlayerData->SlidertouchSeEquip = config.GetIntegerValue("slidertouch_se_equip");
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//customPlayerData->ModuleEquip0 = config.GetIntegerValue("module_equip0"); See below for explanation
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//customPlayerData->ModuleEquip1 = config.GetIntegerValue("module_equip1");
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//customPlayerData->ModuleEquip2 = config.GetIntegerValue("module_equip2");
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//customPlayerData->ModuleEquip3 = config.GetIntegerValue("module_equip3");
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//customPlayerData->ModuleEquip4 = config.GetIntegerValue("module_equip4");
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//customPlayerData->ModuleEquip5 = config.GetIntegerValue("module_equip5");
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customPlayerData->ModuleEquipCmn0 = config.GetIntegerValue("module_equip_cmn0");
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customPlayerData->ModuleEquipCmn1 = config.GetIntegerValue("module_equip_cmn1");
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customPlayerData->ModuleEquipCmn2 = config.GetIntegerValue("module_equip_cmn2");
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customPlayerData->ModuleEquipCmn3 = config.GetIntegerValue("module_equip_cmn3");
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customPlayerData->ModuleEquipCmn4 = config.GetIntegerValue("module_equip_cmn4");
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customPlayerData->ModuleEquipCmn5 = config.GetIntegerValue("module_equip_cmn5");
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customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
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customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
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customPlayerData->ShowRivalClearBorder = config.GetBooleanValue("border_rival");
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@@ -247,6 +267,23 @@ namespace TLAC::Components
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customPlayerData->ActionSE = config.GetBooleanValue("act_toggle");
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moduleCardWorkaround = config.GetBooleanValue("module_card_workaround");
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// don't want to overwrite the default values
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auto setIfNotEqual = [](int* target, int value, int comparison)
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{
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if (value != comparison)
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* target = value;
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};
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// only need to run this line once on startup, otherwise cannot increase/decrease in-game
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setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoints, 0);
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// run once to check if module setting is invalid
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setIfNotEqual(&playerData->module_equip_cmn0, customPlayerData->ModuleEquipCmn0, 0);
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setIfNotEqual(&playerData->module_equip_cmn1, customPlayerData->ModuleEquipCmn1, 0);
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setIfNotEqual(&playerData->module_equip_cmn2, customPlayerData->ModuleEquipCmn2, 0);
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setIfNotEqual(&playerData->module_equip_cmn3, customPlayerData->ModuleEquipCmn3, 0);
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setIfNotEqual(&playerData->module_equip_cmn4, customPlayerData->ModuleEquipCmn4, 0);
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setIfNotEqual(&playerData->module_equip_cmn5, customPlayerData->ModuleEquipCmn5, 0);
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std::string* mylistString;
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std::vector<std::string> mylistStringVec;
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@@ -337,6 +374,7 @@ namespace TLAC::Components
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}
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}
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void PlayerDataManager::ApplyCustomData()
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{
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// don't want to overwrite the default values
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@@ -345,7 +383,59 @@ namespace TLAC::Components
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if (value != comparison)
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*target = value;
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};
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// check if the playerData in-game value is different from the customPlayerData value and update and save the ini
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if (customPlayerData->VocaloidPoints != playerData->vocaloid_point)
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{
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customPlayerData->VocaloidPoints = playerData->vocaloid_point;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->vocaloid_point);
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WritePrivateProfileStringW(L"playerdata", L"vocaloid_point", val, configPath);
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}
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// save module choices to module_equip_cmn[0-5]
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if (customPlayerData->ModuleEquipCmn0 != playerData->module_equip_cmn0)
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{
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customPlayerData->ModuleEquipCmn0 = playerData->module_equip_cmn0;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn0);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn0", val, configPath);
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}
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if (customPlayerData->ModuleEquipCmn1 != playerData->module_equip_cmn1)
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{
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customPlayerData->ModuleEquipCmn1 = playerData->module_equip_cmn1;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn1);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn1", val, configPath);
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}
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if (customPlayerData->ModuleEquipCmn2 != playerData->module_equip_cmn2)
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{
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customPlayerData->ModuleEquipCmn2 = playerData->module_equip_cmn2;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn2);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn2", val, configPath);
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}
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if (customPlayerData->ModuleEquipCmn3 != playerData->module_equip_cmn3)
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{
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customPlayerData->ModuleEquipCmn3 = playerData->module_equip_cmn3;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn3);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn3", val, configPath);
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}
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if (customPlayerData->ModuleEquipCmn4 != playerData->module_equip_cmn4)
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{
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customPlayerData->ModuleEquipCmn4 = playerData->module_equip_cmn4;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn4);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn4", val, configPath);
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}
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if (customPlayerData->ModuleEquipCmn5 != playerData->module_equip_cmn5)
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{
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customPlayerData->ModuleEquipCmn5 = playerData->module_equip_cmn5;
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WCHAR val[32];
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swprintf(val, 32, L"%d", playerData->module_equip_cmn0);
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WritePrivateProfileStringW(L"playerdata", L"module_equip_cmn5", val, configPath);
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}
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setIfNotEqual(&playerData->level, customPlayerData->LevelNum, 1);
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setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
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setIfNotEqual(&playerData->level_plate_effect, customPlayerData->LevelPlateEffect, 0);
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setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
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@@ -354,6 +444,12 @@ namespace TLAC::Components
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setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
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setIfNotEqual(&playerData->slidertouch_se_equip, customPlayerData->SlidertouchSeEquip, -1);
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setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
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//setIfNotEqual(&playerData->module_equip0, customPlayerData->ModuleEquip0, 0); Do NOT recommend using this
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//setIfNotEqual(&playerData->module_equip1, customPlayerData->ModuleEquip1, 0);
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//setIfNotEqual(&playerData->module_equip2, customPlayerData->ModuleEquip2, 0);
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//setIfNotEqual(&playerData->module_equip3, customPlayerData->ModuleEquip3, 0);
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//setIfNotEqual(&playerData->module_equip4, customPlayerData->ModuleEquip4, 0);
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//setIfNotEqual(&playerData->module_equip5, customPlayerData->ModuleEquip5, 0);
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// Display clear borders on the progress bar
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playerData->clear_border = (customPlayerData->ShowRivalClearBorder << 2) | (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
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