[ShaderPatch] GB = NVIDIA Blackwell
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@@ -34,7 +34,7 @@ namespace GPUModel
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// note that the used GL context may differ
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std::string getGpuName()
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{
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// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing, 3: Ampere, 4: Ada Lovelace
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// detected model can be overridden -- 0: Kepler, 1: Maxwell, 2: Turing, 3: Ampere, 4: Ada Lovelace, 5: Blackwell
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int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, CONFIG_FILE);
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if (nGPUModel >= 0 && nGPUModel <= 4)
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{
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@@ -56,6 +56,9 @@ namespace GPUModel
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case 4:
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arch = "AD000";
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break;
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case 5:
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arch = "GB000";
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break;
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}
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printf("[GPUModel] GPU Model override: %s\n", arch.c_str());
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