sfx stuff that didnt work, 3rd oops of the night!
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@@ -287,9 +287,9 @@ namespace TLAC::Components
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setIfNotEqual(&playerData->act_vol, customPlayerData->ActionVol, 100);
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setIfNotEqual(&playerData->act_slide_vol, customPlayerData->ActionSlideVol, 100);
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setIfNotEqual(&playerData->btn_se_equip_cmn, customPlayerData->BtnSeEquip, -1);
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setIfNotEqual(&playerData->slide_se_equip, customPlayerData->SlideSeEquip, -1);
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setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
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setIfNotEqual(&playerData->slidertouch_se_equip, customPlayerData->SlidertouchSeEquip, -1);
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setIfNotEqual(&playerData->slide_se_equip_cmn, customPlayerData->SlideSeEquip, -1);
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setIfNotEqual(&playerData->chainslide_se_equip_cmn, customPlayerData->ChainslideSeEquip, -1);
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setIfNotEqual(&playerData->slidertouch_se_equip_cmn, customPlayerData->SlidertouchSeEquip, -1);
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setIfNotEqual(&playerData->act_toggle, customPlayerData->ActionSE, 1);
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std::string* mylistString;
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