上传文件至 'source-code/source/plugins/TLAC/Input/DirectInput/GenericUsb'
Allow to custom key combinations and assign it to a key button.
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@@ -1,5 +1,6 @@
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#include "GenericUsbInput.h"
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#include "../../../Utilities/Math.h"
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#include "../../../Utilities/Operations.h"
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#include "../../../framework.h"
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#include "../../../FileSystem/ConfigFile.h"
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#include <stdio.h>
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@@ -45,6 +46,8 @@ namespace TLAC::Input
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FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), GU_CONFIG_FILE_NAME);
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configFile.OpenRead();
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customKeyMapping = configFile.ConfigMap;
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std::string stt = "0x";
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std::string vid = configFile.GetStringValue("VID");
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std::string pid = configFile.GetStringValue("PID");
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@@ -84,7 +87,28 @@ namespace TLAC::Input
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UpdateInternalGuState(currentState);
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for (int button = 0; button < GU_BUTTON_MAX; button++)
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currentState.Buttons[button] = GetButtonState(currentState, (GuButton)button);
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{
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bool buttonState = GetButtonState(currentState, (GuButton)button);
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currentState.Buttons[button] = buttonState;
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// If custom button is pressed
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if (buttonState)
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{
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// Check whether this button is a custom mapped button
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auto customMapping = customKeyMapping.find(buttonNames[button]);
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if (customMapping != customKeyMapping.end())
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{
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std::vector<std::string> keys = Utilities::Split(customMapping->second, "+");
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for (std::string key : keys)
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{
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Utilities::Trim(key);
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auto guButton = KeyConfig::Config::GuMap.find(key.c_str());
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currentState.Buttons[guButton->second] = buttonState;
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}
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}
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}
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}
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return true;
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}
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