上传文件至 'source-code/source/plugins/TLAC/Input/DirectInput/GenericUsb'

Allow to custom key combinations and assign it to a key button.
This commit is contained in:
zsccat
2020-06-05 01:55:02 +00:00
parent b82d247368
commit 9f829971bf
2 changed files with 57 additions and 1 deletions
@@ -1,5 +1,6 @@
#include "GenericUsbInput.h"
#include "../../../Utilities/Math.h"
#include "../../../Utilities/Operations.h"
#include "../../../framework.h"
#include "../../../FileSystem/ConfigFile.h"
#include <stdio.h>
@@ -45,6 +46,8 @@ namespace TLAC::Input
FileSystem::ConfigFile configFile(framework::GetModuleDirectory(), GU_CONFIG_FILE_NAME);
configFile.OpenRead();
customKeyMapping = configFile.ConfigMap;
std::string stt = "0x";
std::string vid = configFile.GetStringValue("VID");
std::string pid = configFile.GetStringValue("PID");
@@ -84,7 +87,28 @@ namespace TLAC::Input
UpdateInternalGuState(currentState);
for (int button = 0; button < GU_BUTTON_MAX; button++)
currentState.Buttons[button] = GetButtonState(currentState, (GuButton)button);
{
bool buttonState = GetButtonState(currentState, (GuButton)button);
currentState.Buttons[button] = buttonState;
// If custom button is pressed
if (buttonState)
{
// Check whether this button is a custom mapped button
auto customMapping = customKeyMapping.find(buttonNames[button]);
if (customMapping != customKeyMapping.end())
{
std::vector<std::string> keys = Utilities::Split(customMapping->second, "+");
for (std::string key : keys)
{
Utilities::Trim(key);
auto guButton = KeyConfig::Config::GuMap.find(key.c_str());
currentState.Buttons[guButton->second] = buttonState;
}
}
}
}
return true;
}
@@ -1,7 +1,9 @@
#pragma once
#include "../Controller.h"
#include "../../IInputDevice.h"
#include "../../../Input/KeyConfig/Config.h"
#include "GuState.h"
#include <unordered_map>
namespace TLAC::Input
{
@@ -37,6 +39,36 @@ namespace TLAC::Input
GuState lastState;
GuState currentState;
std::unordered_map<std::string, std::string> customKeyMapping;
std::vector<std::string> buttonNames = { "GU_BUTTON1",
"GU_BUTTON2",
"GU_BUTTON3",
"GU_BUTTON4",
"GU_BUTTON5",
"GU_BUTTON6",
"GU_BUTTON7",
"GU_BUTTON8",
"GU_BUTTON9",
"GU_BUTTON10",
"GU_BUTTON11",
"GU_BUTTON12",
"GU_BUTTON13",
"GU_DPAD_UP",
"GU_DPAD_RIGHT",
"GU_DPAD_DOWN",
"GU_DPAD_LEFT",
"GU_L_STICK_UP",
"GU_L_STICK_RIGHT",
"GU_L_STICK_DOWN",
"GU_L_STICK_LEFT",
"GU_R_STICK_UP",
"GU_R_STICK_RIGHT",
"GU_R_STICK_DOWN",
"GU_R_STICK_LEFT",
"GU_BUTTON_MAX"
};
const float triggerThreshold = 0.5f;
const float joystickThreshold = 0.5f;
const float dpadThreshold = 0.5f;