add launcher info for most plugins, add launcher build date for plugins
(DivaMovie excluded to avoid conflicts when merging changes to that later)
This commit is contained in:
@@ -311,6 +311,7 @@ struct PluginInfo {
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std::wstring filename;
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std::wstring name;
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std::wstring description;
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std::wstring builddate;
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std::vector<ConfigOptionBase*> configopts;
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};
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std::vector<PluginInfo> LoadPlugins()
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@@ -341,6 +342,7 @@ std::vector<PluginInfo> LoadPlugins()
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auto nameFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginName");
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auto descFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetPluginDescription");
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auto dateFunc = (LPCWSTR(*)())GetProcAddress(thisplugin.handle, "GetBuildDate");
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auto optsFunc = (PluginConfig::PluginConfigArray(*)())GetProcAddress(thisplugin.handle, "GetPluginOptions");
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if (nameFunc != NULL)
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@@ -353,6 +355,13 @@ std::vector<PluginInfo> LoadPlugins()
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else
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thisplugin.description = (thisplugin.filename + L" Plugin").c_str();
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if (dateFunc != NULL)
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thisplugin.builddate = dateFunc();
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else
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thisplugin.builddate = L"Unknown";
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thisplugin.description += L"\n\nVersion: " + thisplugin.builddate;
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if (optsFunc != NULL)
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thisplugin.configopts = PluginConfig::GetConfigOptionVec(optsFunc());
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@@ -96,7 +96,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -133,7 +133,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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@@ -6,6 +6,7 @@
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#include <filesystem>
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#include <sstream>
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#include <iomanip>
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#include "PluginConfigApi.h"
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void InjectCode(void* address, const std::vector<uint8_t> data);
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void ApplyPatches();
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@@ -322,3 +323,16 @@ void InjectCode(void* address, const std::vector<uint8_t> data)
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memcpy(address, data.data(), byteCount);
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VirtualProtect(address, byteCount, oldProtect, nullptr);
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}
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using namespace PluginConfig;
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extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
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{
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return L"Patches";
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}
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extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
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{
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return L"Applies patches/tweaks to the game before it starts.\nThis plugin is required.";
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@@ -96,7 +96,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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@@ -135,7 +135,7 @@
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -11,6 +11,8 @@
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#include <chrono>
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#include "PluginConfigApi.h"
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using namespace std::chrono;
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int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
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@@ -238,3 +240,15 @@ BOOL APIENTRY DllMain(HMODULE hModule,
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return TRUE;
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}
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using namespace PluginConfig;
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extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
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{
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return L"Render";
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}
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extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
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{
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return L"Applies window mode/size and FPS limiting.";
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}
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@@ -99,7 +99,7 @@
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -139,7 +139,7 @@
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\PluginConfigApi;..\..\..\dependencies\detours\include;..\..\..\dependencies\freeglut\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -225,6 +225,7 @@
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<ClInclude Include="Input\Mouse\MouseState.h" />
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<ClInclude Include="Input\Xinput\Xinput.h" />
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<ClInclude Include="Input\Xinput\XinputState.h" />
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<ClInclude Include="pluginconfig.h" />
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<ClInclude Include="Utilities\EnumBitwiseOperations.h" />
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<ClInclude Include="Utilities\Math.h" />
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<ClInclude Include="Utilities\Operations.h" />
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@@ -195,6 +195,9 @@
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<ClInclude Include="Components\ScoreSaver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pluginconfig.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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@@ -5,6 +5,7 @@
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#include <stdio.h>
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#include "Constants.h"
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#include "framework.h"
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#include "pluginconfig.h"
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#include "Input/Mouse/Mouse.h"
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#include "Input/Xinput/Xinput.h"
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#include "Input/Keyboard/Keyboard.h"
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@@ -0,0 +1,13 @@
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#include "PluginConfigApi.h"
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using namespace PluginConfig;
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extern "C" __declspec(dllexport) LPCWSTR GetPluginName(void)
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{
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return L"TLAC";
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}
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extern "C" __declspec(dllexport) LPCWSTR GetPluginDescription(void)
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{
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return L"Provides keyboard/mouse/controller input, player data management, bug fixes for running on more PCs, etc.\nThis plugin is required.";
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}
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