Clean up
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#pragma once
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#include <cmath>
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#include "Vec2.h"
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#include "Vec3.h"
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namespace TLAC::Utilities
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{
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float ToDegrees(float radians);
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float ToRadians(float degrees);
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Vec2 GetDirection(float degrees);
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Vec2 PointFromAngle(float degrees, float distance);
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float AngleFromPoints(Vec2 p0, Vec2 p1);
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float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value);
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}
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