Clean up
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@@ -0,0 +1,37 @@
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#define _USE_MATH_DEFINES
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#include "Math.h"
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namespace TLAC::Utilities
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{
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float ToDegrees(float radians)
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{
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return radians * (180.0f / M_PI);
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}
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float ToRadians(float degrees)
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{
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return (degrees * M_PI) / 180.0f;
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}
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Vec2 GetDirection(float degrees)
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{
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float radians = ToRadians(degrees);
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return Vec2(cos(radians), sin(radians));
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}
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Vec2 PointFromAngle(float degrees, float distance)
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{
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float radians = ToRadians(degrees + 90.0f);
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return Vec2(-1 * std::cos(radians) * distance, -1 * std::sin(radians) * distance);
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}
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float AngleFromPoints(Vec2 p0, Vec2 p1)
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{
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return (float)(std::atan2(p1.Y - p0.Y, p1.X - p0.X) * 180.0 / M_PI) + 90.0f;
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}
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float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value)
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{
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return newStart + ((value - originalStart) * (newEnd - newStart) / (originalEnd - originalStart));
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}
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}
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