Clean up
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#pragma once
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#include "../IInputDevice.h"
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#include "../DirectInput/DirectInputMouse.h"
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#include "MouseState.h"
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namespace TLAC::Input
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{
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class Mouse : public IInputDevice
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{
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public:
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~Mouse();
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static Mouse* GetInstance();
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bool PollInput() override;
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POINT GetPosition();
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POINT GetRelativePosition();
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POINT GetDeltaPosition();
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long GetMouseWheel();
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long GetDeltaMouseWheel();
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bool HasMoved();
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bool GetIsScrolledUp();
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bool GetIsScrolledDown();
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bool GetWasScrolledUp();
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bool GetWasScrolledDown();
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void SetPosition(int x, int y);
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private:
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Mouse();
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MouseState lastState;
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MouseState currentState;
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DirectInputMouse* directInputMouse = nullptr;
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int* gameWidth;
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int* gameHeight;
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int* fbWidth;
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int* fbHeight;
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float xoffset;
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float scale;
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static Mouse* instance;
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};
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}
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