Clean up
This commit is contained in:
@@ -0,0 +1,176 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{89F87459-768F-4638-9267-0F90CD74452D}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>Render</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<TargetExt>.dva</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<TargetExt>.dva</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;RENDER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;RENDER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;RENDER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>..\..\..\dependencies\freeglut\include;..\..\..\dependencies\detours\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib;..\..\..\dependencies\freeglut\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;RENDER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,98 @@
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#include "framework.h"
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#include <detours.h>
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#pragma comment(lib, "detours.lib")
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#include <GL\freeglut.h>
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#include <GL\GL.h>
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#include <wingdi.h>
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#include <windows.h>
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#include <iostream>
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int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int))
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{
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if (nDisplay == 1) // borderless fullscreen
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{
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*fullScreenFlag = 0;
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int nWidth = glutGet(GLUT_SCREEN_WIDTH);
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int nHeight = glutGet(GLUT_SCREEN_HEIGHT);
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int nX = 0;
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int nY = 0;
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH | GLUT_BORDERLESS);
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glutInitWindowSize(nWidth, nHeight);
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glutInitWindowPosition(nX, nY);
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glutCreateWindow(title);
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if (glutGet(GLUT_WINDOW_X) != nX || glutGet(GLUT_WINDOW_Y) != nY) // if not in borderless mode (top left of client area isn't top left of window position)
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{
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// support borderless mode even with original copy of glut
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HDC hDev = wglGetCurrentDC(); // get handle to current opengl device context
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HWND hWnd = WindowFromDC(hDev); // convert it to a window handle
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SetWindowLongPtr(hWnd, GWL_STYLE, WS_POPUP); // set popup style (no border)
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SetWindowPos(hWnd, HWND_TOP, 0, 0, nWidth, nHeight, 0); // adjust position to apply new style
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}
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printf("[Render Manager] Borderless mode.\n");
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}
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else if (nDisplay == 2) // fullscreen
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{
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char GameModeString[24];
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sprintf_s(GameModeString, sizeof(GameModeString), "%dx%d:%d@%d", nWidth, nHeight, nBitDepth, nRefreshRate);
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glutGameModeString(GameModeString);
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if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE)) {
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printf("[Render Manager] Game mode (exclusive fullscreen) enabled.\n");
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printf(GameModeString);
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printf("\n");
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glutEnterGameMode();
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}
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else {
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printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n");
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printf(GameModeString);
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printf("\n");
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*fullScreenFlag = 1;
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glutCreateWindow(title);
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}
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}
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else // windowed
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{
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*fullScreenFlag = 0;
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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glutInitWindowSize(nWidth, nHeight);
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glutInitWindowPosition((glutGet(GLUT_SCREEN_WIDTH) - nWidth) / 2, (glutGet(GLUT_SCREEN_HEIGHT) - nHeight) / 2); // Center to the middle of the screen when windowed
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glutCreateWindow(title);
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printf("[Render Manager] Windowed mode.\n");
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}
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return true;
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}
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__int64 hookedParseParameters(int a1, __int64* a2)
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{
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// Force -wqhd if Custom Internal Resolution is enabled
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if (nIntRes)
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*resolutionType = 15;
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// Return to the original function
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return divaParseParameters(a1, a2);
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}
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BOOL APIENTRY DllMain(HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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DisableThreadLibraryCalls(hModule);
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach(&(PVOID&)divaCreateWindow, hookedCreateWindow);
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DetourTransactionCommit();
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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DetourAttach(&(PVOID&)divaParseParameters, hookedParseParameters);
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DetourTransactionCommit();
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}
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return TRUE;
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}
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@@ -0,0 +1,36 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files
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#include <windows.h>
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#include <string>
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static int(__cdecl* divaCreateWindow)(const char* title, void(__cdecl* exitfunc)(int)) = (int(__cdecl*)(const char* title, void(__cdecl * exitfunc)(int)))0x140194D00;
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__int64 (__fastcall* divaParseParameters)(int a1, __int64* a2) = (__int64(__fastcall*)(int a1, __int64* a2))0x140193630;
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uint8_t* fullScreenFlag = (uint8_t*)0x140EDA5D1;
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DWORD* resolutionType = (DWORD*)0x140EDA5D4;
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using namespace std;
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wstring DirPath() {
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WCHAR buffer[MAX_PATH];
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GetModuleFileNameW(NULL, buffer, MAX_PATH);
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wstring::size_type pos = wstring(buffer).find_last_of(L"\\/");
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return wstring(buffer).substr(0, pos);
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}
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wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\config.ini";
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LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
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int nDisplay = GetPrivateProfileIntW(L"resolution", L"display", 0, CONFIG_FILE);
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int nWidth = GetPrivateProfileIntW(L"resolution", L"width", 1280, CONFIG_FILE);
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int nHeight = GetPrivateProfileIntW(L"resolution", L"height", 720, CONFIG_FILE);
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int nIntRes = GetPrivateProfileIntW(L"resolution", L"r.enable", FALSE, CONFIG_FILE);
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int nIntResWidth = GetPrivateProfileIntW(L"resolution", L"r.width", 1280, CONFIG_FILE);
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int nIntResHeight = GetPrivateProfileIntW(L"resolution", L"r.height", 720, CONFIG_FILE);
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int nBitDepth = GetPrivateProfileIntW(L"resolution", L"bitdepth", 32, CONFIG_FILE);
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int nRefreshRate = GetPrivateProfileIntW(L"resolution", L"refreshrate", 60, CONFIG_FILE);
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Reference in New Issue
Block a user