This commit is contained in:
nastys
2019-07-30 13:48:28 +02:00
parent 25f819bdfb
commit 998f4274a5
157 changed files with 0 additions and 0 deletions
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# components.ini
# defines which components will be enabled
[components]
# emulates game input through mouse and keyboard.
# controls can be set inside the keyconfig.ini file.
input_emulator = true
touch_slider_emulator = true
touch_panel_emulator = true
# freezes the PV select timer at 39 seconds.
sys_timer = true
# loads user defined const values from the playerdata.ini config
# and writes them to the game's PlayerData struct.
# required for modules selection
player_data_manager = true
# adjusts 2D and 3D animations to retain their original speed at different frame rates.
# only use this component if you are running this game at higher than 60 FPS.
frame_rate_manager = false
# sets an unlimited per session play count for the normal game mode.
# this means the player won't be sent back to the title screen after 2 plays.
stage_manager = false
# skip unnecessary DATA_INITIALIZE loading time, speed up SYSTEM_STARTUP and skip the startup WARNING message.
# further improvements can be achieved by shortening the duration of the pv_999 script file as it's test loaded during the SYSTEM_STARTUP.
fast_loader = true
# allows for a user controllable camera which can be toggled using F3,
# can be controlled using W/A/S/D to move, SPACE/CTRL to ascend/descend, Q/E to rotate, R/F to zoom in/out
# and holding SHIFT/ALT to speed up or slow down these controls.
camera_controller = false
# scales the framebuffer so that it will fit the current screen or window
# required to set resolutions in config.ini
scale_component = true
# lets the user change the current game state using the F4 - F8 keys, enable the dw_gui / DATA_TESTs
# and speed up 2D animations / menu navigation by holding SHIFT + TAB.
# enabling this component is not recommended for most users.
debug_component = false
# enables the ability to set a cap on the framerate by setting FPS.Limit in config.ini
fps_limiter = false
# allows the usage of hold transfer
target_inspector = true
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[Global]
# Load plugins including below options
Enable=1
[Launcher]
# Forces the launcher to be skipped, you can use the --launch parameter instead of this.
Skip=0
[Patches]
#Enable or disable mouse cursor
Cursor=1
#Hide Freeplay text
Hide_Freeplay=0
#Set the card reader and network status icons -- 0=default, 1=hidden, 2=error, 3=OK, 4=partial OK
Status_Icons=3
#Hide the watermark that's usually shown in PV viewing mode
Hide_PV_Watermark=0
#Permanently the photo controls during PV playback
No_PV_UI=0
#Disables showing lyrics
No_Lyrics=0
#Disables movies (enable this if the game hangs when loading certain PVs)
No_Movies=0
#Hide the volume and SE control buttons
Hide_Volume=0
#Disables the error banner
No_Error=1
#Enhanced Stage Manager (sets a custom number of stages; "stage_manager" should be disabled in "components.ini")
Enhanced_Stage_Manager=0
Enhanced_Stage_Manager_Final=2
Enhanced_Stage_Manager_Encore=3
Enhanced_Stage_Manager_Has_Encore=0
[Graphics]
#FPS Limiter requires "fps_limiter" component to be enabled in "components.ini"
FPS.Limit=60
# Temporal Anti-Aliasing
TAA=1
# Morphological Anti-Aliasing
MLAA=1
[Resolution]
# 0 = Windowed, 1 = Borderless (Forced to desktop resolution), 2 = Fullscreen
Display=1
Width=1280
Height=720
# Fullscreen only options
BitDepth=32
RefreshRate=60
# Set a custom internal render resolution
# HD : 1280x720
# FHD : 1920x1080
# WQHD : 2560x1440
# 4K UHD: 3840x2160
# 5K UHD: 5120x2880
# 8K UHD: 7680x4320
r.Enable=0
r.Width=3840
r.Height=2160
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# keyconfig.ini
# defines the input_emulator key bindings
# multiple keys are to be specified comma separated
# Options:
# allows the user to mouse wheel scroll through the PV selection list
mouse_scroll_pv_selection = true
# the interval it takes for the emulated slider touch points to move from one contact point to another.
# in most cases this does not need editing.
touch_slider_emulation_speed = 750.0
# JVS Buttons:
JVS_TEST = F1
JVS_SERVICE = F2
JVS_START = Enter, Ds4_Options, XINPUT_START, MouseMiddle
JVS_TRIANGLE = W, I, Ds4_Triangle, Ds4_DPad_Up, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_Y, XINPUT_UP, XINPUT_LT, XINPUT_RT
JVS_SQUARE = A, J, Ds4_Square, Ds4_DPad_Left, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_X, XINPUT_LEFT, XINPUT_LT, XINPUT_RT, MouseX2
JVS_CROSS = S, K, Ds4_Cross, Ds4_DPad_Down, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_A, XINPUT_DOWN, XINPUT_LT, XINPUT_RT, MouseX1
JVS_CIRCLE = D, L, Ds4_Circle, Ds4_DPad_Right, Ds4_L_Trigger, Ds4_R_Trigger, XINPUT_B, XINPUT_RIGHT, XINPUT_LT, XINPUT_RT
JVS_LEFT = Left, Up, Ds4_L1, Ds4_L_Stick_Up, Ds4_R_Stick_Up, XINPUT_LS
JVS_RIGHT = Right, Down, Ds4_R1, Ds4_L_Stick_Down, Ds4_R_Stick_Down, XINPUT_RS
# Touch Slider:
LEFT_SIDE_SLIDE_LEFT = Q, Ds4_L_Stick_Left, XINPUT_LLEFT
LEFT_SIDE_SLIDE_RIGHT = E, Ds4_L_Stick_Right, XINPUT_LRIGHT
RIGHT_SIDE_SLIDE_LEFT = U, Ds4_R_Stick_Left, XINPUT_RLEFT
RIGHT_SIDE_SLIDE_RIGHT = O, Ds4_R_Stick_Right, XINPUT_RRIGHT
# --- KEYBOARD KEY NAMES: ---
# - Standard Keys
# uppercase "A" to "Z", "0" to "9"
# - NumPad Keys
# "NumPad0" to "NumPad9"
# "Plus", "Minus", "Divide", "Multiply"
# - Function Keys
# "F1" to "F24"
# - Shift Keys
# "LeftShift", "RightShift"
# - Control Keys
# "LeftControl", "RightControl"
# - Arrow Keys
# "Up", "Down", "Left", "Right"
# - Special Keys
# "Enter", "Tab", "Backspace", "Insert", "Delete", "Home", "End", "PageUp", "PageDown", "Escape"
# --- MOUSE BUTTON NAMES: ---
# "MouseLeft", "MouseMiddle", "MouseRight", "MouseX1", "MouseX2"
# --- DUALSHOCK 4 BUTTON NAMES: ---
# - Face Buttons
# "Ds4_Square", "Ds4_Cross", "Ds4_Circle", "Ds4_Triangle"
# - Standard Buttons
# "Ds4_Share", "Ds4_Options", "Ds4_PS", "Ds4_Touch", "Ds4_L1", "Ds4_R1"
# - D-Pad Directions
# "Ds4_DPad_Up", "Ds4_DPad_Right", "Ds4_DPad_Down", "Ds4_DPad_Left"
# - Trigger Buttons
# "Ds4_L_Trigger", "Ds4_R_Trigger"
# - Left Joystick
# "Ds4_L_Stick_Up", "Ds4_L_Stick_Right", "Ds4_L_Stick_Down", "Ds4_L_Stick_Left", "Ds4_L3"
# - Right Joystick
# "Ds4_R_Stick_Up", "Ds4_R_Stick_Right", "Ds4_R_Stick_Down", "Ds4_R_Stick_Left", "Ds4_R3"
# --- XINPUT BUTTON NAMES: ---
# - Face Buttons
# "XINPUT_A", "XINPUT_B", "XINPUT_X", "XINPUT_Y"
# - Standard Buttons
# "XINPUT_START", "XINPUT_BACK", "XINPUT_LS"/"XINPUT_LB", "XINPUT_RS"/"XINPUT_RB"
# - D-Pad Directions
# "XINPUT_UP", "XINPUT_DOWN", "XINPUT_LEFT", "XINPUT_RIGHT"
# - Trigger Buttons
# "XINPUT_LT", "XINPUT_RT"
# - Left Joystick
# "XINPUT_LLEFT", "XINPUT_LRIGHT", "XINPUT_LSB"
# - Right Joystick
# "XINPUT_RLEFT", "XINPUT_RRIGHT", "XINPUT_RSB"
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# playerdata.ini
# defines constant values to be loaded into the PlayerData struct
# this file has to be encoded using utf-8
player_name = NO-NAME
level_name = 忘れないでね私の声を
# IDs defined in rom/gm_plate_tbl.farc/gm_plate_id.bin
level_plate_id = 0
# IDs same as gam_skin%03d
skin_equip = 0
# IDs defined in rom/gm_btn_se_tbl.farc/gm_btn_se_id.bin
btn_se_equip = -1
# IDs defined in rom/gm_slide_se_tbl.farc/gm_slide_se_id.bin
slide_se_equip = -1
# IDs defined in rom/gm_chainslide_se_tbl.farc/gm_chainslide_se_id.bin
chainslide_se_equip = -1
# Show clear borders on Progress Bar for:
# Great
border_great = true
# Excellent
border_excellent = true
# Allows module selection (WARNING: It may cause lag in the main menu and other places)
use_card = false
# Allows module selection without card and attempts to disable module refresh when sliding in PV select to reduce CPU and IO load.
module_card_workaround = true
# Allows use of game mode modifiers (hi-speed, hidden, and sudden)
gamemode_options = true