rewrite TargetInspector to directly access memory, and add experimental ShouldVibrate bool
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@@ -4,8 +4,17 @@ namespace TLAC::Components
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{
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struct TargetState
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{
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int tgtType;
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int tgtHitState;
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// seems to be some kind of linked list..
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// not sure if these are for all active targets or just used in some functions
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TargetState* prev;
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TargetState* next;
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byte padding10[0x4];
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TargetTypes tgtType;
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float tgtRemainingTime;
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byte padding1C[0x434];
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byte ToBeRemoved; // FromList
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byte padding451[0xB];
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TargetHitStates tgtHitState;
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byte padding460[0x48];
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};
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}
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