pause: add SE volume submenu, improve some state management
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@@ -237,13 +237,13 @@ namespace TLAC::Components
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{
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JvsButtons buttons = JVS_NONE;
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if ((Pause::isPaused || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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buttonTestFunc(MenuLBinding))
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{
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buttons |= JVS_L;
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return buttons;
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}
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if ((Pause::isPaused || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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if ((Pause::pause || !(*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)) &&
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buttonTestFunc(MenuRBinding))
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{
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buttons |= JVS_R;
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