[Patches] More graphics settings
This commit is contained in:
@@ -222,6 +222,8 @@ void ApplyPatches() {
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auto nOGLPatchB = GetPrivateProfileIntW(L"patches", L"opengl_patch_b", FALSE, CONFIG_FILE);
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auto nTAA = GetPrivateProfileIntW(L"graphics", L"taa", TRUE, CONFIG_FILE);
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auto nMLAA = GetPrivateProfileIntW(L"graphics", L"mlaa", TRUE, CONFIG_FILE);
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auto nDoF = GetPrivateProfileIntW(L"graphics", L"dof", TRUE, CONFIG_FILE);
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auto nMAG = GetPrivateProfileIntW(L"graphics", L"mag", 0, CONFIG_FILE);
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auto nStereo = GetPrivateProfileIntW(L"patches", L"stereo", TRUE, CONFIG_FILE);
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auto nCustomPatches = GetPrivateProfileIntW(L"patches", L"custom_patches", TRUE, CONFIG_FILE);
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auto nQuickStart = GetPrivateProfileIntW(L"patches", L"quick_start", 1, CONFIG_FILE);
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@@ -232,6 +234,14 @@ void ApplyPatches() {
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auto nForceExpressions = GetPrivateProfileIntW(L"patches", L"force_expressions", 0, CONFIG_FILE);
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auto nForceLook = GetPrivateProfileIntW(L"patches", L"force_look", 0, CONFIG_FILE);
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auto nNpr1 = GetPrivateProfileIntW(L"graphics", L"npr1", 0, CONFIG_FILE);
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auto nReflections = GetPrivateProfileIntW(L"graphics", L"reflections", TRUE, CONFIG_FILE);
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auto nShadows = GetPrivateProfileIntW(L"graphics", L"shadows", TRUE, CONFIG_FILE);
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auto nPunchthrough = GetPrivateProfileIntW(L"graphics", L"punchthrough", TRUE, CONFIG_FILE);
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auto nGlare = GetPrivateProfileIntW(L"graphics", L"glare", TRUE, CONFIG_FILE);
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auto nShader = GetPrivateProfileIntW(L"graphics", L"shader", TRUE, CONFIG_FILE);
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auto n2D = GetPrivateProfileIntW(L"graphics", L"2D", FALSE, CONFIG_FILE);
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auto nNoDelete = GetPrivateProfileIntW(L"patches", L"prevent_data_deletion", FALSE, CONFIG_FILE);
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std::string version_string = std::to_string(game_version);
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version_string.insert(version_string.begin()+1, '.');
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@@ -921,7 +931,7 @@ void ApplyPatches() {
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printf("[Patches] NPR1 forced\n");
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}
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if (nNpr1 == 2) // force off
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else if (nNpr1 == 2) // force off
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{
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InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
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InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 });
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@@ -929,6 +939,139 @@ void ApplyPatches() {
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printf("[Patches] NPR1 disabled\n");
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}
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}
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// Depth of Field
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if (!nDoF)
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{
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InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)0x00000001411AB650, { 0b00000001 });
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}
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// MAG filter
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if (nMAG > 0)
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{
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//InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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unsigned char filter;
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switch (nMAG)
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{
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case 1: // nearest
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filter = 0;
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InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 });
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break;
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case 2: // sharpen
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filter = 3; // sharpen(4tap)
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break;
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case 3: // cone
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filter = 5; // cone(2tap)
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break;
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default:
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filter = 1;
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}
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//InjectCode((void*)0x00000001404A864F, { filter });
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//InjectCode((void*)0x00000001411AC518, { filter });
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InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 });
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InjectCode((void*)0x00000001404ACE93, { 0x90 });
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}
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// Reflections
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if (!nReflections)
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{
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InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
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InjectCode((void*)0x1411ADAFC, { 0x00 });
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}
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// Shadows
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if (!nShadows)
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{
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//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
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//InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)0x140502766, { 0x00 });
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InjectCode((void*)0x1411AD438, { 0x00 });
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InjectCode((void*)0x1411AD320, { 0x00 });
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}
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// Punch-through transparency
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if (!nPunchthrough)
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{
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InjectCode((void*)0x1411AD43D, { 0x00 });
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}
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// Glare
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if (!nGlare)
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{
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InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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}
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// Shader
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if (!nShader)
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{
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InjectCode((void*)0x140C9C48E, { 0x00 });
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}
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// 2D
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if (n2D)
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{
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//InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
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InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 });
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/*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow
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InjectCode((void*)0x1411AD323, { 0x00 }); // reflect
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InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS
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InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess
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InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/
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InjectCode((void*)0x1411AD32A, { 0x01 }); // post process
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InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite
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InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
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}
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// Prevent data deletion
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if (nNoDelete)
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{
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InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x14081B6A4), { 0xC3 });
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InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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InjectCode((void*)(0x14081B67A), { 0xC3 });
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}
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}
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