TLAC: proper raw input for PS4 controller slider
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@@ -6,6 +6,7 @@
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namespace TLAC::Input
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{
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DualShock4* DualShock4::instance;
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bool DualShock4::rawMode = false;
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DualShock4::DualShock4()
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{
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@@ -53,11 +54,29 @@ namespace TLAC::Input
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if (FAILED(result = DI_SetDataFormat(&c_dfDIJoystick2)))
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return false;
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if (FAILED(result = DI_SetRange(0, 255))) // use 8-bit data
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return false;
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// set raw mode from previous instance
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if (rawMode && FAILED(result = DI_SetRawMode(true)))
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return false;
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result = DI_Acquire();
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return true;
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}
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bool DualShock4::SetRawMode(bool raw)
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{
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HRESULT result = NULL;
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if (FAILED(result = DI_SetRawMode(raw)))
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return false;
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rawMode = raw;
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return true;
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}
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bool DualShock4::PollInput()
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{
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lastState = currentState;
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@@ -31,6 +31,7 @@ namespace TLAC::Input
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static bool TryInitializeInstance();
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bool Initialize();
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bool SetRawMode(bool raw);
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bool PollInput() override;
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bool IsDown(Ds4Button button);
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@@ -48,6 +49,8 @@ namespace TLAC::Input
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static inline DualShock4* GetInstance() { return instance; };
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static inline void DeleteInstance() { delete instance; instance = nullptr; };
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static bool rawMode; // kinda dodgy, used to set raw mode for all instances without waiting for a single one
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private:
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static DualShock4* instance;
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@@ -58,8 +61,8 @@ namespace TLAC::Input
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const float joystickThreshold = 0.5f;
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const float dpadThreshold = 0.5f;
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inline float NormalizeTrigger(long value) { return (float)value / USHRT_MAX; };
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inline float NormalizeStick(long value) { return (float)value / USHRT_MAX * 2.0f - 1.0f; };
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inline float NormalizeTrigger(long value) { return (float)value / UCHAR_MAX; };
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inline float NormalizeStick(long value) { return (float)value / UCHAR_MAX * 2.0f - 1.0f; };
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inline Joystick NormalizeStick(long x, long y) { return Joystick(NormalizeStick(x), NormalizeStick(y)); };
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void UpdateInternalDs4State(Ds4State &state);
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