[Launcher] Italian translation + pt&zh tweaks

This commit is contained in:
nastys
2021-09-05 20:32:33 +02:00
parent c438e54c77
commit 81555a2d88
10 changed files with 3884 additions and 806 deletions
@@ -127,8 +127,10 @@
<EmbeddedResource Include="Resources.restext" />
<EmbeddedResource Include="Resources.zh-Hans.restext" />
<EmbeddedResource Include="Resources.pt-BR.restext" />
<EmbeddedResource Include="Resources.it-IT.restext" />
<EmbeddedResource Include="ui.resx">
<DependentUpon>ui.h</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ui.zh-Hans.resx">
<DependentUpon>ui.h</DependentUpon>
@@ -136,6 +138,9 @@
<EmbeddedResource Include="ui.pt-BR.resx">
<DependentUpon>ui.h</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="ui.it-IT.resx">
<DependentUpon>ui.h</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Image Include="FeelsThinkMan.gif" />
@@ -0,0 +1,304 @@
###############################################
# framework
LANG_AUTO=Automatica
en=Inglese
zh-Hans=Cinese semplificato
pt-BR=Portoghese
it-IT=Italiano
# display
DISPLAY_NAME=Visualizza:
DISPLAY_HINT=Imposta la modalità di visualizzazione dello schermo/finestra.\n\nVeloce: Finestra popup senza bordi (può causare problemi con gli screenshot su Windows 10/11 se le ottimizzazioni a schermo intero sono abilitate).\n\nEsclusiva: Prende il controllo dello schermo e permette di cambiare la risoluzione e la frequenza di aggiornamento. Rende difficile passare da un'applicazione all'altro.\n\nSicura: Finestra senza bordi semplice. Leggermente più lag rispetto a Veloce, ma con meno problemi.
Windowed=Finestra
Fast=Veloce
Exclusive=Esclusiva
Safe=Sicura
RESOLUTION_NAME=Risoluzione:
RESOLUTION_HINT=Imposta la risoluzione di visualizzazione.
REFRESHRATE_NAME=Frequenza di aggiornamento:
REFRESHRATE_HINT=Imposta la frequenza di aggiornamento dello schermo.
R.ENABLE_NAME=Abilita
R.ENABLE_HINT=Abilita o disabilita la risoluzione interna personalizzata.
R.RESOLUTION_NAME=Risoluzione:
R.RESOLUTION_HINT=Imposta la risoluzione interna (al posto di 1280x720).
MATCH_WINDOW=Stessa della finestra
MATCH_SCREEN=Stessa dello schermo
# graphics
MODEL_NAME=GPU NVIDIA:
MODEL_HINT=Selezionare l'architettura della tua GPU NVIDIA per applicare le modifiche necessarie.\n\nNOTA: Il rilevamento automatico attualmente non funziona su GNU/Linux.
MODEL_AUTOMATIC=Automatica
TAA_NAME=TAA
TAA_HINT=Antialiasing temporale
MLAA_NAME=MLAA
MLAA_HINT=Antialiasing morfologico
MAG_NAME=Filtro:
MAG_HINT=Filtro immagine.\n\nBilineare: filtro predefinito\nVicino più vicino: il più nitido, ma squadrato\nNitidezza: filtro nitido\nCono: filtro morbido
MAG_BILINEAR=Bilineare
MAG_NEAREST=Vicino più vicino
MAG_SHARPEN=Nitidezza
MAG_CONE=Cono
DOF_NAME=Profondità di campo
DOF_HINT=Sfoca lo sfondo. Disabilitare per migliorare le prestazioni.
REFLECTIONS_NAME=Riflessi
REFLECTIONS_HINT=Abilita o disabilita i riflessi.
REFLECT_RES_WIDTH_NAME=Risoluzione riflessi:
REFLECT_RES_WIDTH_HINT=Imposta la risoluzione dei riflessi (al posto di 512x256).
REFRACT_RES_WIDTH_NAME=Risoluzione rifrazione:
REFRACT_RES_WIDTH_HINT=Imposta la risoluzione della rifrazione (al posto di 512x256).
GAMMA_NAME=Gamma:
GAMMA_HINT=Aumentare per scurire le ombre.\nUsare 125 per un'esperienza da console.\n\nPredefinito: 100
SHADOWS_NAME=Ombre
SHADOWS_HINT=Abilita o disabilita le ombre.
PUNCHTHROUGH_NAME=Mesh trasparenti
PUNCHTHROUGH_HINT=Mostra le mesh trasparenti.
GLARE_NAME=Bagliore
GLARE_HINT=Abilita o disabilita il bagliore.
SHADER_NAME=Shader
SHADER_HINT=Abilita o disabilita gli shader ad alta qualità.
NPR1_NAME=Cartone (F9):
NPR1_HINT=Shader NPR1 (non fotorealistico)\n\nPremere F9 per attivare o disattivare.
2D_NAME=Disabilita rendering 3D
2D_HINT=Disabilita tutti i passaggi 3D.\n\nAVVISO: I dati estesi verranno cancellati se "Impedisci cancellazione dati" non è abilitato. Non abilitare con GPU Intel, al suo posto abilitare "Disattiva dati estesi".
# options
Default=Predefinito
Force on=Forza attivazione
Force off=Forza disattivazione
SECTION_LOADER=Loader
SECTION_COMPATIBILITY=Compatibilità
SECTION_PV_SELECTOR=Selettore video musicali
SECTION_ESM=Stage (canzoni)
SECTION_UI_ELM=Elementi interfaccia
SECTION_PV_PATCHES=Patch video musicali
SECTION_FRAMERATE=Frequenza dei fotogrammi
SECTION_CONTROLLER_OPTIONS=Opzioni controller
SECTION_LAUNCHER=Launcher
BUILTIN_PATCHES_NAME=Abilita patch integrate
BUILTIN_PATCHES_HINT=Abilita le patch integrate, comprese le opzioni in questa scheda.
CUSTOM_PATCHES_NAME=Abilita patch esterne
CUSTOM_PATCHES_HINT=Abilita tutte le patch esterne.
BUILTIN_RENDER_NAME=Abilita Render integrato
BUILTIN_RENDER_HINT=Abilita le patch di visualizzazione integrate.
NO_MOVIES_NAME=Disabilita video
NO_MOVIES_HINT=Disabilita i video (selezionare se il gioco si blocca durante il caricamento di certi video musicali).
CURSOR_NAME=Cursore
CURSOR_HINT=Abilita o disabilita il cursore del mouse.
STEREO_NAME=Stereo
STEREO_HINT=Usa 2 canali audio invece di 4 (quando non si usa DivaSound).
QUICK_START_NAME=Avvio rapido:
QUICK_START_HINT=Salta uno o più menu.
Disabled=Disabilita
Guest=Ospite
Guest + Normal=Ospite + Normale
NO_SCROLLING_SFX_NAME=Disabilita suono di scorrimento
NO_SCROLLING_SFX_HINT=Disabilita l'effetto sonoro di scorrimento.
ENHANCED_STAGE_MANAGER_NAME=Numero di stage:
ENHANCED_STAGE_MANAGER_HINT=Imposta il numero di stage (Predefinito: 0).
ENHANCED_STAGE_MANAGER_ENCORE_NAME=Bis
ENHANCED_STAGE_MANAGER_ENCORE_HINT=Disabilita gli stage bis.
FORCE_MOUTH_NAME=Stile labiale:
FORCE_MOUTH_HINT=Imposta le animazioni della bocca.
FORCE_EXPRESSIONS_NAME=Stile espressioni:
FORCE_EXPRESSIONS_HINT=Imposta le espressioni facciali.
FORCE_LOOK_NAME=Stile sguardo:
FORCE_LOOK_HINT=Imposta lo sguardo.
NO_HAND_SCALING_NAME=Non ridimensionare le mani
NO_HAND_SCALING_HINT=Disabilita la scalatura dinamica delle mani.
DEFAULT_HAND_SIZE_NAME=Dimensione mani predefinita:
DEFAULT_HAND_SIZE_HINT=Predefinita: -1\nPDA: 12200
SING_MISSED_NAME=Canta note mancate
SING_MISSED_HINT=Canta le note mancate.
HIDE_VOLUME_NAME=Nascondi controllo volume
HIDE_VOLUME_HINT=Nasconde i pulsanti per controllare il volume e gli effetti sonori.
NO_PV_UI_NAME=Disabilita interfaccia modalità video
NO_PV_UI_HINT=Rimuove i suggerimenti dei pulsanti nella modalità video.
HIDE_PV_WATERMARK_NAME=Nascondi filigrana
HIDE_PV_WATERMARK_HINT=Nasconde la filigrana nella modalità video.
STATUS_ICONS_NAME=Icone di rete in alto a destra:
STATUS_ICONS_HINT=Imposta lo stato del lettore di schede e della rete.
Hidden=Nascoste
Error=Errore
OK=Funzionante
Partial OK=Parzialmente funzionante
NO_LYRICS_NAME=Disabilita testi
NO_LYRICS_HINT=Disabilita i testi delle canzoni.
NO_ERROR_NAME=Disabilita banner di errore
NO_ERROR_HINT=Disabilita il banner di errore nella schermata dimostrativa.
HIDE_FREEPLAY_NAME=Nascondi "FREE PLAY"/"CREDIT(S)"
HIDE_FREEPLAY_HINT=Nasconde la scritta "FREE PLAY"/"CREDIT(S)".
PDLOADERTEXT_NAME=FREE PLAY di PD Loader
PDLOADERTEXT_HINT=Mostra "PD Loader" invece di "FREE PLAY".
NO_TIMER_NAME=Tempo illimitato
NO_TIMER_HINT=Ferma il timer.
NO_TIMER_SPRITE_NAME=Nascondi timer
NO_TIMER_SPRITE_HINT=Disabilita le immagini del timer.
NO_MESSAGE_BAR_NAME=Nascondi barra dei messaggi
NO_MESSAGE_BAR_HINT=Nasconde la barra dei messaggi in alto.
NO_STAGE_TEXT_NAME=Disabilita indicatore dello stage
NO_STAGE_TEXT_HINT=Disabilita l'indicatore Stage 1/2/Final.
UNLOCK_PSEUDO_NAME=Sblocca moduli "PSEUDO" (patch incompleta)
UNLOCK_PSEUDO_HINT=Permette di selezionare qualsiasi personaggio in tutti i video.\n(patch incompleta, i moduli consigliati sono sempre di Miku)
CARD_NAME=Sblocca menu scheda (patch incompleta)
CARD_HINT=Abilita il menu della scheda di gioco.\n(patch incompleta, non bypassa la schermata di controllo)
NO_OPD_NAME=Disabilita dati estesi
NO_OPD_HINT=Alias patch No Osage Play Data di Skyth.\n\nDisabilita la fisica precalcolata negli edit per risparmiare spazio.\nPuò corrompere la fisica in alcuni edit.
DWGUI_SCALING_NAME=Scala finestre di debug
DWGUI_SCALING_HINT=Alias patch dwgui di somewhatlurker.\n\nIngrandisce le finestre di debug al di sopra della risoluzione HD.
FREEPLAY_NAME=FREE PLAY
FREEPLAY_HINT=Mostra "FREE PLAY" invece di "CREDIT(S)" e non richiede crediti.
FPS.LIMIT.LIGHTMODE_NAME=Usa limitatore leggero
FPS.LIMIT.LIGHTMODE_HINT=Fa usare meno CPU al limitatore di fotogrammi.\nLe prestazioni potrebbero essere meno consistenti.
FPS.LIMIT_NAME=Limite di fotogrammi:
FPS.LIMIT_HINT=Permette di limitare il numero di fotogrammi. Usare -1 per non limitare.
FRM.MOTION.RATE_NAME=Frequenza movimenti GFF:
FRM.MOTION.RATE_HINT=Imposta la frequenza in fotogrammi dei movimenti per il componente "Gestore frequenza fotogrammi".\nValori alti aumentano la fluidità, ma richiedono più risorse della CPU e potrebbero causare problemi.
AUTOPAUSE_NAME=Pausa automatica
AUTOPAUSE_HINT=Mette in pausa il gioco quando non è in primo piano.
RUMBLE_NAME=Vibrazione XInput
RUMBLE_HINT=Abilita la vibrazione durante una nota a scorrimento a catena.
XINPUT_RUMBLE_INTENSITY_LEFT_NAME=Intensità motore sinistro:
XINPUT_RUMBLE_INTENSITY_LEFT_HINT=Predefinita: 8000\nMassima: 65535.
XINPUT_RUMBLE_INTENSITY_RIGHT_NAME=Intensità motore destro:
XINPUT_RUMBLE_INTENSITY_RIGHT_HINT=Predefinita: 4000\nMassima:65535.
XINPUT_PREFERRED_NAME=Numero del controller XInput:
XINPUT_PREFERRED_HINT=Imposta il controller XInput preferito.\nSe non è disponibile, verrà utilizzato il prossimo controller collegato.
HARDWARE_SLIDER_NAME=Usa slider hardware
HARDWARE_SLIDER_HINT=Abilitare se si utilizza uno slider arcade fisico.\n(impostare lo slider sulla porta COM11)
PREVENT_DATA_DELETION_NAME=Impedisci cancellazione dati
PREVENT_DATA_DELETION_HINT=Impedisce al gioco di cancellare file.
COMMAND_LINE_NAME=Linea di comando:
COMMAND_LINE_HINT=Permette di passare argomenti della riga di comando al gioco quando si usa il launcher.\nNon ha effetto se il launcher è disabilitato.
USE_DIVAHOOK_BAT_NAME=Usa divahook.bat
USE_DIVAHOOK_BAT_HINT=Avvia "divahook.bat" invece di "diva.exe".
DARK_LAUNCHER_NAME=Tema scuro
DARK_LAUNCHER_HINT=Imposta il tema scuro nel launcher.
LAUNCHER_LANGUAGE_NAME=Lingua del launcher:
LAUNCHER_LANGUAGE_HINT=Imposta la lingua del launcher.
NO_GPU_DIALOG_NAME=Disabilita avviso GPU
NO_GPU_DIALOG_HINT=Disabilita i messaggi di avviso per le GPU non supportate.
# player data
PLAYER_NAME_NAME=Nome giocatore:
PLAYER_NAME_HINT=Nome del giocatore all'interno del gioco.
LEVEL_NAME_NAME=Nome livello:
LEVEL_NAME_HINT=Nome del livello (targhetta) nel gioco.
LEVEL_PLATE_ID_NAME=Targhetta:
LEVEL_PLATE_ID_HINT=Imposta l'immagine del livello (targhetta) del giocatore.
LEVEL_PLATE_EFFECT_NAME=Effetto targhetta:
LEVEL_PLATE_EFFECT_HINT=Imposta l'effetto sulla targhetta del giocatore.
SKIN_EQUIP _NAME=Skin:
SKIN_EQUIP _HINT=Imposta la skin (stile dell'interfaccia) del gioco.
BTN_SE_EQUIP_NAME=Suono pulsanti:
BTN_SE_EQUIP_HINT=Imposta l'effetto sonoro per i pulsanti.\n\n-1 = predefinito della canzone
SLIDE_SE_EQUIP_NAME=Suono scorrimento:
SLIDE_SE_EQUIP_HINT=Imposta l'effetto sonoro per le note a scorrimento.\n\n-1 = predefinito della canzone
CHAINSLIDE_SE_EQUIP_NAME=Suono catena:
CHAINSLIDE_SE_EQUIP_HINT=Imposta l'effetto sonoro per le note a scorrimento a catena.\n\n-1 = predefinito della canzone
SLIDERTOUCH_SE_EQUIP_NAME=Suono tocco slider:
SLIDERTOUCH_SE_EQUIP_HINT=Imposta l'effetto sonoro riprodotto quando si tocca lo slider senza note.\n\n-1 = predefinito della canzone
ACT_TOGGLE_NAME=Suoni dei pulsanti
ACT_TOGGLE_HINT=Abilita gli effetti sonori dei pulsanti e dello slider.
BORDER_GREAT_NAME=Soglia Ottimo
BORDER_GREAT_HINT=Mostra quanto manca per ottenere la classifica Ottimo nella barra del progresso.
BORDER_EXCELLENT_NAME=Soglia Eccellente
BORDER_EXCELLENT_HINT=Mostra quanto manca per ottenere la classifica Eccellente nella barra del progresso.
BORDER_RIVAL_NAME=Soglia Rivale
BORDER_RIVAL_HINT=Mostra quanto manca per battere il rivale nella barra del progresso.
USE_CARD_NAME=Usa scheda
USE_CARD_HINT=Abilita le funzioni della scheda elettronica. Permette di selezionare i moduli.
MODULE_CARD_WORKAROUND_NAME=Workaround selezione moduli
MODULE_CARD_WORKAROUND_HINT=Permette di selezionare i moduli senza scheda e tenta di migliorare le prestazioni nel menu.\n(BETA)
USE_PV_MODULE_EQUIP_NAME=Moduli specifici per canzone
USE_PV_MODULE_EQUIP_HINT=Permette di salvare le preferenze dei moduli separatemente per ogni canzone.
USE_PV_SKIN_EQUIP_NAME=Skin specifiche per canzone
USE_PV_SKIN_EQUIP_HINT=Permette di salvare le preferenze delle skin separatemente per ogni canzone.\nValori memorizzati in skins.ini
USE_PV_SFX_EQUIP_NAME=Effetti sonori specifici per canzone
USE_PV_SFX_EQUIP_HINT=Permette di salvare le preferenze degli effetti sonori separatemente per ogni canzone.\nValori memorizzati in sfx.ini
GAMEMODE_OPTIONS_NAME=Modificatori di gioco
GAMEMODE_OPTIONS_HINT=Permette di usare i modificatori di gioco (note rapide, note nascoste, e note improvvise).
# components
INPUT_EMULATOR_NAME=Emulatore input
INPUT_EMULATOR_HINT=Emula l'input utilizzando tastiera e/o mouse.
TOUCH_SLIDER_EMULATOR_NAME=Emulatore slider
TOUCH_SLIDER_EMULATOR_HINT=Emula gli slider utilizzando tastiera e/o mouse.
TOUCH_PANEL_EMULATOR_NAME=Emulatore schermo tattile
TOUCH_PANEL_EMULATOR_HINT=Emula i tocchi sullo schermo con il mouse.
PLAYER_DATA_MANAGER_NAME=Gestore dati giocatore
PLAYER_DATA_MANAGER_HINT=Carica valori definiti dall'utente nella struttura PlayerData.\nNecessario per i moduli e i modificatori di gioco.
FRAME_RATE_MANAGER_NAME=Gestore frequenza fotogrammi
FRAME_RATE_MANAGER_HINT=Regola la velocità delle animazioni al variare della frequenza dei fotogrammi.\nNecessario solo se la frequenza dei fotogrammi non è fissa a 60.
FAST_LOADER_NAME=Velocizzatore avvio
FAST_LOADER_HINT=Salta o velocizza alcuni passaggi all'avvio non necessari.
FAST_LOADER_SPEED_NAME=Velocità di avvio
FAST_LOADER_SPEED_HINT=Usare 4 o inferiore quando si gioca online.\nPredefinita: 39
CAMERA_CONTROLLER_NAME=Controller telecamera
CAMERA_CONTROLLER_HINT=Abilita la telecamera libera (premendo F3).\nWASD per spostarsi, Barra spaziatrice/CTRL per salire/scendere, Q/R per ruotare la visuale, R/F per l'ingrandimento.\nTenere premuto SHIFT/ALT per cambiare la velocità.
SCALE_COMPONENT_NAME=Ingranditore
SCALE_COMPONENT_HINT=Aumenta o riduce le dimensioni del framebuffer di uscita della grafica per riempire lo schermo o la finestra.
DEBUG_COMPONENT_NAME=Componente di debug
DEBUG_COMPONENT_HINT=Permette di cambiare lo stato del gioco (tasti F4-F8), usare l'interfaccia e i test per sviluppatori, e velocizzare animazioni e menu 2D (tenendo premuti SHIFT+TAB).
TARGET_INSPECTOR_NAME=Analizzatore bersagli
TARGET_INSPECTOR_HINT=Permette di trasferire le note mantenute.
SCORE_SAVER_NAME=Salvapunti
SCORE_SAVER_HINT=Salva i record in plugin/scores.ini.
PAUSE_NAME=Pausa
PAUSE_HINT=Aggiunge un menu di pausa.
#plugins
CONFIG=Configura
###############################################
# ui
# dialog
CONFIRM_SAVE_SETTINGS=Salvare le impostazioni?
CONFIRM_DISCORD_OR_GUIDE=Aprire il manuale per la risoluzione di problemi?
HOWTO_CLEAN_INSTALL=Come fare un'installazione pulita
HOWTO_CLEAN_INSTALL_HINT=Cancellare:\n- dnsapi.dll o dinput8.dll\n- patches/\n- plugins/\n\nRipristinare:\n- glut32.dll\n\nDopodiché installare PD Loader dal repository ufficiale.
# gpu
GPU_WINE_DISABLE_MOVIES=(disattivare i video!)
GPU_INFO_NAME=Informazioni GPU:
GPU_AMD_NOVIDIA_NAME=Problemi: Supporto GPU AMD non ufficiale.
GPU_AMD_NOVIDIA_HINT=Le GPU AMD non sono supportate senza mod.\nNovidia sembra essere installato, ma si ricorda che potrebbe avere dei problemi.
GPU_AMD_NAME=Problemi: Mod compatibilità AMD richiesta!
GPU_AMD_HINT=Le GPU AMD non sono supportate senza mod.\nNovidia può essere usato per far funzionare il rendering 3D.\n\nSe si sta utilizzando un portatile con una GPU NVIDIA e si desidera utilizzarla invece della GPU rilevata, potrebbe essere necessario impostare diva.exe in modo che venga utilizzata nelle impostazioni di Windows o nel Pannello di controllo NVIDIA.
GPU_UNSUPPORTED_NAME=Problemi: GPU NON SUPPORTATA!
GPU_UNSUPPORTED_HINT=La GPU in uso non è supportata. Sono consigliate solo le GPU NVIDIA (tuttavia, le GPU AMD possono essere utilizzate con le mod).\nSi prega di usare una GPU NVIDIA serie GTX 600 o più recente.\n\nSe si sta utilizzando un portatile con una GPU NVIDIA e si desidera utilizzarla invece della GPU rilevata, potrebbe essere necessario impostare diva.exe in modo che venga utilizzata nelle impostazioni di Windows o nel Pannello di controllo NVIDIA.
GPU_GA_NAME=Problemi: GPU Ampere rilevata! Possibile rummore.\n(Fare clic per maggiori informazioni)
GPU_GA_HINT=Su GPU Ampere (GTX RTX 30xx), alcuni shader importanti dei personaggi hanno problemi che causano rumori e linee.\nAssicurarsi che il plugin ShaderPatch sia abilitato.
GPU_TU_NAME=Problemi: GPU Turing rilevata! Possibile rummore.\n(Fare clic per maggiori informazioni)
GPU_TU_HINT=Su GPU Turing (GTX 16xx/RTX 20xx), alcuni shader importanti dei personaggi hanno problemi che causano rumori e linee.\nAssicurarsi che il plugin ShaderPatch sia abilitato.
GPU_GM_NEWER_NAME=Problemi: Possibile rumore in alcuni scenari.\n(Fare clic per maggiori informazioni)
GPU_GM_NEWER_HINT=Su GPU Maxwell (~GTX 900) e più recenti, alcuni shader degli scenari creano rumore.\nAssicurarsi che il plugin ShaderPatch sia abilitato.
GPU_GK_NAME=Problemi: Nessuno.
GPU_GK_HINT=La GPU in uso non dovrebbe avere problemi ad eseguire il gioco.
GPU_GF_DRIVER_OLD_NAME=Problemi: Driver troppo vecchio.
GPU_GF_DRIVER_OLD_HINT=La GPU in uso dovrebbe poter eseguire correttamente il gioco, ma sembra che la versione di OpenGL sia troppo vecchia.\nUn aggiornamento del driver dovrebbe risolvere questo problema.
GPU_GF_NAME=Problemi: Nessun problema conosciuto.
GPU_GF_HINT=La GPU dovrebbe poter eseguire corretamente il gioco, ma è meno recente della GPU per la quale il gioco è stato progettato (GTX 650 Ti).\nPotrebbero esserci dei problemi con la grafica.\nSi prega di segnalare qualsiasi problema riscontrato in modo che possa essere analizzato e possibilmente risolto.
GPU_TOO_NEW_NAME=Problemi: GPU troppo recente!\n(Fare clic per maggiori informazioni)
GPU_TOO_NEW_HINT=Sembra che la GPU in uso sia troppo recente. Solo le GPU fino a Turing (RTX 30xx) sono attualmente supportate.\nBuone notizie: il gioco dovrebbe funzionare, ma le patch degli shader (probabilmente necessarie) potrebbero non essere ancora in grado di supportarla.\nProbabilmente saranno visibili rumori e linee su shader importanti dei personaggi e del rumore minimo in alcuni shader degli scenari.\nSi prega di segnalare qualsiasi problema riscontrato affinché ShaderPatch venga aggiornato.\nÈ inoltre possibile specificare manualmente il tipo della GPU.
GPU_OLD_NAME=Problemi: GPU troppo vecchia! Possibili problemi di rendering 3D.\n(Fare clic per maggiori informazioni)
GPU_OLD_HINT=La GPU in uso è troppo vecchia e non supporta le tecniche di rendering utilizzate dal gioco.\nPotrebbe essere possibile giocare, ma la grafica potrebbe avere problemi considerevoli.\nSi prega di aggiornare a una GPU serie GTX 600 o più recente.
GPU_UNKNOWN_NAME=Problemi: Impossibile rilevare tipo GPU.\n(Fare clic per maggiori informazioni)
GPU_UNKNOWN_HINT=Sembra che la GPU in uso sia NVIDIA, ma non è stato possibile determinarne l'architettura (tipo).\nPotrebbe trattarsi di un bug, ma è probabile che ci siano dei problemi.\nAssicurarsi di avere una GPU serie GTX 600 o più recente (anche le serie GTX 400 e più recenti dovrebbero funzionare).
GPU_DRIVER_ISSUES_NAME=Il driver presenta problemi conosciuti.
GPU_DRIVER_ISSUES_HINT=Il driver in uso presenta dei problemi conosciuti. Si prega di installare l'ultima versione del driver dal sito web del produttore della GPU in uso.
SHOW_GPU_DIALOG_HINT=È possibile disattivare questo messaggio dalla scheda Opzioni.
@@ -1,6 +1,12 @@
###############################################
# framework
LANG_AUTO=Detectar Automaticamente
en=Inglês
zh-Hans=Chinês Simplificado
pt-BR=Português
it-IT=Italiano
# display
DISPLAY_NAME=Modo de Exibição:
DISPLAY_HINT=Configura o modo de exibição da janela.\n\n\nRápido: Janela sem Bordas "pop-up" (pode causar problemas com capturas de tela se as Otimizações de Tela Cheia do Windows 10/11 estiverem ativadas).\n\nExclusivo: Toma o controle da tela e te permite alterar a resolução de exibição e a taxa de atualização. É mais difícil trocar de programas (minimizar, alt+tab...) nesse modo.\n\nSeguro: Janela sem bordas simples. Tem um pouco mais de latência do que o modo Rápido, mas também pode ter menos problemas.
@@ -22,7 +28,7 @@ MATCH_SCREEN=Usar Resolução da Tela
# graphics
MODEL_NAME=Arquitetura da GPU NVIDIA:
MODEL_HINT=Selecione a arquitetura da sua placa de vídeo NVIDIA para aplicar as correções necessárias.\n\nNota: "Detectar Automaticamente" não funciona em GNU/Linux.\n\nKepler: GT/X600, 700, 800M / Maxwell: GT/X700, 800m, 900 / Turing: RTX2000, GTX1600 / Ampere: RTX3000
Automatic=Detectar Automaticamente
MODEL_AUTOMATIC=Detectar Automaticamente
TAA_NAME=TAA
TAA_HINT=Anti-Aliasing Temporal
MLAA_NAME=MLAA
@@ -67,7 +73,7 @@ SECTION_CONTROLLER_OPTIONS=Opções de Controle/Joystick
SECTION_LAUNCHER=Lançador (Launcher)
BUILTIN_PATCHES_NAME=Habilitar Patches Nativos
BUILTIN_PATCHES_HINT=Habilita os patches nativos, incluindo as opções abaixo.
BUILTIN_PATCHES_HINT=Habilita os patches nativos, incluindo as opções nesta aba.
CUSTOM_PATCHES_NAME=Habilitar Patches Externos
CUSTOM_PATCHES_HINT=Habilita todos os patches externos.
BUILTIN_RENDER_NAME=Habilitar o Renderizador Nativo
@@ -83,15 +89,15 @@ STEREO_HINT=Use 2 canais de áudio ao invés de 4 (quando não estiver usando o
QUICK_START_NAME=Início Rápido:
QUICK_START_HINT=Pula um ou mais menus.
Disabled=Desativado
Guest=Jogador
Guest + Normal=Jogador + Modo de Jogo
Guest=Hóspede
Guest + Normal=Hóspede + Normal
NO_SCROLLING_SFX_NAME=Desativar Som de Navegação
NO_SCROLLING_SFX_HINT=Desativa o som de navegação da lista de músicas.
ENHANCED_STAGE_MANAGER_NAME=Número de Estágios:
ENHANCED_STAGE_MANAGER_HINT=Configura o número de estágios (Padrão: 0).
ENHANCED_STAGE_MANAGER_ENCORE_NAME=Encore
ENHANCED_STAGE_MANAGER_ENCORE_HINT=Habilita estágios "encore".
ENHANCED_STAGE_MANAGER_ENCORE_NAME=Bis
ENHANCED_STAGE_MANAGER_ENCORE_HINT=Habilita estágios bis.
FORCE_MOUTH_NAME=Estilo da Boca:
FORCE_MOUTH_HINT=Muda as animações da boca dos personagens.
@@ -156,13 +162,13 @@ FRM.MOTION.RATE_HINT=Seleciona a taxa dos movimentos para o componente "Limite d
AUTOPAUSE_NAME=Pausar Automaticamente
AUTOPAUSE_HINT=Pausar o jogo quando o foco da janela é perdido.
RUMBLE_NAME=Vibração do Controle
RUMBLE_NAME=Vibração do Controle (XInput)
RUMBLE_HINT=Liga ou desliga a vibração do controle em sliders (Apenas funciona em XInput).
XINPUT_RUMBLE_INTENSITY_LEFT_NAME=Intensidade do Motor Esquerdo:
XINPUT_RUMBLE_INTENSITY_LEFT_HINT=Padrão: 8000\nMáximo: 65535.
XINPUT_RUMBLE_INTENSITY_RIGHT_NAME=Intensidade do Motor Direito:
XINPUT_RUMBLE_INTENSITY_RIGHT_HINT=Padrão: 4000\nMáximo:65535.
XINPUT_PREFERRED_NAME=Selecionar Controle:
XINPUT_PREFERRED_NAME=Selecionar Controle (XInput):
XINPUT_PREFERRED_HINT=Seleciona um controle específico (Apenas XInput).\nSe disponível, o próximo controle encontrado será usado.
HARDWARE_SLIDER_NAME=Usar Hardware para Sliders
@@ -266,13 +272,13 @@ HOWTO_CLEAN_INSTALL_HINT=Apague:\n- dnsapi.dll ou dinput8.dll\n- patches/\n- plu
GPU_WINE_DISABLE_MOVIES=(lembre-se de desativar os vídeos!)
GPU_INFO_NAME=Informações da Placa de Vídeo:
GPU_AMD_NOVIDIA_NAME=Aviso: Suporte para GPUs AMD não é oficial.
GPU_AMD_NOVIDIA_HINT=GPUs AMD não são suportadas sem mods.\nO AMDPack do PD Loader parece estar instalado, mas tenha em mente que isso pode causar problemas.
GPU_AMD_NOVIDIA_HINT=GPUs AMD não são suportadas sem mods.\nO Novidia parece estar instalado, mas tenha em mente que isso pode causar problemas.
GPU_AMD_NAME=Aviso: Mods necessários para compatibilidade com GPUs AMD!
GPU_AMD_HINT=GPUs AMD não são suportadas sem mods.\nO AMDPack do PD Loader pode ser usado para fazer a renderização 3D funcionar. Por favor, baixe-o e siga as instruções de instalação incluídas.\n\nSe você tem um laptop com uma GPU NVIDIA e deseja usar ela ao invés da GPU detectada, você pode precisar configurar o "diva.exe" para poder usa-la nas configurações do Windows ou no Painel de Controle da NVIDIA.
GPU_AMD_HINT=GPUs AMD não são suportadas sem mods.\nO Novidia pode ser usado para fazer a renderização 3D funcionar. \n\nSe você tem um laptop com uma GPU NVIDIA e deseja usar ela ao invés da GPU detectada, você pode precisar configurar o "diva.exe" para poder usa-la nas configurações do Windows ou no Painel de Controle da NVIDIA.
GPU_UNSUPPORTED_NAME=Aviso: GPU NÃO SUPORTADA!
GPU_UNSUPPORTED_HINT=Sua placa de vídeo não é suportada. Apenas GPUs NVIDIA são recomendadas (porém placas de vídeo AMD podem ser usadas com a adição de mods).\nPor favor use uma placa de vídeo NVIDIA da série GTX 600 ou mais recente.\n\nSe você tem um laptop com uma GPU NVIDIA e deseja usar ela ao invés da GPU detectada, você pode precisar configurar o "diva.exe" para poder usa-la nas configurações do Windows ou no Painel de Controle da NVIDIA.\n\nJogadores com outras GPUs podem conseguir rodar o jogo com a adição de mods ou plugins, mas os elementos 3D provavelmente não irão funcionar.
GPU_GA_NAME=Aviso: Arquitetura Ampere detectada! Problemas desconhecidos.\n(Clique aqui para mais informações)
GPU_GA_HINT=A arquitetura Ampere não foi testada ainda. Na geração passada, Arquitetura Turing (GTX 16xx/RTX 20xx), alguns shaders importantes dos personagens tem problemas, resultando em aparecimento de linhas/ruído.\nPor fazor tenha certeza que o plugin "ShaderPatch" está habilitado e reporte qualquer problema adicional para os desenvolvedores.
GPU_GA_NAME=Aviso: Arquitetura Ampere detectada! Possível aparecimento de ruído.\n(Clique aqui para mais informações)
GPU_GA_HINT=Em GPUs Ampere (GTX RTX 30xx), alguns shaders importantes dos personagens tem problemas, resultando em aparecimento de linhas/ruído.\nPor favor tenha certeza que o plugin "ShaderPatch" está habilitado.
GPU_TU_NAME=Aviso: Arquitetura Turing detectada! Possível aparecimento de ruído.\n(Clique aqui para mais informações)
GPU_TU_HINT=Em GPUs Turing (GTX 16xx/RTX 20xx), alguns shaders importantes dos personagens tem problemas, resultando em aparecimento de linhas/ruído.\nPor favor tenha certeza que o plugin "ShaderPatch" está habilitado.
GPU_GM_NEWER_NAME=Aviso: Pode haver um pouco de ruído em certos estágios.\n(Clique aqui para mais informações)
@@ -284,7 +290,7 @@ GPU_GF_DRIVER_OLD_HINT=Sua GPU deve ser capaz de rodar o jogo, mas parece que su
GPU_GF_NAME=Avisos: Sem problemas conhecidos.
GPU_GF_HINT=Sua GPU deve ser capaz de rodar o jogo, mas é mais antiga do que a GPU que esse jogo foi feito para rodar (GTX 650 Ti).\nPode haver problemas com alguns elementos gráficos.\nPor favor reporte qualquer problema para que ele seja analisado e muito possívelmente, resolvido.
GPU_TOO_NEW_NAME=Aviso: Sua GPU pode ser muito nova.\n(Clique aqui para mais informações)
GPU_TOO_NEW_HINT=Parece que sua GPU é muito nova/recente. Apenas até a arquitetura Turing (GTX 16xx/RTX 20xx) é atualmente suportada.\nBoas notícias: o jogo deve ser capaz de funcionar, mas patches para os shaders (provavelmente necessários) podem não funcionar ainda.\nVocê provavelmente verá linhas/ruídos em alguns shaders de personagens e de estágios.\nPor favor reporte qualquer problema para que o "ShaderPatch" possa ser atualizado.
GPU_TOO_NEW_HINT=Parece que sua GPU é muito nova/recente. Apenas até a arquitetura Ampere (RTX 30xx) é atualmente suportada.\nBoas notícias: o jogo deve ser capaz de funcionar, mas patches para os shaders (provavelmente necessários) podem não funcionar ainda.\nVocê provavelmente verá linhas/ruídos em alguns shaders de personagens e de estágios.\nPor favor reporte qualquer problema para que o "ShaderPatch" possa ser atualizado.
GPU_OLD_NAME=Aviso: Sua GPU é muito antiga! Pode ter problemas na renderização 3D.\n(Clique aqui para mais informações)
GPU_OLD_HINT=Sua GPU é muito antiga e não suporta as técnicas de renderização usadas pelo jogo.\nVocê pode conseguir jogar, mas os gráficos poderão ter vários problemas.\nPor favor faça um upgrade para uma GPU da série GTX 600 or mais recente.
GPU_UNKNOWN_NAME=Aviso: Não foi possível detectar a arquitetura de sua GPU.\n(Clique aqui para mais informações)
@@ -1,6 +1,12 @@
###############################################
# framework
LANG_AUTO=Automatic
en=English
zh-Hans=Simplified Chinese
pt-BR=Portuguese
it-IT=Italian
# display
DISPLAY_NAME=Display:
DISPLAY_HINT=Sets the window/screen mode.\n\n\nFast: Popup borderless window (can cause issues with screenshots if Windows 10/11 fullscreen optimizations are enabled).\n\nExclusive: Takes control of the screen and allows you to change the resolution and refresh rate. Makes switching between applications harder.\n\nSafe: Simple borderless window. A little bit laggier than Fast, but with less issues.
@@ -18,12 +24,17 @@ MATCH_SCREEN=Match Screen
# graphics
MODEL_NAME=NVIDIA GPU:
MODEL_HINT=Select your NVIDIA GPU's architecture to apply the necessary workarounds.\n\nNOTE: Automatic detection does not currently work on GNU/Linux.
MODEL_AUTOMATIC=Automatic
TAA_NAME=TAA
TAA_HINT=Temporal Anti-Aliasing
MLAA_NAME=MLAA
MLAA_HINT=Morphological Anti-Aliasing
MAG_NAME=Filter:
MAG_HINT=Image filter.\n\nBilinear: default filter\nNearest-neighbour: sharpest, but blocky\nSharpen: sharp filter\nCone: smooth filter
MAG_BILINEAR=Bilinear
MAG_NEAREST=Nearest-neighbour
MAG_SHARPEN=Sharpen
MAG_CONE=Cone
DOF_NAME=Depth of Field
DOF_HINT=Blurs the background. Disable for better performance.
REFLECTIONS_NAME=Reflections
@@ -59,7 +70,7 @@ SECTION_CONTROLLER_OPTIONS=Controller Options
SECTION_LAUNCHER=Launcher
BUILTIN_PATCHES_NAME=Enable Built-In Patches
BUILTIN_PATCHES_HINT=Enables the built-in patches, including the options below.
BUILTIN_PATCHES_HINT=Enables the built-in patches, including the options in this tab.
CUSTOM_PATCHES_NAME=Enable Custom Patches
CUSTOM_PATCHES_HINT=Enables all custom patches.
BUILTIN_RENDER_NAME=Enable Built-In Render
@@ -89,10 +100,10 @@ FORCE_EXPRESSIONS_HINT=Change the expressions.
FORCE_LOOK_NAME=Look Type:
FORCE_LOOK_HINT=Change the look animations.
NO_HAND_SCALING_NAME=No Hand Scaling
NO_HAND_SCALING_HINT=Disable hand scaling.
NO_HAND_SCALING_HINT=Disable scripted hand scaling.
DEFAULT_HAND_SIZE_NAME=Default Hand Size:
DEFAULT_HAND_SIZE_HINT=-1: default\n12200: PDA
SING_MISSED_NAME=Sing Missed
SING_MISSED_NAME=Sing Missed Notes
SING_MISSED_HINT=Sing missed notes.
HIDE_VOLUME_NAME=Hide Volume Buttons
@@ -156,7 +167,7 @@ HARDWARE_SLIDER_HINT=Enable this if using a real arcade slider.\n(set the slider
PREVENT_DATA_DELETION_NAME=Prevent Data Deletion
PREVENT_DATA_DELETION_HINT=Prevents the game from deleting files.
COMMAND_LINE_NAME=Command Line:
COMMAND_LINE_HINT=Allows setting command line parameters for the game when using the launcher.\nDisabling the launcher will bypass this.
COMMAND_LINE_HINT=Allows setting command line arguments for the game when using the launcher.\nDisabling the launcher will bypass this.
USE_DIVAHOOK_BAT_NAME=Use divahook.bat
USE_DIVAHOOK_BAT_HINT=Launches divahook.bat intead of diva.exe.
DARK_LAUNCHER_NAME=Dark Launcher
@@ -179,13 +190,13 @@ LEVEL_PLATE_EFFECT_HINT=Sets the effect on the level background image (plate).
SKIN_EQUIP _NAME=Skin:
SKIN_EQUIP _HINT=Sets the gameplay UI skin.
BTN_SE_EQUIP_NAME=Button Sound:
BTN_SE_EQUIP_HINT=Sets the sound effect for buttons.\n-1 = song default
BTN_SE_EQUIP_HINT=Sets the sound effect for buttons.\n\n-1 = song default
SLIDE_SE_EQUIP_NAME=Slide Sound:
SLIDE_SE_EQUIP_HINT=Sets the sound effect for slides.\n-1 = song default
SLIDE_SE_EQUIP_HINT=Sets the sound effect for slides.\n\n-1 = song default
CHAINSLIDE_SE_EQUIP_NAME=Chainslide Sound:
CHAINSLIDE_SE_EQUIP_HINT=Sets the sound effect for chain slides.\n-1 = song default
CHAINSLIDE_SE_EQUIP_HINT=Sets the sound effect for chain slides.\n\n-1 = song default
SLIDERTOUCH_SE_EQUIP_NAME=Slider Touch Sound:
SLIDERTOUCH_SE_EQUIP_HINT=Sets the sound effect for touching the slider with no note.\n-1 = song default
SLIDERTOUCH_SE_EQUIP_HINT=Sets the sound effect for touching the slider with no note.\n\n-1 = song default
ACT_TOGGLE_NAME=Button SE
ACT_TOGGLE_HINT=Enables button/slider sounds.
BORDER_GREAT_NAME=Clear Border (Great)
@@ -251,17 +262,17 @@ HOWTO_CLEAN_INSTALL_HINT=Delete:\n- dnsapi.dll or dinput8.dll\n- patches/\n- plu
GPU_WINE_DISABLE_MOVIES=(remember to disable movies!)
GPU_INFO_NAME=GPU Info:
GPU_AMD_NOVIDIA_NAME=Issues: AMD GPU support is unofficial.
GPU_AMD_NOVIDIA_HINT=AMD GPUs are not supported without mods.\nThe PD Loader AMDPack seems to be installed, but please keep in mind that it may have issues.
GPU_AMD_NOVIDIA_HINT=AMD GPUs are not supported without mods.\nNovidia seems to be installed, but please keep in mind that it may have issues.
GPU_AMD_NAME=Issues: Mods needed for AMD compatibility!
GPU_AMD_HINT=AMD GPUs are not supported without mods.\nThe PD Loader AMDPack can be used to make 3D rendering work. Please download it and follow the included instructions.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.
GPU_AMD_HINT=AMD GPUs are not supported without mods.\nNovidia can be used to make 3D rendering work.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.
GPU_UNSUPPORTED_NAME=Issues: UNSUPPORTED GPU!
GPU_UNSUPPORTED_HINT=Your graphics card is not supported. Only NVIDIA GPUs are recommended. (though AMD ones can be used with mods)\nPlease use a GTX 600 series or later NVIDIA GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.\n\nOwners of other GPUs may be able to run the game using plugins or mods, but 3D graphics will probably not work.
GPU_GA_NAME=Issues: Ampere GPU detected! Unknown issues.\n(Click for more information)
GPU_GA_HINT=Ampere GPUs have not been tested yet. On the previous generation Turing GPUs (GTX 16xx/RTX 20xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled and report any further issues to the developers.
GPU_TU_NAME=Issues: Turing GPU detected! Possible noise.\n(Click for more information)
GPU_UNSUPPORTED_HINT=Your graphics card is not supported. Only NVIDIA GPUs are recommended (though AMD ones can be used with mods).\nPlease use a GTX 600 series or later NVIDIA GPU.\n\nIf you have a laptop with an NVIDIA GPU and wish to use it instead of the detected GPU, you may need to set diva.exe to use it in Windows settings or NVIDIA Control Panel.\n\nOwners of other GPUs may be able to run the game using plugins or mods, but 3D graphics will probably not work.
GPU_GA_NAME=Issues: Ampere GPU detected! Possible noise.\n(Click for more information)
GPU_GA_HINT=On Ampere GPUs (RTX 30xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.
GPU_TU_NAME=Issues: Ampere GPU detected! Possible noise.\n(Click for more information)
GPU_TU_HINT=On Turing GPUs (GTX 16xx/RTX 20xx), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.
GPU_GM_NEWER_NAME=Issues: May have minor noise on some stages.\n(Click for more information)
GPU_GM_NEWER_HINT=On Maxwell GPUs (~GTX 900) or newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.
GPU_GM_NEWER_HINT=On Maxwell GPUs (~GTX 900) and newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.
GPU_GK_NAME=Issues: None.
GPU_GK_HINT=Your GPU should have no issues running the game.
GPU_GF_DRIVER_OLD_NAME=Issues: Driver too old.
@@ -269,11 +280,11 @@ GPU_GF_DRIVER_OLD_HINT=Your GPU should be able to run the game, but it looks lik
GPU_GF_NAME=Issues: No known issues.
GPU_GF_HINT=Your GPU should have no issues running the game, but it is older than the GPU the game was originally designed for (GTX 650 Ti).\nThere may be some issues with graphics.\nPlease report any issues so that they can be analysed and potentially fixed.
GPU_TOO_NEW_NAME=Issues: GPU may be too new.\n(Click for more information)
GPU_TOO_NEW_HINT=It looks like your GPU may be too new. Only up to Turing (GTX 16xx/RTX 20xx) is currently supported.\nGood news: the game should be capable of running, but shader patches (probably needed) may not support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.
GPU_TOO_NEW_HINT=It looks like your GPU may be too new. Only up to Ampere (RTX 30xx) is currently supported.\nGood news: the game should be capable of running, but shader patches (probably needed) may not support it yet.\nYou will likely see lines/noise on important character shaders and some minor stage shaders.\nPlease report any issues so that ShaderPatch can be updated.\nYou can also try forcing a specific GPU workaround type.
GPU_OLD_NAME=Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)
GPU_OLD_HINT=Your GPU is very old and does not support rendering techniques used by the game.\nYou may be able to play, but graphics will likely have major issues.\nPlease upgrade to a GTX 600 series or later GPU.
GPU_UNKNOWN_NAME=Issues: Unable to detect GPU architecture.\n(Click for more information)
GPU_UNKNOWN_HINT=It looks like you have an NVIDIA GPU, but something went wrong while trying to determine your GPU's architecture (type).\nThis may be a caused by a bug, but it probably indicates potential issues.\nPlease make sure you have a GTX 600 series or later GPU. (GTX 400 series or later should also work)
GPU_DRIVER_ISSUES_NAME=Driver has known issues.
GPU_DRIVER_ISSUES_HINT=The graphics driver you're using has known issues. Please install the latest driver from your GPU vendor's website.
SHOW_GPU_DIALOG_HINT=You can disable this message from the options tab.
SHOW_GPU_DIALOG_HINT=You can disable this message from the Options tab.
@@ -1,6 +1,12 @@
###############################################
# framework
LANG_AUTO=Automatic
en=英语
zh-Hans=简体中文
pt-BR=葡萄牙语
it-IT=意大利语
# display
DISPLAY_NAME=显示模式:
DISPLAY_HINT=设置窗口显示模式
@@ -67,7 +67,7 @@ int nSkipLauncher = GetPrivateProfileIntW(LAUNCHER_SECTION, L"skip", FALSE, CONF
int nNoGPUDialog = GetPrivateProfileIntW(LAUNCHER_SECTION, L"no_gpu_dialog", FALSE, CONFIG_FILE);
int nLanguage = GetPrivateProfileIntW(LAUNCHER_SECTION, L"launcher_language", FALSE, CONFIG_FILE);
std::vector<LPCWSTR> languages = std::vector<LPCWSTR>({ L"Automatic", L"en", L"zh-Hans", L"pt-BR"});
std::vector<LPCWSTR> languages = std::vector<LPCWSTR>({ L"LANG_AUTO", L"en", L"zh-Hans", L"pt-BR", L"it-IT"});
void SetBackCol(Control^ elem, System::Drawing::Color color, System::Windows::Forms::FlatStyle cbxStyle)
{
@@ -181,10 +181,10 @@ ConfigOptionBase* internalResolutionArray[] = {
};
ConfigOptionBase* graphicsArray[] = {
new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"MODEL_NAME", L"MODEL_HINT", -1, std::vector<LPCWSTR>({ L"Automatic", L"Kepler", L"Maxwell", L"Turing", L"Ampere" }), -1),
new DropdownOption(L"model", L"GPU", CONFIG_FILE, L"MODEL_NAME", L"MODEL_HINT", -1, std::vector<LPCWSTR>({ L"MODEL_AUTOMATIC", L"Kepler", L"Maxwell", L"Turing", L"Ampere" }), -1),
new BooleanOption(L"TAA", GRAPHICS_SECTION, CONFIG_FILE, L"TAA_NAME", L"TAA_HINT", true, false),
new BooleanOption(L"MLAA", GRAPHICS_SECTION, CONFIG_FILE, L"MLAA_NAME", L"MLAA_HINT", true, false),
new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"MAG_NAME", L"MAG_HINT", 0, std::vector<LPCWSTR>({ L"Bilinear", L"Nearest-neighbour", L"Sharpen", L"Cone" })),
new DropdownOption(L"MAG", GRAPHICS_SECTION, CONFIG_FILE, L"MAG_NAME", L"MAG_HINT", 0, std::vector<LPCWSTR>({ L"MAG_BILINEAR", L"MAG_NEAREST", L"MAG_SHARPEN", L"MAG_CONE" })),
new BooleanOption(L"DOF", GRAPHICS_SECTION, CONFIG_FILE, L"DOF_NAME", L"DOF_HINT", true, false),
new BooleanOption(L"reflections", GRAPHICS_SECTION, CONFIG_FILE, L"REFLECTIONS_NAME", L"REFLECTIONS_HINT", true, false),
new ResolutionOption(L"reflect_res_width", L"reflect_res_height", GRAPHICS_SECTION, CONFIG_FILE, L"REFLECT_RES_WIDTH_NAME", L"REFLECT_RES_WIDTH_HINT", resolution(512, 256), std::vector<resolution>({resolution(256,256), resolution(512,256), resolution(512,512), resolution(1024,1024), resolution(2048,2048), resolution(4096,4096)}), true, (ResolutionOptionOpts)0),
+2 -155
View File
@@ -319,13 +319,13 @@ namespace Launcher {
GPUIssueText = i18n::GetStringFallback("GPU_GA_HINT");
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("TU"))
else if (gpuModel->StartsWith("TU") || gpuModel->StartsWith("GV")) // let's assume Volta is like Turing for now
{
this->labelGPU->Text += i18n::GetStringFallback("GPU_TU_NAME");
GPUIssueText = i18n::GetStringFallback("GPU_TU_HINT");
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP") || gpuModel->StartsWith("GV"))
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP"))
{
this->labelGPU->Text += i18n::GetStringFallback("GPU_GM_NEWER_NAME");
GPUIssueText = i18n::GetStringFallback("GPU_GM_NEWER_HINT");
@@ -714,39 +714,24 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->tabPage_Credits->SuspendLayout();
this->tabPage_Update->SuspendLayout();
this->SuspendLayout();
//
// button_Launch
//
this->button_Launch->BackColor = System::Drawing::Color::White;
this->button_Launch->FlatAppearance->BorderColor = System::Drawing::SystemColors::Control;
resources->ApplyResources(this->button_Launch, L"button_Launch");
this->button_Launch->Name = L"button_Launch";
this->button_Launch->UseVisualStyleBackColor = false;
this->button_Launch->Click += gcnew System::EventHandler(this, &ui::Button_Launch_Click);
//
// groupBox_ScreenRes
//
this->groupBox_ScreenRes->Controls->Add(this->panel_ScreenRes);
this->groupBox_ScreenRes->FlatStyle = System::Windows::Forms::FlatStyle::Flat;
resources->ApplyResources(this->groupBox_ScreenRes, L"groupBox_ScreenRes");
this->groupBox_ScreenRes->Name = L"groupBox_ScreenRes";
this->groupBox_ScreenRes->TabStop = false;
//
// panel_ScreenRes
//
resources->ApplyResources(this->panel_ScreenRes, L"panel_ScreenRes");
this->panel_ScreenRes->Controls->Add(this->checkBox_nofsopt);
this->panel_ScreenRes->Name = L"panel_ScreenRes";
//
// checkBox_nofsopt
//
resources->ApplyResources(this->checkBox_nofsopt, L"checkBox_nofsopt");
this->checkBox_nofsopt->Name = L"checkBox_nofsopt";
this->toolTip1->SetToolTip(this->checkBox_nofsopt, resources->GetString(L"checkBox_nofsopt.ToolTip"));
this->checkBox_nofsopt->UseVisualStyleBackColor = true;
//
// tabControl
//
this->tabControl->Controls->Add(this->tabPage_Resolution);
this->tabControl->Controls->Add(this->tabPage_Patches);
this->tabControl->Controls->Add(this->tabPage_Playerdata);
@@ -758,9 +743,6 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
resources->ApplyResources(this->tabControl, L"tabControl");
this->tabControl->Name = L"tabControl";
this->tabControl->SelectedIndex = 0;
//
// tabPage_Resolution
//
this->tabPage_Resolution->BackColor = System::Drawing::Color::White;
resources->ApplyResources(this->tabPage_Resolution, L"tabPage_Resolution");
this->tabPage_Resolution->Controls->Add(this->groupBox_Lag);
@@ -771,59 +753,35 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->tabPage_Resolution->ForeColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(64)),
static_cast<System::Int32>(static_cast<System::Byte>(64)), static_cast<System::Int32>(static_cast<System::Byte>(64)));
this->tabPage_Resolution->Name = L"tabPage_Resolution";
//
// groupBox_Lag
//
this->groupBox_Lag->Controls->Add(this->trackBar_LagCompensation);
this->groupBox_Lag->FlatStyle = System::Windows::Forms::FlatStyle::Flat;
resources->ApplyResources(this->groupBox_Lag, L"groupBox_Lag");
this->groupBox_Lag->Name = L"groupBox_Lag";
this->groupBox_Lag->TabStop = false;
//
// trackBar_LagCompensation
//
this->trackBar_LagCompensation->LargeChange = 1;
resources->ApplyResources(this->trackBar_LagCompensation, L"trackBar_LagCompensation");
this->trackBar_LagCompensation->Maximum = 500;
this->trackBar_LagCompensation->Name = L"trackBar_LagCompensation";
this->trackBar_LagCompensation->TickStyle = System::Windows::Forms::TickStyle::None;
this->trackBar_LagCompensation->ValueChanged += gcnew System::EventHandler(this, &ui::trackBar_LagCompensation_ValueChanged);
//
// groupBox_Details
//
this->groupBox_Details->Controls->Add(this->panel_Details);
this->groupBox_Details->FlatStyle = System::Windows::Forms::FlatStyle::Flat;
resources->ApplyResources(this->groupBox_Details, L"groupBox_Details");
this->groupBox_Details->Name = L"groupBox_Details";
this->groupBox_Details->TabStop = false;
//
// panel_Details
//
resources->ApplyResources(this->panel_Details, L"panel_Details");
this->panel_Details->Name = L"panel_Details";
//
// labelGPU
//
resources->ApplyResources(this->labelGPU, L"labelGPU");
this->labelGPU->BackColor = System::Drawing::Color::Transparent;
this->labelGPU->ForeColor = System::Drawing::Color::Black;
this->labelGPU->Name = L"labelGPU";
//
// groupBox_InternalRes
//
this->groupBox_InternalRes->Controls->Add(this->panel_IntRes);
this->groupBox_InternalRes->FlatStyle = System::Windows::Forms::FlatStyle::Flat;
resources->ApplyResources(this->groupBox_InternalRes, L"groupBox_InternalRes");
this->groupBox_InternalRes->Name = L"groupBox_InternalRes";
this->groupBox_InternalRes->TabStop = false;
//
// panel_IntRes
//
resources->ApplyResources(this->panel_IntRes, L"panel_IntRes");
this->panel_IntRes->Name = L"panel_IntRes";
//
// tabPage_Patches
//
this->tabPage_Patches->BackColor = System::Drawing::Color::White;
this->tabPage_Patches->Controls->Add(this->panel_Patches2);
this->tabPage_Patches->Controls->Add(this->panel_Patches);
@@ -831,33 +789,18 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
static_cast<System::Int32>(static_cast<System::Byte>(64)));
resources->ApplyResources(this->tabPage_Patches, L"tabPage_Patches");
this->tabPage_Patches->Name = L"tabPage_Patches";
//
// panel_Patches2
//
resources->ApplyResources(this->panel_Patches2, L"panel_Patches2");
this->panel_Patches2->Name = L"panel_Patches2";
//
// panel_Patches
//
resources->ApplyResources(this->panel_Patches, L"panel_Patches");
this->panel_Patches->Name = L"panel_Patches";
//
// tabPage_Playerdata
//
this->tabPage_Playerdata->BackColor = System::Drawing::Color::White;
this->tabPage_Playerdata->Controls->Add(this->panel_Playerdata);
this->tabPage_Playerdata->ForeColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(64)),
static_cast<System::Int32>(static_cast<System::Byte>(64)), static_cast<System::Int32>(static_cast<System::Byte>(64)));
resources->ApplyResources(this->tabPage_Playerdata, L"tabPage_Playerdata");
this->tabPage_Playerdata->Name = L"tabPage_Playerdata";
//
// panel_Playerdata
//
resources->ApplyResources(this->panel_Playerdata, L"panel_Playerdata");
this->panel_Playerdata->Name = L"panel_Playerdata";
//
// tabPage_Components
//
this->tabPage_Components->BackColor = System::Drawing::Color::White;
this->tabPage_Components->Controls->Add(this->linkLabel_Console);
this->tabPage_Components->Controls->Add(this->panel_Components);
@@ -865,21 +808,12 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
static_cast<System::Int32>(static_cast<System::Byte>(64)), static_cast<System::Int32>(static_cast<System::Byte>(64)));
resources->ApplyResources(this->tabPage_Components, L"tabPage_Components");
this->tabPage_Components->Name = L"tabPage_Components";
//
// linkLabel_Console
//
resources->ApplyResources(this->linkLabel_Console, L"linkLabel_Console");
this->linkLabel_Console->Name = L"linkLabel_Console";
this->linkLabel_Console->TabStop = true;
this->linkLabel_Console->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::linkLabel_Console_LinkClicked);
//
// panel_Components
//
resources->ApplyResources(this->panel_Components, L"panel_Components");
this->panel_Components->Name = L"panel_Components";
//
// tabPage_Plugins
//
this->tabPage_Plugins->BackColor = System::Drawing::Color::White;
this->tabPage_Plugins->Controls->Add(this->panel_Custom);
this->tabPage_Plugins->Controls->Add(this->panel_Plugins);
@@ -887,19 +821,10 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
static_cast<System::Int32>(static_cast<System::Byte>(64)));
resources->ApplyResources(this->tabPage_Plugins, L"tabPage_Plugins");
this->tabPage_Plugins->Name = L"tabPage_Plugins";
//
// panel_Custom
//
resources->ApplyResources(this->panel_Custom, L"panel_Custom");
this->panel_Custom->Name = L"panel_Custom";
//
// panel_Plugins
//
resources->ApplyResources(this->panel_Plugins, L"panel_Plugins");
this->panel_Plugins->Name = L"panel_Plugins";
//
// tabPage_Modpacks
//
this->tabPage_Modpacks->Controls->Add(this->button_ModRename);
this->tabPage_Modpacks->Controls->Add(this->button_ModRescan);
this->tabPage_Modpacks->Controls->Add(this->button_ModFiles);
@@ -912,82 +837,49 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->tabPage_Modpacks->Name = L"tabPage_Modpacks";
this->tabPage_Modpacks->UseVisualStyleBackColor = true;
this->tabPage_Modpacks->Enter += gcnew System::EventHandler(this, &ui::tabPage_Modpacks_Enter);
//
// button_ModRename
//
resources->ApplyResources(this->button_ModRename, L"button_ModRename");
this->button_ModRename->Name = L"button_ModRename";
this->button_ModRename->UseVisualStyleBackColor = true;
this->button_ModRename->Click += gcnew System::EventHandler(this, &ui::button_ModRename_Click);
//
// button_ModRescan
//
resources->ApplyResources(this->button_ModRescan, L"button_ModRescan");
this->button_ModRescan->Name = L"button_ModRescan";
this->button_ModRescan->UseVisualStyleBackColor = true;
this->button_ModRescan->Click += gcnew System::EventHandler(this, &ui::button_ModRescan_Click);
//
// button_ModFiles
//
resources->ApplyResources(this->button_ModFiles, L"button_ModFiles");
this->button_ModFiles->Name = L"button_ModFiles";
this->button_ModFiles->UseVisualStyleBackColor = true;
this->button_ModFiles->Click += gcnew System::EventHandler(this, &ui::button_ModFiles_Click);
//
// checkBox_ModPatches
//
resources->ApplyResources(this->checkBox_ModPatches, L"checkBox_ModPatches");
this->checkBox_ModPatches->Checked = true;
this->checkBox_ModPatches->CheckState = System::Windows::Forms::CheckState::Checked;
this->checkBox_ModPatches->Name = L"checkBox_ModPatches";
this->checkBox_ModPatches->UseVisualStyleBackColor = true;
//
// button_ModDelete
//
resources->ApplyResources(this->button_ModDelete, L"button_ModDelete");
this->button_ModDelete->Name = L"button_ModDelete";
this->button_ModDelete->UseVisualStyleBackColor = true;
this->button_ModDelete->Click += gcnew System::EventHandler(this, &ui::button_ModDelete_Click);
//
// button_ModClone
//
resources->ApplyResources(this->button_ModClone, L"button_ModClone");
this->button_ModClone->Name = L"button_ModClone";
this->button_ModClone->UseVisualStyleBackColor = true;
this->button_ModClone->Click += gcnew System::EventHandler(this, &ui::button_ModClone_Click);
//
// button_ModSetActive
//
resources->ApplyResources(this->button_ModSetActive, L"button_ModSetActive");
this->button_ModSetActive->Name = L"button_ModSetActive";
this->button_ModSetActive->UseVisualStyleBackColor = true;
this->button_ModSetActive->Click += gcnew System::EventHandler(this, &ui::button_ModSetActive_Click);
//
// listBox_Mods
//
this->listBox_Mods->FormattingEnabled = true;
resources->ApplyResources(this->listBox_Mods, L"listBox_Mods");
this->listBox_Mods->Name = L"listBox_Mods";
this->listBox_Mods->SelectedValueChanged += gcnew System::EventHandler(this, &ui::listBox_Mods_SelectedValueChanged);
//
// tabPage_Credits
//
this->tabPage_Credits->Controls->Add(this->creditsTextBox);
resources->ApplyResources(this->tabPage_Credits, L"tabPage_Credits");
this->tabPage_Credits->Name = L"tabPage_Credits";
this->tabPage_Credits->UseVisualStyleBackColor = true;
//
// creditsTextBox
//
this->creditsTextBox->BackColor = System::Drawing::Color::White;
this->creditsTextBox->ForeColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(64)), static_cast<System::Int32>(static_cast<System::Byte>(64)),
static_cast<System::Int32>(static_cast<System::Byte>(64)));
resources->ApplyResources(this->creditsTextBox, L"creditsTextBox");
this->creditsTextBox->Name = L"creditsTextBox";
this->creditsTextBox->ReadOnly = true;
//
// tabPage_Update
//
this->tabPage_Update->Controls->Add(this->linkLabel_Repo);
this->tabPage_Update->Controls->Add(this->linkLabel_Help);
this->tabPage_Update->Controls->Add(this->linkLabel_Official_Discord);
@@ -1001,75 +893,42 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
resources->ApplyResources(this->tabPage_Update, L"tabPage_Update");
this->tabPage_Update->Name = L"tabPage_Update";
this->tabPage_Update->UseVisualStyleBackColor = true;
//
// linkLabel_Repo
//
resources->ApplyResources(this->linkLabel_Repo, L"linkLabel_Repo");
this->linkLabel_Repo->Name = L"linkLabel_Repo";
this->linkLabel_Repo->TabStop = true;
this->linkLabel_Repo->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::linkLabel_Repo_LinkClicked);
//
// linkLabel_Help
//
resources->ApplyResources(this->linkLabel_Help, L"linkLabel_Help");
this->linkLabel_Help->Name = L"linkLabel_Help";
this->linkLabel_Help->TabStop = true;
this->linkLabel_Help->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::linkLabel_Help_LinkClicked);
//
// linkLabel_Official_Discord
//
resources->ApplyResources(this->linkLabel_Official_Discord, L"linkLabel_Official_Discord");
this->linkLabel_Official_Discord->Name = L"linkLabel_Official_Discord";
this->linkLabel_Official_Discord->TabStop = true;
this->linkLabel_Official_Discord->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::linkLabel_Official_Discord_LinkClicked);
//
// linkLabel_Changelog
//
resources->ApplyResources(this->linkLabel_Changelog, L"linkLabel_Changelog");
this->linkLabel_Changelog->Name = L"linkLabel_Changelog";
this->linkLabel_Changelog->TabStop = true;
this->linkLabel_Changelog->LinkClicked += gcnew System::Windows::Forms::LinkLabelLinkClickedEventHandler(this, &ui::linkLabel_Changelog_LinkClicked);
//
// button_Clean_installation
//
resources->ApplyResources(this->button_Clean_installation, L"button_Clean_installation");
this->button_Clean_installation->Name = L"button_Clean_installation";
this->button_Clean_installation->UseVisualStyleBackColor = true;
this->button_Clean_installation->Click += gcnew System::EventHandler(this, &ui::button_Clean_installation_Click);
//
// button_Instructions
//
resources->ApplyResources(this->button_Instructions, L"button_Instructions");
this->button_Instructions->Name = L"button_Instructions";
this->button_Instructions->UseVisualStyleBackColor = true;
this->button_Instructions->Click += gcnew System::EventHandler(this, &ui::button_Instructions_Click);
//
// button_Unstable_builds
//
resources->ApplyResources(this->button_Unstable_builds, L"button_Unstable_builds");
this->button_Unstable_builds->Name = L"button_Unstable_builds";
this->button_Unstable_builds->UseVisualStyleBackColor = true;
this->button_Unstable_builds->Click += gcnew System::EventHandler(this, &ui::button_Unstable_builds_Click);
//
// button_Releases_page
//
resources->ApplyResources(this->button_Releases_page, L"button_Releases_page");
this->button_Releases_page->Name = L"button_Releases_page";
this->button_Releases_page->UseVisualStyleBackColor = true;
this->button_Releases_page->Click += gcnew System::EventHandler(this, &ui::button_Releases_page_Click);
//
// label_Update_2
//
resources->ApplyResources(this->label_Update_2, L"label_Update_2");
this->label_Update_2->Name = L"label_Update_2";
//
// label_Update_1
//
resources->ApplyResources(this->label_Update_1, L"label_Update_1");
this->label_Update_1->Name = L"label_Update_1";
//
// button_Discord
//
this->button_Discord->BackColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(242)), static_cast<System::Int32>(static_cast<System::Byte>(242)),
static_cast<System::Int32>(static_cast<System::Byte>(242)));
this->button_Discord->Cursor = System::Windows::Forms::Cursors::Hand;
@@ -1078,9 +937,6 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->button_Discord->Name = L"button_Discord";
this->button_Discord->UseVisualStyleBackColor = false;
this->button_Discord->Click += gcnew System::EventHandler(this, &ui::button_Discord_Click);
//
// button_github
//
this->button_github->BackColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(242)), static_cast<System::Int32>(static_cast<System::Byte>(242)),
static_cast<System::Int32>(static_cast<System::Byte>(242)));
this->button_github->Cursor = System::Windows::Forms::Cursors::Hand;
@@ -1089,18 +945,12 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->button_github->Name = L"button_github";
this->button_github->UseVisualStyleBackColor = false;
this->button_github->Click += gcnew System::EventHandler(this, &ui::button_github_Click);
//
// button_Apply
//
this->button_Apply->BackColor = System::Drawing::Color::White;
this->button_Apply->FlatAppearance->BorderColor = System::Drawing::SystemColors::Control;
resources->ApplyResources(this->button_Apply, L"button_Apply");
this->button_Apply->Name = L"button_Apply";
this->button_Apply->UseVisualStyleBackColor = false;
this->button_Apply->Click += gcnew System::EventHandler(this, &ui::button_Apply_Click);
//
// button_Wiki
//
this->button_Wiki->BackColor = System::Drawing::Color::FromArgb(static_cast<System::Int32>(static_cast<System::Byte>(242)), static_cast<System::Int32>(static_cast<System::Byte>(242)),
static_cast<System::Int32>(static_cast<System::Byte>(242)));
resources->ApplyResources(this->button_Wiki, L"button_Wiki");
@@ -1109,9 +959,6 @@ private: System::Windows::Forms::Panel^ panel_Patches2;
this->button_Wiki->Name = L"button_Wiki";
this->button_Wiki->UseVisualStyleBackColor = false;
this->button_Wiki->Click += gcnew System::EventHandler(this, &ui::button_Wiki_Click);
//
// ui
//
this->AcceptButton = this->button_Launch;
resources->ApplyResources(this, L"$this");
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Dpi;
File diff suppressed because it is too large Load Diff
+273 -618
View File
@@ -246,6 +246,18 @@
<data name="tabPage_Resolution.BackgroundImageLayout" type="System.Windows.Forms.ImageLayout, System.Windows.Forms">
<value>Stretch</value>
</data>
<data name="trackBar_LagCompensation.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 35</value>
</data>
<data name="trackBar_LagCompensation.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 0, 5, 0</value>
</data>
<data name="trackBar_LagCompensation.Size" type="System.Drawing.Size, System.Drawing">
<value>438, 80</value>
</data>
<data name="trackBar_LagCompensation.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="&gt;&gt;trackBar_LagCompensation.Name" xml:space="preserve">
<value>trackBar_LagCompensation</value>
</data>
@@ -288,6 +300,21 @@
<data name="&gt;&gt;groupBox_Lag.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="panel_Details.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="panel_Details.Location" type="System.Drawing.Point, System.Drawing">
<value>9, 33</value>
</data>
<data name="panel_Details.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="panel_Details.Size" type="System.Drawing.Size, System.Drawing">
<value>457, 597</value>
</data>
<data name="panel_Details.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Details.Name" xml:space="preserve">
<value>panel_Details</value>
</data>
@@ -363,6 +390,21 @@
<data name="&gt;&gt;labelGPU.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="panel_IntRes.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="panel_IntRes.Location" type="System.Drawing.Point, System.Drawing">
<value>9, 33</value>
</data>
<data name="panel_IntRes.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="panel_IntRes.Size" type="System.Drawing.Size, System.Drawing">
<value>443, 103</value>
</data>
<data name="panel_IntRes.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;panel_IntRes.Name" xml:space="preserve">
<value>panel_IntRes</value>
</data>
@@ -435,624 +477,6 @@
<data name="&gt;&gt;tabPage_Resolution.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Patches2.Name" xml:space="preserve">
<value>panel_Patches2</value>
</data>
<data name="&gt;&gt;panel_Patches2.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Patches2.Parent" xml:space="preserve">
<value>tabPage_Patches</value>
</data>
<data name="&gt;&gt;panel_Patches2.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Patches.Name" xml:space="preserve">
<value>panel_Patches</value>
</data>
<data name="&gt;&gt;panel_Patches.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Patches.Parent" xml:space="preserve">
<value>tabPage_Patches</value>
</data>
<data name="&gt;&gt;panel_Patches.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Patches.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Patches.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Patches.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Patches.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="tabPage_Patches.Text" xml:space="preserve">
<value>Options</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Name" xml:space="preserve">
<value>tabPage_Patches</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Patches.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;panel_Playerdata.Name" xml:space="preserve">
<value>panel_Playerdata</value>
</data>
<data name="&gt;&gt;panel_Playerdata.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Playerdata.Parent" xml:space="preserve">
<value>tabPage_Playerdata</value>
</data>
<data name="&gt;&gt;panel_Playerdata.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="tabPage_Playerdata.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Playerdata.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Playerdata.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Playerdata.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="tabPage_Playerdata.Text" xml:space="preserve">
<value>Player</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Name" xml:space="preserve">
<value>tabPage_Playerdata</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="&gt;&gt;linkLabel_Console.Name" xml:space="preserve">
<value>linkLabel_Console</value>
</data>
<data name="&gt;&gt;linkLabel_Console.Type" xml:space="preserve">
<value>System.Windows.Forms.LinkLabel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;linkLabel_Console.Parent" xml:space="preserve">
<value>tabPage_Components</value>
</data>
<data name="&gt;&gt;linkLabel_Console.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Components.Name" xml:space="preserve">
<value>panel_Components</value>
</data>
<data name="&gt;&gt;panel_Components.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Components.Parent" xml:space="preserve">
<value>tabPage_Components</value>
</data>
<data name="&gt;&gt;panel_Components.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Components.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Components.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Components.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Components.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Components.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="tabPage_Components.Text" xml:space="preserve">
<value>Components</value>
</data>
<data name="&gt;&gt;tabPage_Components.Name" xml:space="preserve">
<value>tabPage_Components</value>
</data>
<data name="&gt;&gt;tabPage_Components.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Components.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Components.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="&gt;&gt;panel_Custom.Name" xml:space="preserve">
<value>panel_Custom</value>
</data>
<data name="&gt;&gt;panel_Custom.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Custom.Parent" xml:space="preserve">
<value>tabPage_Plugins</value>
</data>
<data name="&gt;&gt;panel_Custom.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Plugins.Name" xml:space="preserve">
<value>panel_Plugins</value>
</data>
<data name="&gt;&gt;panel_Plugins.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Plugins.Parent" xml:space="preserve">
<value>tabPage_Plugins</value>
</data>
<data name="&gt;&gt;panel_Plugins.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Plugins.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Plugins.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Plugins.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Plugins.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Plugins.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="tabPage_Plugins.Text" xml:space="preserve">
<value>Plugins and Patches</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Name" xml:space="preserve">
<value>tabPage_Plugins</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;button_ModRename.Name" xml:space="preserve">
<value>button_ModRename</value>
</data>
<data name="&gt;&gt;button_ModRename.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModRename.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModRename.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;button_ModRescan.Name" xml:space="preserve">
<value>button_ModRescan</value>
</data>
<data name="&gt;&gt;button_ModRescan.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModRescan.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModRescan.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;button_ModFiles.Name" xml:space="preserve">
<value>button_ModFiles</value>
</data>
<data name="&gt;&gt;button_ModFiles.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModFiles.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModFiles.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="&gt;&gt;checkBox_ModPatches.Name" xml:space="preserve">
<value>checkBox_ModPatches</value>
</data>
<data name="&gt;&gt;checkBox_ModPatches.Type" xml:space="preserve">
<value>System.Windows.Forms.CheckBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;checkBox_ModPatches.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;checkBox_ModPatches.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="&gt;&gt;button_ModDelete.Name" xml:space="preserve">
<value>button_ModDelete</value>
</data>
<data name="&gt;&gt;button_ModDelete.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModDelete.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModDelete.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;button_ModClone.Name" xml:space="preserve">
<value>button_ModClone</value>
</data>
<data name="&gt;&gt;button_ModClone.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModClone.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModClone.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="&gt;&gt;button_ModSetActive.Name" xml:space="preserve">
<value>button_ModSetActive</value>
</data>
<data name="&gt;&gt;button_ModSetActive.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_ModSetActive.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;button_ModSetActive.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="&gt;&gt;listBox_Mods.Name" xml:space="preserve">
<value>listBox_Mods</value>
</data>
<data name="&gt;&gt;listBox_Mods.Type" xml:space="preserve">
<value>System.Windows.Forms.ListBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;listBox_Mods.Parent" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;listBox_Mods.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="tabPage_Modpacks.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Modpacks.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Modpacks.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Modpacks.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Modpacks.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="tabPage_Modpacks.Text" xml:space="preserve">
<value>Modpacks</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Name" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="&gt;&gt;creditsTextBox.Name" xml:space="preserve">
<value>creditsTextBox</value>
</data>
<data name="&gt;&gt;creditsTextBox.Type" xml:space="preserve">
<value>System.Windows.Forms.TextBox, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;creditsTextBox.Parent" xml:space="preserve">
<value>tabPage_Credits</value>
</data>
<data name="&gt;&gt;creditsTextBox.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="tabPage_Credits.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Credits.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Credits.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Credits.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Credits.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>Credits</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Name" xml:space="preserve">
<value>tabPage_Credits</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Credits.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="&gt;&gt;linkLabel_Repo.Name" xml:space="preserve">
<value>linkLabel_Repo</value>
</data>
<data name="&gt;&gt;linkLabel_Repo.Type" xml:space="preserve">
<value>System.Windows.Forms.LinkLabel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;linkLabel_Repo.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;linkLabel_Repo.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="&gt;&gt;linkLabel_Help.Name" xml:space="preserve">
<value>linkLabel_Help</value>
</data>
<data name="&gt;&gt;linkLabel_Help.Type" xml:space="preserve">
<value>System.Windows.Forms.LinkLabel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;linkLabel_Help.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;linkLabel_Help.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="&gt;&gt;linkLabel_Official_Discord.Name" xml:space="preserve">
<value>linkLabel_Official_Discord</value>
</data>
<data name="&gt;&gt;linkLabel_Official_Discord.Type" xml:space="preserve">
<value>System.Windows.Forms.LinkLabel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;linkLabel_Official_Discord.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;linkLabel_Official_Discord.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="&gt;&gt;linkLabel_Changelog.Name" xml:space="preserve">
<value>linkLabel_Changelog</value>
</data>
<data name="&gt;&gt;linkLabel_Changelog.Type" xml:space="preserve">
<value>System.Windows.Forms.LinkLabel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;linkLabel_Changelog.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;linkLabel_Changelog.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="&gt;&gt;button_Clean_installation.Name" xml:space="preserve">
<value>button_Clean_installation</value>
</data>
<data name="&gt;&gt;button_Clean_installation.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_Clean_installation.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;button_Clean_installation.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="&gt;&gt;button_Instructions.Name" xml:space="preserve">
<value>button_Instructions</value>
</data>
<data name="&gt;&gt;button_Instructions.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_Instructions.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;button_Instructions.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="&gt;&gt;button_Unstable_builds.Name" xml:space="preserve">
<value>button_Unstable_builds</value>
</data>
<data name="&gt;&gt;button_Unstable_builds.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_Unstable_builds.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;button_Unstable_builds.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="&gt;&gt;button_Releases_page.Name" xml:space="preserve">
<value>button_Releases_page</value>
</data>
<data name="&gt;&gt;button_Releases_page.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;button_Releases_page.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;button_Releases_page.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="&gt;&gt;label_Update_2.Name" xml:space="preserve">
<value>label_Update_2</value>
</data>
<data name="&gt;&gt;label_Update_2.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;label_Update_2.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;label_Update_2.ZOrder" xml:space="preserve">
<value>8</value>
</data>
<data name="&gt;&gt;label_Update_1.Name" xml:space="preserve">
<value>label_Update_1</value>
</data>
<data name="&gt;&gt;label_Update_1.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;label_Update_1.Parent" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;label_Update_1.ZOrder" xml:space="preserve">
<value>9</value>
</data>
<data name="tabPage_Update.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Update.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Update.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Update.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Update.TabIndex" type="System.Int32, mscorlib">
<value>6</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>UPDATE</value>
</data>
<data name="&gt;&gt;tabPage_Update.Name" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;tabPage_Update.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Update.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Update.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="tabControl.Location" type="System.Drawing.Point, System.Drawing">
<value>0, 0</value>
</data>
<data name="tabControl.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabControl.Size" type="System.Drawing.Size, System.Drawing">
<value>980, 707</value>
</data>
<data name="tabControl.TabIndex" type="System.Int32, mscorlib">
<value>10</value>
</data>
<data name="&gt;&gt;tabControl.Name" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabControl.Type" xml:space="preserve">
<value>System.Windows.Forms.TabControl, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabControl.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;tabControl.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="trackBar_LagCompensation.Location" type="System.Drawing.Point, System.Drawing">
<value>11, 35</value>
</data>
<data name="trackBar_LagCompensation.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 0, 5, 0</value>
</data>
<data name="trackBar_LagCompensation.Size" type="System.Drawing.Size, System.Drawing">
<value>438, 80</value>
</data>
<data name="trackBar_LagCompensation.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="&gt;&gt;trackBar_LagCompensation.Name" xml:space="preserve">
<value>trackBar_LagCompensation</value>
</data>
<data name="&gt;&gt;trackBar_LagCompensation.Type" xml:space="preserve">
<value>System.Windows.Forms.TrackBar, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;trackBar_LagCompensation.Parent" xml:space="preserve">
<value>groupBox_Lag</value>
</data>
<data name="&gt;&gt;trackBar_LagCompensation.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="panel_Details.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="panel_Details.Location" type="System.Drawing.Point, System.Drawing">
<value>9, 33</value>
</data>
<data name="panel_Details.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="panel_Details.Size" type="System.Drawing.Size, System.Drawing">
<value>457, 597</value>
</data>
<data name="panel_Details.TabIndex" type="System.Int32, mscorlib">
<value>0</value>
</data>
<data name="&gt;&gt;panel_Details.Name" xml:space="preserve">
<value>panel_Details</value>
</data>
<data name="&gt;&gt;panel_Details.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_Details.Parent" xml:space="preserve">
<value>groupBox_Details</value>
</data>
<data name="&gt;&gt;panel_Details.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="panel_IntRes.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<data name="panel_IntRes.Location" type="System.Drawing.Point, System.Drawing">
<value>9, 33</value>
</data>
<data name="panel_IntRes.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="panel_IntRes.Size" type="System.Drawing.Size, System.Drawing">
<value>443, 103</value>
</data>
<data name="panel_IntRes.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="&gt;&gt;panel_IntRes.Name" xml:space="preserve">
<value>panel_IntRes</value>
</data>
<data name="&gt;&gt;panel_IntRes.Type" xml:space="preserve">
<value>System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;panel_IntRes.Parent" xml:space="preserve">
<value>groupBox_InternalRes</value>
</data>
<data name="&gt;&gt;panel_IntRes.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="panel_Patches2.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
@@ -1107,6 +531,33 @@
<data name="&gt;&gt;panel_Patches.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Patches.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Patches.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Patches.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Patches.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="tabPage_Patches.Text" xml:space="preserve">
<value>Options</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Name" xml:space="preserve">
<value>tabPage_Patches</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Patches.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Patches.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="panel_Playerdata.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
@@ -1134,6 +585,33 @@
<data name="&gt;&gt;panel_Playerdata.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="tabPage_Playerdata.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Playerdata.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Playerdata.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Playerdata.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="tabPage_Playerdata.Text" xml:space="preserve">
<value>Player</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Name" xml:space="preserve">
<value>tabPage_Playerdata</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Playerdata.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="linkLabel_Console.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
@@ -1194,6 +672,36 @@
<data name="&gt;&gt;panel_Components.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Components.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Components.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Components.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Components.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Components.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="tabPage_Components.Text" xml:space="preserve">
<value>Components</value>
</data>
<data name="&gt;&gt;tabPage_Components.Name" xml:space="preserve">
<value>tabPage_Components</value>
</data>
<data name="&gt;&gt;tabPage_Components.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Components.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Components.ZOrder" xml:space="preserve">
<value>3</value>
</data>
<data name="panel_Custom.AutoScroll" type="System.Boolean, mscorlib">
<value>True</value>
</data>
@@ -1248,6 +756,36 @@
<data name="&gt;&gt;panel_Plugins.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="tabPage_Plugins.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Plugins.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Plugins.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabPage_Plugins.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Plugins.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="tabPage_Plugins.Text" xml:space="preserve">
<value>Plugins and Patches</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Name" xml:space="preserve">
<value>tabPage_Plugins</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Plugins.ZOrder" xml:space="preserve">
<value>4</value>
</data>
<data name="button_ModRename.Enabled" type="System.Boolean, mscorlib">
<value>False</value>
</data>
@@ -1485,6 +1023,36 @@
<data name="&gt;&gt;listBox_Mods.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="tabPage_Modpacks.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Modpacks.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Modpacks.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Modpacks.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Modpacks.TabIndex" type="System.Int32, mscorlib">
<value>7</value>
</data>
<data name="tabPage_Modpacks.Text" xml:space="preserve">
<value>Modpacks</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Name" xml:space="preserve">
<value>tabPage_Modpacks</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Modpacks.ZOrder" xml:space="preserve">
<value>5</value>
</data>
<data name="creditsTextBox.Location" type="System.Drawing.Point, System.Drawing">
<value>0, 0</value>
</data>
@@ -1633,6 +1201,36 @@ AMD compatibilty pack dependencies have additional licenses, detailed in the AMD
<data name="&gt;&gt;creditsTextBox.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<data name="tabPage_Credits.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Credits.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Credits.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Credits.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Credits.TabIndex" type="System.Int32, mscorlib">
<value>5</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>Credits</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Name" xml:space="preserve">
<value>tabPage_Credits</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Credits.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Credits.ZOrder" xml:space="preserve">
<value>6</value>
</data>
<data name="linkLabel_Repo.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
@@ -1931,6 +1529,60 @@ If you have downloaded PD Loader from a third-party, it is recommended to do a c
<data name="&gt;&gt;label_Update_1.ZOrder" xml:space="preserve">
<value>9</value>
</data>
<data name="tabPage_Update.Location" type="System.Drawing.Point, System.Drawing">
<value>4, 33</value>
</data>
<data name="tabPage_Update.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Update.Padding" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>4, 4, 4, 4</value>
</data>
<data name="tabPage_Update.Size" type="System.Drawing.Size, System.Drawing">
<value>972, 670</value>
</data>
<data name="tabPage_Update.TabIndex" type="System.Int32, mscorlib">
<value>6</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>UPDATE</value>
</data>
<data name="&gt;&gt;tabPage_Update.Name" xml:space="preserve">
<value>tabPage_Update</value>
</data>
<data name="&gt;&gt;tabPage_Update.Type" xml:space="preserve">
<value>System.Windows.Forms.TabPage, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabPage_Update.Parent" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabPage_Update.ZOrder" xml:space="preserve">
<value>7</value>
</data>
<data name="tabControl.Location" type="System.Drawing.Point, System.Drawing">
<value>0, 0</value>
</data>
<data name="tabControl.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>
<data name="tabControl.Size" type="System.Drawing.Size, System.Drawing">
<value>980, 707</value>
</data>
<data name="tabControl.TabIndex" type="System.Int32, mscorlib">
<value>10</value>
</data>
<data name="&gt;&gt;tabControl.Name" xml:space="preserve">
<value>tabControl</value>
</data>
<data name="&gt;&gt;tabControl.Type" xml:space="preserve">
<value>System.Windows.Forms.TabControl, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;tabControl.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;tabControl.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<data name="button_Discord.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
@@ -3571,6 +3223,9 @@ If you have downloaded PD Loader from a third-party, it is recommended to do a c
+AAAAAAAAAAAAP/+AAf///8AAAAAAAAAAAA=
</value>
</data>
<data name="$this.ImeMode" type="System.Windows.Forms.ImeMode, System.Windows.Forms">
<value>NoControl</value>
</data>
<data name="$this.Margin" type="System.Windows.Forms.Padding, System.Windows.Forms">
<value>5, 5, 5, 5</value>
</data>