上传文件至 'source-code/source/plugins/TLAC/Input/KeyConfig'

Allow to load key config for generic usb game controller.
This commit is contained in:
zsccat
2020-06-04 12:53:48 +00:00
parent cb8e61b431
commit 7e820367fd
2 changed files with 51 additions and 1 deletions
@@ -5,11 +5,13 @@
#include "KeyStringHash.h"
#include "../Bindings/Binding.h"
#include "../DirectInput/Ds4/Ds4Button.h"
#include "../DirectInput/GenericUsb/GuButton.h"
namespace TLAC::Input::KeyConfig
{
typedef std::unordered_map<KeyString, uint8_t, KeyStringHash> KeycodeMap;
typedef std::unordered_map<KeyString, Ds4Button, KeyStringHash> Ds4ButtonMap;
typedef std::unordered_map<KeyString, GuButton, KeyStringHash> GuButtonMap;
class Config
{
@@ -17,6 +19,7 @@ namespace TLAC::Input::KeyConfig
static KeycodeMap Keymap;
static Ds4ButtonMap Ds4Map;
static KeycodeMap XinputMap;
static GuButtonMap GuMap;
static void BindConfigKeys(std::unordered_map<std::string, std::string> &configMap, const char *configKeyName, Binding &bindObj, std::vector<std::string> defaultKeys);
};