From 7dbfed394221f5770b4ffdfe4dc8524d4cb6f34d Mon Sep 17 00:00:00 2001 From: nastys <@> Date: Wed, 11 Aug 2021 19:58:26 +0200 Subject: [PATCH] Drop 6.00; Check game version properly --- .../source/PD-Loader/PD-Loader.vcxproj | 1 - .../PD-Loader/PD-Loader.vcxproj.filters | 3 - .../PD-Loader/Patches/PatchApplier600.h | 334 ------------------ .../source/PD-Loader/Patches/patches.cpp | 22 +- .../source/PD-Loader/Render/render.cpp | 118 +------ 5 files changed, 18 insertions(+), 460 deletions(-) delete mode 100644 source-code/source/PD-Loader/Patches/PatchApplier600.h diff --git a/source-code/source/PD-Loader/PD-Loader.vcxproj b/source-code/source/PD-Loader/PD-Loader.vcxproj index 73bce1c..63d7db9 100644 --- a/source-code/source/PD-Loader/PD-Loader.vcxproj +++ b/source-code/source/PD-Loader/PD-Loader.vcxproj @@ -112,7 +112,6 @@ - diff --git a/source-code/source/PD-Loader/PD-Loader.vcxproj.filters b/source-code/source/PD-Loader/PD-Loader.vcxproj.filters index bbabeed..0b887a9 100644 --- a/source-code/source/PD-Loader/PD-Loader.vcxproj.filters +++ b/source-code/source/PD-Loader/PD-Loader.vcxproj.filters @@ -30,9 +30,6 @@ Header Files - - Header Files - Header Files diff --git a/source-code/source/PD-Loader/Patches/PatchApplier600.h b/source-code/source/PD-Loader/Patches/PatchApplier600.h deleted file mode 100644 index ebd0ac8..0000000 --- a/source-code/source/PD-Loader/Patches/PatchApplier600.h +++ /dev/null @@ -1,334 +0,0 @@ -#pragma once -#include -#include "PatchApplier.h" -#include "patches-framework.h" - -class PatchApplier600 : public PatchApplier { - virtual void ApplyPatches() { - const struct { void* Address; std::vector Data; } patches_600[] = - { - // Always return true for the SelCredit enter SelPv check - { (void*)0x000000014037A560, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 } }, - // Just completely ignore all SYSTEM_STARTUP errors - { (void*)0x00000001403DC590, { 0xC3 } }, - // Always exit TASK_MODE_APP_ERROR on the first frame - { (void*)0x00000001403DE8B7, { 0x90, 0x90 } }, - { (void*)0x00000001403DE8D3, { 0x89, 0xD1, 0x90 } }, - // Ignore the EngineClear variable to clear the framebuffer at all resolutions - { (void*)0x00000001404E7470, { 0x90, 0x90 } }, - { (void*)0x00000001404E7505, { 0x90, 0x90 } }, - // Write ram files to the current directory instead of Y : / SBZV / ram - { (void*)0x0000000140648AE9, { 0xE9, 0xD8, 0x00 } }, - // Change mdata path from "C:/Mount/Option" to "mdata/" - { (void*)0x0000000140A51058, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } }, - { (void*)0x0000000140648A8E, { 0x06 } }, - // Skip parts of the network check state - { (void*)0x000000014064D391, { 0xE9, 0x22, 0x03, 0x00 } }, - // Set the initial DHCP WAIT timer value to 0 - { (void*)0x000000014064E0C7, { 0x00, 0x00 } }, - // Ignore SYSTEM_STARTUP Location Server checks - { (void*)0x000000014064EE82, { 0x90, 0x90 } }, - // Toon Shader Fix by lybxlpsv - { (void*)0x00000001404E813F, { 0x90 } }, - { (void*)0x00000001404E8140, { 0x90 } }, - // Toon Shader Outline Fix by lybxlpsv - { (void*)0x000000014061C6B2, { 0x01 } }, - // Skip unnecessary checks - { (void*)0x0000000140207FB0, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } }, - { (void*)0x000000014064A400, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } }, - // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize - { (void*)0x000000014018CE06, { 0x90, 0x90, 0x90, 0x90, 0x90 } }, - // Allow modifier mode selection (by Team Shimapan) - { (void*)0x00000001405A7C03, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, - { (void*)0x00000001405A6B45, { 0x90, 0x90 } }, - // allow modifier modes to work without use_card - { (void*)0x00000001405A7B9A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, - { (void*)0x000000014012F2CA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } }, - // enable module selector without use_card - // { (void*)0x00000001405C513B,{ 0x01 } }, // no - // Force Hide IDs - { (void*)0x000000014096D840, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, - { (void*)0x000000014096D850, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, - // fix TouchReaction - // get some more space by optimizing this code for size - /*{ (void*)0x000000014067D1F2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ) - { (void*)(0x000000014067D1F2 + 0x7),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0 - { (void*)(0x000000014067D1F2 + 0xD),{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0 - { (void*)(0x000000014067D1F2 + 0x15),{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual) // unsure - // add new code - { (void*)(0x000000014067D1F2 + 0x17),{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos) - { (void*)(0x000000014067D1F2 + 0x1C),{ 0xEB, 0x5D } }, // JMP 0x1406a205d // unsure - { (void*)(0x000000014067D1F2 + 0x7B),{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720) // unsuew - { (void*)(0x000000014067D1F2 + 0x82),{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res) - { (void*)(0x000000014067D1F2 + 0x86),{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81 // unsure - { (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1 - { (void*)(0x000000014067D1F2 - 0x61),{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2 - { (void*)(0x000000014067D1F2 - 0x5B),{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0 - { (void*)(0x000000014067D1F2 - 0x55),{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function) // unsure - // jmp to new code - { (void*)(0x000000014067D1F2 - 0x52),{ 0xEB, 0x67 } },*/ // JMP 0x1406a1ff9 // unsure - }; - - for (size_t i = 0; i < _countof(patches_600); i++) - InjectCode(patches_600[i].Address, patches_600[i].Data); - - - - // The old stereo patch... - // Use 2 channels instead of 4 - if (nStereo) - { - InjectCode((void*)0x0000000140A4A588, { 0x02 }); - printf("[Patches] Stereo patch enabled\n"); - } - - // Disable AA - if (!nTAA) - { - // set TAA var (shouldn't be needed but whatever) - //*(byte*)0x00000001411AB67C = 0; // no - - // make constructor/init not set TAA - {DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x000000014049258D, 3, PAGE_EXECUTE_READWRITE, &oldProtect); - *((byte*)0x000000014049258D + 0) = 0x90; - *((byte*)0x000000014049258D + 1) = 0x90; - *((byte*)0x000000014049258D + 2) = 0x90; - VirtualProtect((BYTE*)0x000000014049258D, 3, oldProtect, &bck); } - - // not sure, but it's somewhere in TaskPvGame init - // just make it set TAA to 0 instead of 1 to avoid possible issues - {DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x00000001400FF48D, 1, PAGE_EXECUTE_READWRITE, &oldProtect); - *((byte*)0x00000001400FF48D + 0) = 0x00; - VirtualProtect((BYTE*)0x00000001400FF48D, 1, oldProtect, &bck); } - - // prevent re-enabling after taking photos - {DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x0000000140476EC8, 1, PAGE_EXECUTE_READWRITE, &oldProtect); - *((byte*)0x0000000140476EC8 + 0) = 0x00; - VirtualProtect((BYTE*)0x0000000140476EC8, 1, oldProtect, &bck); } - - printf("[Patches] TAA disabled\n"); - } - if (!nMLAA) - { - // set MLAA var (shouldn't be needed but whatever) - //*(byte*)0x00000001411AB680 = 0; // no - - // make constructor/init not set MLAA - {DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x000000014049258A, 3, PAGE_EXECUTE_READWRITE, &oldProtect); - *((byte*)0x000000014049258A + 0) = 0x90; - *((byte*)0x000000014049258A + 1) = 0x90; - *((byte*)0x000000014049258A + 2) = 0x90; - VirtualProtect((BYTE*)0x000000014049258A, 3, oldProtect, &bck); } - - printf("[Patches] MLAA disabled\n"); - } - - // Hide "FREE PLAY" - if (nHideFreeplay) - { - InjectCode((void*)0x0000000140388A5B, { 0x06, 0xB6 }); - printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n"); - } - // Enable "FREE PLAY" mode - if (nFreeplay || nHideFreeplay) - { - InjectCode((void*)0x00000001403A1B1A, { 0x75 }); - printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n"); - - if (nPDLoaderText && !nHideFreeplay) - { - InjectCode((void*)0x00000001409BC188, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72, 0x20, 0x00 }); - printf("[Patches] Show PD Loader text\n"); - } - } - // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE - if (nCursor) - { - /*InjectCode((void*)0x000000014018B44A, { 0x00 }); - InjectCode((void*)0x00000001402E7FE5, { 0xeb }); // Disable debug cursor // unsure - printf("[Patches] Cursor enabled\n");*/ - } - // Override status icon states to be invalid (hides them) - if (nStatusIcons > 0) - { - std::vector cardIcon = { 0xFD, 0x0A }; - std::vector networkIcon = { 0x9E, 0x1E }; - - if (nStatusIcons == 2) // 2 for error icons - { - cardIcon = { 0xFA, 0x0A }; - networkIcon = { 0x9F, 0x1E }; - printf("[Patches] Status icons set to error state\n"); - } - else if (nStatusIcons == 3) // 3 for OK icons - { - cardIcon = { 0xFC, 0x0A }; - networkIcon = { 0xA0, 0x1E }; - printf("[Patches] Status icons set to OK state\n"); - } - else if (nStatusIcons == 4) // 4 for partial OK icons - { - cardIcon = { 0xFB, 0x0A }; - networkIcon = { 0xA1, 0x1E }; - printf("[Patches] Status icons set to partial OK state\n"); - } - else // 1 or invalid for hidden - { - cardIcon = { 0xFD, 0x0A }; - networkIcon = { 0x9E, 0x1E }; - printf("[Patches] Status icons hidden\n"); - } - - // card icon - InjectCode((void*)0x00000001403A0C9E, cardIcon); // error state - InjectCode((void*)0x00000001403A0CA3, cardIcon); // OK state - - // network icon - InjectCode((void*)0x00000001403A107B, networkIcon); // error state - InjectCode((void*)0x00000001403A1085, networkIcon); // OK state - InjectCode((void*)0x00000001403A109B, networkIcon); // partial state - - InjectCode((void*)0x00000001403A10D5, { 0x48, 0xE9 }); // never show the error code for partial connection - - // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out - // printf("[Patches] Status icons %s\n", iconType); - } - // Removes PV watermark - if (nHidePVWatermark) - { - InjectCode((void*)0x00000001409D9798, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); - printf("[Patches] PV watermark hidden\n"); - } - // Disable the PV screen photo UI - if (nNoPVUi) - { - InjectCode((void*)0x0000000140476DB1, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02) // unsure - - // patch minimum PV UI state to 1 instead of 0 - // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1 - // dump new code in the skipped button panel condition - InjectCode((void*)0x0000000140476DB3, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1 - InjectCode((void*)0x0000000140476DBD, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1 - InjectCode((void*)0x0000000140476DC4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634 // unsure - - InjectCode((void*)0x000000014047694D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93 // unsure - - printf("[Patches] PV UI disabled\n"); - } - // Don't show volume control - if (nHideVolCtrl) - { - // skip SE button - InjectCode((void*)0x000000014096CD28, { 0xC0, 0xD3 }); - - // skip volume sliders button - InjectCode((void*)0x0000000140A4A3D8, { 0xE0, 0x50 }); - - printf("[Patches] Volume control hidden\n"); - } - // Skip loading (and therefore displaying) song lyrics - if (nNoLyrics) - { - InjectCode((void*)0x00000001404CE362, { 0x00, 0x00 }); - InjectCode((void*)0x00000001404CE29E, { 0x48, 0xE9 }); // ensure first iteration doesn't run // unsure - printf("[Patches] Lyrics disabled\n"); - } - // Skip loading (and therefore displaying) song movies - if (nNoMovies) - { - InjectCode((void*)0x00000001404D1C6B, { 0x48, 0xE9 }); // unsure - InjectCode((void*)0x00000001404D1B61, { 0x48, 0xE9 }); // unsure - printf("[Patches] Movies disabled\n"); - } - // Disable error banner - if (nNoError) - { - // Disable Errors Banner - InjectCode((void*)0x00000001403A0DCB, { 0x90, 0x90 }); - printf("[Patches] Errors Banner disabled\n"); - } - // Disable timer - if (nNoTimer) - { - // Freeze mode selection timer - InjectCode((void*)0x00000001405456DE, { 0x90, 0x90, 0x90 }); - - // Freeze PV selection timer - InjectCode((void*)0x000000014059B21F, { 0x90, 0x90, 0x90, 0x90 }); - } - // Disable timer sprite - if (nNoTimerSprite) - { - InjectCode((void*)0x00000001409883A8, { 0x00 }); // time_loop - InjectCode((void*)0x0000000140A01E20, { 0x00 }); // time_in - InjectCode((void*)0x0000000140A01E28, { 0x00 }); // time_out - } - // Enhanced Stage Manager - if (nEStageManager > 0) - { - // Replace the function that provides the number of stages and compact some of it - InjectCode((void*)0x0000000140371E50, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure - - // Jump to another section by addding some code to replace the values (Jump 1) - InjectCode((void*)(0x0000000140371E50 + 0x104), { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure - - // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values - InjectCode((void*)(0x0000000140371E50 + 0xC50), { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); // unsure - - // Use the value from our own address instead of the original one - InjectCode((void*)0x00000001403DDABF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 }); // unsure - - // Jump to another section by addding some code to replace the values (Jump 2) - InjectCode((void*)(0x00000001403F65AF + 0x89), { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }); // unsure - - DWORD StageCountProtect; - VirtualProtect((int32_t*)0x140372B10, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect); // unsure - - int* ESM = (int*)0x0000000140372B10; // unsure - - if (nEStageManagerEncore) - ESM[1] = nEStageManager; - else - ESM[0] = nEStageManager; - - ESM[2] = nEStageManagerEncore; - - printf("[Patches] Enhanced Stage Manager enabled\n"); - } - // OpenGL Patches - if (nOGLPatchA) - { - // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop); - InjectCode((void*)0x000000014067842D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 }); - } - if (nOGLPatchB) - { - // (js loc_14069BC32) -> (nop)... - InjectCode((void*)0x0000000140676D04, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); - } - // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer) - if (nUnlockPseudo) - { - InjectCode((void*)0x00000001409E71C0, { 0x00 }); - InjectCode((void*)0x00000001409E71D0, { 0x00 }); - InjectCode((void*)0x00000001409E71E0, { 0x00 }); - InjectCode((void*)0x00000001409E71F0, { 0x00 }); - InjectCode((void*)0x00000001409E7200, { 0x00 }); - } - // Enable card button by somewhatlurker (pretty much just eye candy for now) - if (nCard) - { - InjectCode((void*)0x00000001405449EB, { 0x90, 0x90 }); - } - // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation - if (!nHardwareSlider) - { - // Don't update the touch slider state so we can write our own - InjectCode((void*)0x00000001405F0C5B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 }); - } - } -}; \ No newline at end of file diff --git a/source-code/source/PD-Loader/Patches/patches.cpp b/source-code/source/PD-Loader/Patches/patches.cpp index dade6de..35574db 100644 --- a/source-code/source/PD-Loader/Patches/patches.cpp +++ b/source-code/source/PD-Loader/Patches/patches.cpp @@ -10,7 +10,6 @@ #include "patches.h" //#include "PluginConfigApi.h" #include "PatchApplier.h" -#include "PatchApplier600.h" #include "PatchApplier710.h" #include @@ -42,22 +41,15 @@ BOOL APIENTRY DllMain(HMODULE hModule, void ApplyPatches() { if (nBuiltinPatches) { - if (*(char*)0x140A570F0 == '6') game_version = 600; - - std::string version_string = std::to_string(game_version); - version_string.insert(version_string.begin()+1, '.'); - std::cout << "[Patches] Game version " + version_string << std::endl; + const char* exe_ver_string = (const char*)0x140A92CB8; + if (strcmp(exe_ver_string, "7.10.00") != 0) + { + MessageBoxW(nullptr, L"Game version not 7.10. Please verify your files.", L"Patches", MB_ICONERROR); + exit(1); + } PatchApplier* pa; - - switch (game_version) - { - case 600: - pa = new PatchApplier600; - break; - default: - pa = new PatchApplier710; - } + pa = new PatchApplier710; pa->ApplyPatches(); printf("[Patches] Patches applied\n"); diff --git a/source-code/source/PD-Loader/Render/render.cpp b/source-code/source/PD-Loader/Render/render.cpp index e1325c3..d1bae1c 100644 --- a/source-code/source/PD-Loader/Render/render.cpp +++ b/source-code/source/PD-Loader/Render/render.cpp @@ -16,18 +16,9 @@ using namespace std::chrono; -extern unsigned short game_version; - void exitGameClean(int) { - switch (game_version) - { - case 600: - *(bool*)0x0000000140E8DF20 = true; // 6.00 - break; - default: - *(bool*)0x0000000140EDA6B0 = true; // 7.10 - } + *(bool*)0x0000000140EDA6B0 = true; // 7.10 } int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int)) @@ -53,27 +44,13 @@ int hookedCreateWindow(const char* title, void(__cdecl* exit_function)(int)) printf("[Render Manager] Requested display mode not supported. Using non-exclusive fullscreen instead.\n"); printf(GameModeString); printf("\n"); - switch (game_version) - { - case 600: - *fullScreenFlag_600 = 1; - break; - default: - *fullScreenFlag_710 = 1; - } + *fullScreenFlag_710 = 1; __glutCreateWindowWithExit(title, exitGameClean); } } else // windowed or borderless { - switch (game_version) - { - case 600: - *fullScreenFlag_600 = 0; - break; - default: - *fullScreenFlag_710 = 0; - } + *fullScreenFlag_710 = 0; RECT xy; SystemParametersInfo(SPI_GETWORKAREA, 0, &xy, 0); @@ -131,23 +108,9 @@ __int64 hookedParseParameters(int a1, __int64* a2) { // Force -wqhd if Custom Internal Resolution is enabled if (nIntRes) - switch (game_version) - { - case 600: - *resolutionType_600 = 15; - break; - default: - *resolutionType_710 = 15; - } + *resolutionType_710 = 15; // Return to the original function - switch (game_version) - { - case 600: - return divaParseParameters_600(a1, a2); - break; - default: - return divaParseParameters_710(a1, a2); - } + return divaParseParameters_710(a1, a2); } time_point sleepUntil = high_resolution_clock::now(); @@ -174,13 +137,7 @@ __int64 __fastcall limiterFuncNormal(__int64 a1) if (nextUpdate < timeNow) nextUpdate = timeNow; - switch (game_version) - { - case 600: - return divaEngineUpdate_600(a1); - default: - return divaEngineUpdate_710(a1); - } + return divaEngineUpdate_710(a1); } __int64 __fastcall limiterFuncLight(__int64 a1) @@ -223,25 +180,13 @@ __int64 __fastcall limiterFuncLight(__int64 a1) sleepUntil = nextUpdate - sleepWindow; - switch (game_version) - { - case 600: - return divaEngineUpdate_600(a1); - default: - return divaEngineUpdate_710(a1); - } + return divaEngineUpdate_710(a1); } __int64 __fastcall hookedEngineUpdate(__int64 a1) { if (nFpsLimit < 1) - switch (game_version) - { - case 600: - return divaEngineUpdate_600(a1); - default: - return divaEngineUpdate_710(a1); - } + return divaEngineUpdate_710(a1); else if (nUseLightLimiter) return limiterFuncLight(a1); else @@ -267,31 +212,15 @@ void ApplyRender(HMODULE hModule) { if (nBuiltinRender) { - if (*(char*)0x140A570F0 == '6') game_version = 600; - DisableThreadLibraryCalls(hModule); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); - switch (game_version) - { - case 600: - DetourAttach(&(PVOID&)divaCreateWindow_600, hookedCreateWindow); - break; - default: - DetourAttach(&(PVOID&)divaCreateWindow_710, hookedCreateWindow); - } + DetourAttach(&(PVOID&)divaCreateWindow_710, hookedCreateWindow); DetourTransactionCommit(); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); - switch (game_version) - { - case 600: - DetourAttach(&(PVOID&)divaParseParameters_600, hookedParseParameters); - break; - default: - DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters); - } + DetourAttach(&(PVOID&)divaParseParameters_710, hookedParseParameters); DetourTransactionCommit(); @@ -307,14 +236,7 @@ void ApplyRender(HMODULE hModule) setFramerateLimit(nFpsLimit); DetourTransactionBegin(); DetourUpdateThread(GetCurrentThread()); - switch (game_version) - { - case 600: - DetourAttach(&(PVOID&)divaEngineUpdate_600, hookedEngineUpdate); - break; - default: - DetourAttach(&(PVOID&)divaEngineUpdate_710, hookedEngineUpdate); - } + DetourAttach(&(PVOID&)divaEngineUpdate_710, hookedEngineUpdate); DetourTransactionCommit(); // if window is set to screen res, process that now so it can be used for auto internal res @@ -335,23 +257,6 @@ void ApplyRender(HMODULE hModule) printf("[Render] Custom internal resolution enabled\n"); printf("[Render] X: %d Y: %d\n", nIntResWidth, nIntResHeight); - switch (game_version) - { - case 600: - { - DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x0000000140980954, 4, PAGE_EXECUTE_READWRITE, &oldProtect); - *((int*)0x0000000140980954) = nIntResWidth; - VirtualProtect((BYTE*)0x0000000140980954, 6, oldProtect, &bck); - } - { - DWORD oldProtect, bck; - VirtualProtect((BYTE*)0x0000000140980958, 4, PAGE_EXECUTE_READWRITE, &oldProtect); - *((int*)0x0000000140980958) = nIntResHeight; - VirtualProtect((BYTE*)0x0000000140980958, 6, oldProtect, &bck); - } - break; - default: { DWORD oldProtect, bck; VirtualProtect((BYTE*)0x00000001409B8B68, 4, PAGE_EXECUTE_READWRITE, &oldProtect); @@ -371,7 +276,6 @@ void ApplyRender(HMODULE hModule) //*((int*)0x00000001409B8B1C) = maxWidth; // No parameters width? //*((int*)0x00000001409B8B20) = maxHeight; // No parameters height? - } } } }