pause: fix restart scoring, improve navigation implementation

This commit is contained in:
somewhatlurker
2020-02-25 05:08:45 +11:00
parent e38cf74284
commit 7d48b65a6b
2 changed files with 45 additions and 14 deletions
@@ -28,7 +28,7 @@ namespace TLAC::Components
int Pause::crossAet = 0;
int Pause::circleAet = 0;
int Pause::curMenuPos = 0;
int Pause::mainMenuPos = 0;
std::vector<std::pair<Pause::menusets, int>> Pause::menuHistory;
Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
std::vector<uint8_t> Pause::origAetMovOp;
@@ -60,7 +60,7 @@ namespace TLAC::Components
"SE VOLUME",
{
{ "+", sevolplus, true },
{ "XX", mainmenu, false },
{ "XX", menuback, false },
{ "-", sevolminus, true },
}
},
@@ -148,6 +148,7 @@ namespace TLAC::Components
filteredButtons = allButtons;
setMenuPos(MENUSET_MAIN, 0);
menuHistory.resize(0);
showUI = true;
isPaused = true;
}
@@ -210,7 +211,7 @@ namespace TLAC::Components
}
else
{
setMenuPos(MENUSET_MAIN, mainMenuPos);
menuback();
}
}
@@ -553,7 +554,7 @@ namespace TLAC::Components
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
dtParams.textCurrentLoc.x += spriteSize;
if (curMenuSet == MENUSET_MAIN)
if (menuHistory.size() == 0)
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
else
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
@@ -608,12 +609,19 @@ namespace TLAC::Components
playerData->act_slide_vol = playerData->act_vol;
}
void Pause::setMenuPos(menusets set, int pos)
void Pause::setMenuPos(menusets set, int pos, bool updateHistory)
{
menusets newMenuSet;
if (set >= 0 && set < menu.size())
curMenuSet = set;
newMenuSet = set;
else
curMenuSet = MENUSET_MAIN;
newMenuSet = MENUSET_MAIN;
if (updateHistory && newMenuSet != curMenuSet)
menuHistory.push_back(std::pair<menusets, int>(curMenuSet, curMenuPos));
curMenuSet = newMenuSet;
if (pos < 0)
pos = menu[curMenuSet].items.size() - 1;
@@ -622,9 +630,6 @@ namespace TLAC::Components
curMenuPos = pos;
if (curMenuSet == MENUSET_MAIN)
mainMenuPos = curMenuPos;
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
}
@@ -114,14 +114,30 @@ namespace TLAC::Components
};
static int curMenuPos;
static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
static std::vector<std::pair<menusets, int>> menuHistory; // used for implementing back button in menus
static menusets curMenuSet;
static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
// static void mainmenu() { setMenuPos(MENUSET_MAIN, 0); menuHistory.resize(0); };
static void menuback()
{
if (menuHistory.size() == 0)
{
// mainmenu();
unpause();
}
else
{
std::pair<menusets, int> menuPos = menuHistory.back();
menuHistory.pop_back();
setMenuPos(menuPos.first, menuPos.second, false);
}
}
static void unpause() { pause = false; };
static void restart() {
static void restart()
{
/*
140d0b510+2 = 0, 140d0b510+14 = 8 for restart
@@ -146,6 +162,11 @@ namespace TLAC::Components
percentage doesn't fully reset by the looks of it????
rip
(actually was hold and slide scores -- fixed by manually clearing them now)
TODO:
check holds count towards percentage after restart if 5% limit was reached
reset not clear flag in protected mode
*/
// inject flow overrides to switch cases in FUN_1400fddc0
@@ -162,6 +183,11 @@ namespace TLAC::Components
doLoading(0x140cdd8d0);
}
// for some reason the above doesn't reset all scoring stuff
*(int*)0x140D0A9BC = 0; // total holds
*(int*)0x140D0A9B8 = 0; // hold + multi
*(int*)0x140D0A9C0 = 0; // slide
// revert patches and unpause
InjectCode((void*)0x1401038cd, { 0x12 }); InjectCode((void*)0x140103b94, { 0x16 });
unpause();
@@ -175,7 +201,7 @@ namespace TLAC::Components
// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
static std::vector<menuSet> menu;
static void setMenuPos(menusets set, int pos);
static void setMenuPos(menusets set, int pos, bool updateHistory = true);
static float getMenuAnimPos();