tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
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@@ -190,12 +190,10 @@ namespace TLAC::Components
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*playstate = streamPlayStates[i];
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}
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/*
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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*/
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isPaused = false;
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}
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@@ -218,7 +216,7 @@ namespace TLAC::Components
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// setup draw objects
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FontInfo fontInfo(0x11);
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DrawParams dtParams(&fontInfo);
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dtParams.layer = 0x19; // same as startup screen
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dtParams.layer = bgLayer;
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// bg rect
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@@ -251,6 +249,8 @@ namespace TLAC::Components
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*/
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dtParams.layer = contentLayer;
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// selection cursor
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int selectBoxOrigin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0) - (menuItemHeight - menuTextSize) / 2;
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int selectBoxPos = selectBoxOrigin + menuItemHeight * menuPos;
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@@ -270,8 +270,7 @@ namespace TLAC::Components
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// menu
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fontInfo.setSize(menuTextSize, menuTextSize);
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dtParams.xBegin = menuX;
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dtParams.yBegin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0);
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dtParams.originLoc = { menuX, menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0f) };
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for (int i = 0; i < menuItems[menuSet].size(); i++)
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{
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@@ -289,56 +288,51 @@ namespace TLAC::Components
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dtParams.colour = 0xffffffff;
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}
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dtParams.xCurrent = dtParams.xBegin;
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dtParams.yCurrent = dtParams.yBegin;
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dtParams.currentLoc = dtParams.originLoc;
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drawText(&dtParams, (drawTextFlags)(DRAWTEXT_ALIGN_CENTRE), item.first);
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dtParams.yBegin += menuItemHeight;
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dtParams.originLoc.y += menuItemHeight;
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}
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// key legend
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fontInfo.setSize(18, 18);
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dtParams.xBegin = 32;
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dtParams.yBegin = 720 - 40;
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dtParams.xCurrent = dtParams.xBegin;
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dtParams.yCurrent = dtParams.yBegin;
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
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if (menuSet != MENUSET_MAIN)
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{
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dtParams.colour = 0xff40ff40;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"△");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
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}
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dtParams.colour = 0xffc0c0ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"□");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
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dtParams.colour = 0xffff8020;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"×");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
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dtParams.colour = 0xff4040ff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"○");
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
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/*
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destroyAetLayer(triangleAet);
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destroyAetLayer(squareAet);
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destroyAetLayer(crossAet);
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destroyAetLayer(circleAet);
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Point spriteLoc = { 64, 64 };
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triangleAet = createAetLayer(0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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squareAet = createAetLayer(0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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crossAet = createAetLayer(0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, 1);
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spriteLoc.x += 64;
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circleAet = createAetLayer(0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, 1);
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*/
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fontInfo.setSize(18, 18);
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dtParams.originLoc = { 32, 720 - 40 };
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dtParams.currentLoc = dtParams.originLoc;
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const float spriteSize = 18;
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const float halfSpriteSize = spriteSize / 2;
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Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
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Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
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dtParams.colour = 0xffffffff;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
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if (menuSet != MENUSET_MAIN)
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{
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, 0, 0, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
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}
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, 0, 0, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, 0, 0, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
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spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
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circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, 0, 0, 0, 0, &spriteScale, 0);
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dtParams.originLoc.x += spriteSize;
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drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
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}
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}
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