tlac: (drawing:) use Point struct in more places and add more/better aet funcs, (pause:) use button aets in key legend
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@@ -5,6 +5,12 @@
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namespace TLAC::Components
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{
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#pragma pack(push, 1)
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struct Point
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{
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float x;
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float y;
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};
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struct RawFont
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{
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uint32_t sprId; // ?
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@@ -81,10 +87,8 @@ namespace TLAC::Components
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uint32_t unk20;
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uint32_t unk24;
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uint32_t unk28;
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float xBegin; // ?
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float yBegin; // ?
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float xCurrent; // ?
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float yCurrent; // ?
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Point originLoc;
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Point currentLoc;
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uint8_t padding3c[0x4];
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uint64_t unk40;
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FontInfo* font;
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@@ -103,10 +107,8 @@ namespace TLAC::Components
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unk20 = 0x0;
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unk24 = 0xd;
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unk28 = 0;
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xBegin = 0;
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yBegin = 0;
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xCurrent = 0;
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yCurrent = 0;
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originLoc = { 0, 0 };
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currentLoc = { 0, 0 };
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unk40 = 0;
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font = fi;
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unk50 = 0x25a1;
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@@ -240,26 +242,30 @@ namespace TLAC::Components
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dtParam->fillColour = oldFillColour;
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}
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struct Point
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{
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float x;
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float y;
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};
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enum createAetFlags : uint32_t
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{
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CREATEAET_20000 = 0x20000,
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};
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// draw an aet layer (with animation settings)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, float animationVar1, float animationVar2)
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// draw an aet layer (with all settings)
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int createAetLayer(int32_t unk1, uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, int32_t unk2, char* animation, char* animation2, float animationInTime, float animationOutTime, Point* scale, int32_t unk5)
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{
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return ((int(*)(uint32_t, createAetFlags, char*, Point*, float, float))0x14013c020)(drawLayer, flags, name, loc, animationVar1, animationVar2);
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return ((int(*)(int32_t, uint32_t, createAetFlags, char*, Point*, int32_t, char*, char*, float, float, Point*, int32_t))0x14013be60)(unk1, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, unk5);
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}
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// draw an aet layer (with default animation)
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// draw an aet layer (with animation timing override)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, float animationInTime, float animationOutTime)
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{
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, 0, 0);
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}
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// draw an aet layer (with scale)
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, Point* scale)
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{
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
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}
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// draw an aet layer
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int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc)
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{
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return createAetLayer(drawLayer, flags, name, loc, -1, -1);
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return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, 0, 0);
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}
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void destroyAetLayer(int &layer)
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