make GPUModel.h for GPU model/architecture detection,

use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
This commit is contained in:
somewhatlurker
2019-10-08 20:02:33 +11:00
parent 330dfa430e
commit 74ea2ab7bc
7 changed files with 102 additions and 74 deletions
@@ -86,7 +86,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib</AdditionalLibraryDirectories>
@@ -112,7 +112,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>