make GPUModel.h for GPU model/architecture detection,
use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
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@@ -86,7 +86,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>..\..\..\dependencies\detours\lib</AdditionalLibraryDirectories>
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@@ -112,7 +112,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\dependencies\GPUModel;..\..\..\dependencies\detours\include;..\..\..\dependencies\PluginConfigApi</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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