make GPUModel.h for GPU model/architecture detection,

use GPU architecture detection for launcher GPU support detection (and also ShaderPatch)
This commit is contained in:
somewhatlurker
2019-10-08 20:02:33 +11:00
parent 330dfa430e
commit 74ea2ab7bc
7 changed files with 102 additions and 74 deletions
+34 -17
View File
@@ -7,6 +7,7 @@
#include <GL\GL.h>
#include "SkinnedMessageBox.h"
#include "PluginConfig.h"
#include "GPUModel.h""
namespace Launcher {
@@ -155,6 +156,8 @@ namespace Launcher {
String^ renderer = gcnew String((char*)glGetString(GL_RENDERER));
String^ version = gcnew String((char*)glGetString(GL_VERSION));
String^ gpuModel = gcnew String(GPUModel::getGpuName().c_str());
glutDestroyWindow(window); // destroy the window so it doesn't remain on screen
if (glutMainLoopEventDynamic != NULL) glutMainLoopEventDynamic(); // freeglut needs this
@@ -163,37 +166,51 @@ namespace Launcher {
this->labelGPU->Text += "OpenGL: " + version + "\n";
int linkStart = this->labelGPU->Text->Length;
if (!vendor->Contains("NVIDIA"))
if (!vendor->Contains("NVIDIA")) // check OpenGL renderer to get actual GPU being used for vendor check (ensure not running on iGPU)
{
this->labelGPU->Text += "Issues: NVIDIA GPU REQUIRED!";
GPUIssueText = "Your graphics card is not supported! Only NVIDIA GPUs can run the game.\nPlease use a GTX 600 series or later GPU.";
GPUIssueText = "Your graphics card is not supported! Only NVIDIA GPUs can run the game.\nPlease use a GTX 600 series or later GPU.\n\nIf you have a laptop with an NVIDIA GPU, you may need to set diva.exe to use it in NVIDIA Control Panel.";
this->labelGPU->LinkColor = System::Drawing::Color::Red;
SkinnedMessageBox::Show(this, GPUIssueText, "PD Launcher", MessageBoxButtons::OK, MessageBoxIcon::Warning);
}
else if (version[0] < '4')
{
this->labelGPU->Text += "Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = "Your GPU is very old and does not support a recent enough version of OpenGL.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else if (renderer->Contains("RTX") || renderer->Contains("GTX 16"))
else if (gpuModel->StartsWith("TU"))
{
this->labelGPU->Text += "Issues: Turing GPU detected! Possible noise.\n(Click for more information)";
GPUIssueText = "On Turing GPUs (RTX/GTX 1600), some of the important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
GPUIssueText = "On Turing GPUs (RTX/GTX 1600), some important character shaders have issues resulting in lines/noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
// these GPU names aren't exact, but they cover most generations reasonably well
else if (renderer->Contains("GTX 8") || renderer->Contains("GTX 9") || renderer->Contains("TITAN X") || renderer->Contains("GTX 10") || renderer->Contains("TITAN V"))
else if (gpuModel->StartsWith("GM") || gpuModel->StartsWith("GP") || gpuModel->StartsWith("GV"))
{
this->labelGPU->Text += "Issues: May have minor noise on some stages.\n(Click for more information)";
GPUIssueText = "On Maxwell GPUs (~GTX 900) or newer, some minor stage shaders create noise.\nWhile not certain, it is likely that your GPU is affected.\nPlease make sure the ShaderPatch plugin is enabled.";
GPUIssueText = "On Maxwell GPUs (~GTX 900) or newer, some minor stage shaders create noise.\nPlease make sure the ShaderPatch plugin is enabled.";
this->labelGPU->LinkColor = System::Drawing::Color::Yellow;
}
else
else if (gpuModel->StartsWith("GF") || gpuModel->StartsWith("GK"))
{
this->labelGPU->Text += "Issues: None.";
GPUIssueText = "Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::Lime;
if (version[0] < '4')
{
this->labelGPU->Text += "Issues: Driver too old.";
GPUIssueText = "Your GPU should have no issues running the game, but it looks like your OpenGL version is too old.\nA driver update should fix this.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else
{
this->labelGPU->Text += "Issues: None.";
GPUIssueText = "Your GPU should have no issues running the game.";
this->labelGPU->LinkColor = System::Drawing::Color::Lime;
}
}
else if (gpuModel->StartsWith("G") || gpuModel->StartsWith("NV"))
{
this->labelGPU->Text += "Issues: GPU too old! 3D rendering might be broken.\n(Click for more information)";
GPUIssueText = "Your GPU is very old and does not support rendering techniques used by the game.\nYou may be able to play, but graphics will likely have major issues.\nPlease upgrade to a GTX 600 series or later GPU.";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
else //if (gpuModel->Length == 0 || gpuModel->StartsWith("Unk") || gpuModel->StartsWith("Oth"))
{
this->labelGPU->Text += "Issues: Unable to detect GPU architecture.\n(Click for more information)";
GPUIssueText = "It looks like you have an NVIDIA GPU, but something went wrong while trying to determine your GPU's architecture (type).\nThis may be a caused by a bug, but it probably indicates potential issues.\nPlease make sure you have a GTX 600 series or later GPU. (GTX 400 series or later should also work)";
this->labelGPU->LinkColor = System::Drawing::Color::Orange;
}
int linkEnd = this->labelGPU->Text->Length - linkStart;